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ConvertVec
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From David Callu, various classes in support of VirtualPlanetBuilder
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2007-12-21 13:07:54 +00:00 |
CubeMapGenerator
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CullVisitor
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Added CullVisitor::setCalculatedNearPlane() and setCalculatedFarPlane(() methods to enable 3rd party code to manage the compute of the near/far planes.
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2011-05-23 08:17:02 +00:00 |
DelaunayTriangulator
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Cleaned up the inline methods
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2010-08-09 16:14:25 +00:00 |
DisplayRequirementsVisitor
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
DrawElementTypeSimplifier
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Fixes for doxgen warnings
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2009-02-11 10:41:55 +00:00 |
EdgeCollector
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From Jean-Sebastien Guay, Warning fixes
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2008-01-08 17:18:11 +00:00 |
Export
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From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
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2011-03-09 14:15:04 +00:00 |
GLObjectsVisitor
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Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
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2009-03-12 15:21:04 +00:00 |
HalfWayMapGenerator
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HighlightMapGenerator
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IncrementalCompileOperation
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Added IncrementalCompileOperation::compileAllForNextFrame(uint) method and supporting
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2011-04-18 12:35:19 +00:00 |
IntersectionVisitor
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
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2011-03-14 10:07:15 +00:00 |
IntersectVisitor
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Added suggestion of IntersectionVisitor instead.
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2009-04-24 17:51:23 +00:00 |
LineSegmentIntersector
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
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2011-03-14 10:07:15 +00:00 |
MeshOptimizers
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From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
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2010-03-11 18:15:20 +00:00 |
OperationArrayFunctor
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From David Callu, further work in support of shapefile support in VirtualPlanetBuilder
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2007-12-26 21:39:29 +00:00 |
Optimizer
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Renamed YES and NO enums with more description names that don't overlap with iOS #define's
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2010-12-06 10:35:02 +00:00 |
PlaneIntersector
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From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
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2011-03-14 10:07:15 +00:00 |
PolytopeIntersector
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Fixed Coverity reported issue.
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2011-05-06 12:30:58 +00:00 |
PositionalStateContainer
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PrintVisitor
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Cleaned up interface
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2009-03-23 15:38:30 +00:00 |
ReflectionMapGenerator
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RenderBin
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Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
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2011-04-20 11:45:01 +00:00 |
RenderLeaf
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Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
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2009-05-27 09:54:17 +00:00 |
RenderStage
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Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
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2011-04-20 11:45:01 +00:00 |
ReversePrimitiveFunctor
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From Jean-Sebastien Guay, added OSGUTIL_EXPORT for Windows build
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2008-01-10 11:08:11 +00:00 |
SceneGraphBuilder
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Removed trailing spaces
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2011-05-06 12:32:23 +00:00 |
SceneView
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Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects
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2010-12-10 15:27:19 +00:00 |
ShaderGen
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Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
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2010-03-05 12:55:08 +00:00 |
Simplifier
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
SmoothingVisitor
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Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
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2010-07-30 19:39:38 +00:00 |
StateGraph
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From David Callu, warning fixes
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2007-09-07 15:03:56 +00:00 |
Statistics
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Added number of primitive sets to on screen stats
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2010-10-25 13:42:01 +00:00 |
TangentSpaceGenerator
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Tessellator
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Introduced osg namespace to new local GLU functions
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2010-10-07 11:53:28 +00:00 |
TransformAttributeFunctor
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From Sukender, "Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d."
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2011-05-12 13:12:07 +00:00 |
TransformCallback
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
TriStripVisitor
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Removed the reducent non const get methods
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2008-07-21 22:38:11 +00:00 |
UpdateVisitor
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Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
Version
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From David Callu, improved consistency of Version strings and add version support
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2007-09-05 17:12:24 +00:00 |