OpenSceneGraph/include/osg/EarthSky
Robert Osfield f612924a45 Added support for shallow and deep copy of nodes, drawables and state, via a
copy constructor which takes an optional Cloner object, and the old
osg::Object::clone() has changed so that it now requires a Cloner as paramter.
This is passed on to the copy constructor to help control the shallow vs
deep copying.  The old functionality of clone() which was clone of type has
been renamed to cloneType().

Updated all of the OSG to work with these new conventions, implemention all
the required copy constructors etc.  A couple of areas will do shallow
copies by design, a couple of other still need to be updated to do either
shallow or deep.

Neither of the shallow or deep copy operations have been tested yet, only
the old functionality of the OSG has been checked so far, such running the
viewer on various demo datasets.

Also fixed a problem in osg::Optimize::RemoveRendundentNodesVisitor which
was not checking that Group didn't have have any attached StateSet's, Callbacks
or UserData.  These checks have now been added, which fixes a bug which was
revealled by the new osgscribe demo, this related to removal of group acting
as state decorator.

method
2002-01-28 21:17:01 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_EARTHSKY
#define OSG_EARTHSKY 1
#include <osg/Group>
#include <osg/Vec4>
namespace osg {
/** EarthSky is a Group node which controls the clearing of the color and depth
* buffers at the start of each frame.
* The earth sky by default is empty and simply holds the clear color of
* the background. However, if the uses wants to add their own clearing of
* the color and depth buffers then the children can be added, and the
* background clear turned off. The EarthSky by default has StateSet attached
* to it which sets the default EarthSky bin number to -1, so that all drawables
* below it are placed in a separate bin from the rest of the scene graph, and
* are rendered prior to standard opaque and transparent drawables.
*/
class SG_EXPORT EarthSky : public Group
{
public :
EarthSky();
EarthSky(const EarthSky& es, const Cloner& cloner=ShallowCopy()):
Group(es,cloner),
_requiresClear(es._requiresClear),
_clearColor(es._clearColor) {}
META_Node(EarthSky);
/** Sets the flag which control whether a glClear is required at the beginning of each frame. */
inline void setRequiresClear(const bool requiresClear) { _requiresClear = requiresClear; }
/** Gets the flag which control whether a glClear is required at the beginning of each frame. */
inline const bool getRequiresClear() const { return _requiresClear; }
/** Sets the clear color. */
inline void setClearColor(const Vec4& color) { _clearColor = color; }
/** Returns the clear color. */
inline const Vec4& getClearColor() const { return _clearColor; }
protected :
virtual ~EarthSky() {}
bool _requiresClear;
Vec4 _clearColor;
};
};
#endif