OpenSceneGraph/include/osg/GLObjects
Robert Osfield 6931ae4878 Added include/osg/GLObjects + .cpp which provide osg::flush*DeletedGLObjects() methods.
Added and cleaned up DeleteHandler calls in osgViewer to help avoid crashes on exit.

Changed DatabasePager across to dynamically checcking osg::getCompileContext(..)

Updated wrappers.
2007-07-06 13:08:51 +00:00

33 lines
1.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_GLOBJECTS
#define OSG_GLOBJECTS 1
#include <osg/Export>
namespace osg {
/** Flush all deleted OpenGL objects within the specified availableTime.
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double currentTime, double& availableTime);
/** Flush all deleted OpenGL objects.
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
}
#endif