OpenSceneGraph/include/osg/io_utils

433 lines
12 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_IO_UTILS
#define OSG_IO_UTILS 1
#include <ostream>
#include <istream>
#include <sstream>
#include <osg/Vec4d>
#include <osg/Vec4ub>
#include <osg/Vec2b>
#include <osg/Vec3b>
#include <osg/Vec4b>
#include <osg/Vec2s>
#include <osg/Vec3s>
#include <osg/Vec4s>
#include <osg/Vec2i>
#include <osg/Vec3i>
#include <osg/Vec4i>
#include <osg/Matrixf>
#include <osg/Matrixd>
#include <osg/Plane>
namespace osg {
/** Convinience class for building std::string using stringstream.
* Usage:
* MakeString str;
* std::string s = str<<"Mix strings with numbers "<<0" ;
* std::string s2 = str.clear()<<"and other classes such as ("<<osg::Vec3(0.0,1.0,3.0)<<)" ; */
class MakeString
{
public:
MakeString() {}
std::stringstream sstream;
template<typename T>
MakeString& operator << (const T& t)
{
sstream << t;
return *this;
}
MakeString& operator << (std::ostream& (*fun)(std::ostream&))
{
sstream << fun;
return *this;
}
inline MakeString& clear() { sstream.str("") ; return *this; }
inline operator std::string () const { return sstream.str(); }
inline std::string str() const { return sstream.str(); }
inline const char* c_str() const { return sstream.str().c_str(); }
};
inline std::ostream& operator << (std::ostream& output, const MakeString& str) { output << str.str(); return output; }
//////////////////////////////////////////////////////////////////////////
// Vec2f streaming operators
inline std::ostream& operator << (std::ostream& output, const Vec2f& vec)
{
output << vec._v[0] << " " << vec._v[1];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec2f& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec2d steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec2d& vec)
{
output << vec._v[0] << " " << vec._v[1];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec2d& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec3f steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec3f& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec3f& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec3d steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec3d& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec3d& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec3f steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec4f& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2] << " "
<< vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec4f& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec4d steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec4d& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2] << " "
<< vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec4d& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec2b steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec2b& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec2b& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec3b steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec3b& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1] << " "
<< (int)vec._v[2];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec3b& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec4b steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec4b& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1] << " "
<< (int)vec._v[2] << " "
<< (int)vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec4b& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec2s steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec2s& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec2s& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec3s steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec3s& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1] << " "
<< (int)vec._v[2];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec3s& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec4s steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec4s& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1] << " "
<< (int)vec._v[2] << " "
<< (int)vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec4s& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec2i steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec2i& vec)
{
output << vec._v[0] << " "
<< vec._v[1];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec2i& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec3i steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec3i& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec3i& vec)
{
input >> vec._v[0] >> std::ws >> vec._v[1] >> std::ws >> vec._v[2];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Vec4i steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec4i& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2] << " "
<< vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec4i& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Matrixf steaming operators.
inline std::ostream& operator<< (std::ostream& os, const Matrixf& m )
{
os << "{"<<std::endl;
for(int row=0; row<4; ++row) {
os << "\t";
for(int col=0; col<4; ++col)
os << m(row,col) << " ";
os << std::endl;
}
os << "}" << std::endl;
return os;
}
//////////////////////////////////////////////////////////////////////////
// Matrixd steaming operators.
inline std::ostream& operator<< (std::ostream& os, const Matrixd& m )
{
os << "{"<<std::endl;
for(int row=0; row<4; ++row) {
os << "\t";
for(int col=0; col<4; ++col)
os << m(row,col) << " ";
os << std::endl;
}
os << "}" << std::endl;
return os;
}
//////////////////////////////////////////////////////////////////////////
// Vec4ub steaming operators.
inline std::ostream& operator << (std::ostream& output, const Vec4ub& vec)
{
output << (int)vec._v[0] << " "
<< (int)vec._v[1] << " "
<< (int)vec._v[2] << " "
<< (int)vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Vec4ub& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Quat steaming operators.
inline std::ostream& operator << (std::ostream& output, const Quat& vec)
{
output << vec._v[0] << " "
<< vec._v[1] << " "
<< vec._v[2] << " "
<< vec._v[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Quat& vec)
{
input >> vec._v[0] >> std::ws
>> vec._v[1] >> std::ws
>> vec._v[2] >> std::ws
>> vec._v[3];
return input;
}
//////////////////////////////////////////////////////////////////////////
// Plane steaming operators.
inline std::ostream& operator << (std::ostream& output, const Plane& pl)
{
output << pl[0] << " "
<< pl[1] << " "
<< pl[2] << " "
<< pl[3];
return output; // to enable cascading
}
inline std::istream& operator >> (std::istream& input, Plane& vec)
{
input >> vec[0] >> std::ws
>> vec[1] >> std::ws
>> vec[2] >> std::ws
>> vec[3];
return input;
}
} // end of namespace osg
#endif