195 lines
7.0 KiB
C++
195 lines
7.0 KiB
C++
/* OpenSceneGraph example, osgthirdpersonview.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
// This code is originally Copyright (c) 2008 Skew Matrix Software LLC,
|
|
// but you may use the code under the terms of the OSGPL as described above.
|
|
|
|
// This example demonstrates how CompositeViewer can be used to
|
|
// provide a third person view of another view, including eyepoint and
|
|
// view frustum.
|
|
//
|
|
// The code creates a CompositeViewer with two Views. Each of the two
|
|
// Views has its own window. One View is the typical scene view,
|
|
// showing the loaded model(s).
|
|
//
|
|
// The second View is a third person view showing not just the loaded
|
|
// model(s), but also a wireframe representation of the first View's
|
|
// frustum. Interactions with the first View are reflect5ed in the
|
|
// second View's displayed frustum.
|
|
//
|
|
// Command line arguments are taken to be models for display. If you
|
|
// specify no command line arguments, the code attempts to load cow.osgt.
|
|
|
|
|
|
#include <osg/Geometry>
|
|
#include <osg/DisplaySettings>
|
|
#include <osg/MatrixTransform>
|
|
#include <osg/LineWidth>
|
|
#include <osgDB/ReadFile>
|
|
#include <osgViewer/CompositeViewer>
|
|
#include <osgGA/TrackballManipulator>
|
|
|
|
|
|
// Given a Camera, create a wireframe representation of its
|
|
// view frustum. Create a default representation if camera==NULL.
|
|
osg::Node*
|
|
makeFrustumFromCamera( osg::Camera* camera )
|
|
{
|
|
// Projection and ModelView matrices
|
|
osg::Matrixd proj;
|
|
osg::Matrixd mv;
|
|
if (camera)
|
|
{
|
|
proj = camera->getProjectionMatrix();
|
|
mv = camera->getViewMatrix();
|
|
}
|
|
else
|
|
{
|
|
// Create some kind of reasonable default Projection matrix.
|
|
proj.makePerspective( 30., 1., 1., 10. );
|
|
// leave mv as identity
|
|
}
|
|
|
|
// Get near and far from the Projection matrix.
|
|
const double near = proj(3,2) / (proj(2,2)-1.0);
|
|
const double far = proj(3,2) / (1.0+proj(2,2));
|
|
|
|
// Get the sides of the near plane.
|
|
const double nLeft = near * (proj(2,0)-1.0) / proj(0,0);
|
|
const double nRight = near * (1.0+proj(2,0)) / proj(0,0);
|
|
const double nTop = near * (1.0+proj(2,1)) / proj(1,1);
|
|
const double nBottom = near * (proj(2,1)-1.0) / proj(1,1);
|
|
|
|
// Get the sides of the far plane.
|
|
const double fLeft = far * (proj(2,0)-1.0) / proj(0,0);
|
|
const double fRight = far * (1.0+proj(2,0)) / proj(0,0);
|
|
const double fTop = far * (1.0+proj(2,1)) / proj(1,1);
|
|
const double fBottom = far * (proj(2,1)-1.0) / proj(1,1);
|
|
|
|
// Our vertex array needs only 9 vertices: The origin, and the
|
|
// eight corners of the near and far planes.
|
|
osg::Vec3Array* v = new osg::Vec3Array;
|
|
v->resize( 9 );
|
|
(*v)[0].set( 0., 0., 0. );
|
|
(*v)[1].set( nLeft, nBottom, -near );
|
|
(*v)[2].set( nRight, nBottom, -near );
|
|
(*v)[3].set( nRight, nTop, -near );
|
|
(*v)[4].set( nLeft, nTop, -near );
|
|
(*v)[5].set( fLeft, fBottom, -far );
|
|
(*v)[6].set( fRight, fBottom, -far );
|
|
(*v)[7].set( fRight, fTop, -far );
|
|
(*v)[8].set( fLeft, fTop, -far );
|
|
|
|
osg::Geometry* geom = new osg::Geometry;
|
|
geom->setUseDisplayList( false );
|
|
geom->setVertexArray( v );
|
|
|
|
osg::Vec4Array* c = new osg::Vec4Array;
|
|
c->push_back( osg::Vec4( 1., 1., 1., 1. ) );
|
|
geom->setColorArray( c, osg::Array::BIND_OVERALL );
|
|
|
|
GLushort idxLines[8] = {
|
|
0, 5, 0, 6, 0, 7, 0, 8 };
|
|
GLushort idxLoops0[4] = {
|
|
1, 2, 3, 4 };
|
|
GLushort idxLoops1[4] = {
|
|
5, 6, 7, 8 };
|
|
geom->addPrimitiveSet( new osg::DrawElementsUShort( osg::PrimitiveSet::LINES, 8, idxLines ) );
|
|
geom->addPrimitiveSet( new osg::DrawElementsUShort( osg::PrimitiveSet::LINE_LOOP, 4, idxLoops0 ) );
|
|
geom->addPrimitiveSet( new osg::DrawElementsUShort( osg::PrimitiveSet::LINE_LOOP, 4, idxLoops1 ) );
|
|
|
|
osg::Geode* geode = new osg::Geode;
|
|
geode->addDrawable( geom );
|
|
|
|
geode->getOrCreateStateSet()->setMode( GL_LIGHTING, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED );
|
|
|
|
|
|
// Create parent MatrixTransform to transform the view volume by
|
|
// the inverse ModelView matrix.
|
|
osg::MatrixTransform* mt = new osg::MatrixTransform;
|
|
mt->setMatrix( osg::Matrixd::inverse( mv ) );
|
|
mt->addChild( geode );
|
|
|
|
return mt;
|
|
}
|
|
|
|
|
|
int
|
|
main( int argc,
|
|
char ** argv )
|
|
{
|
|
osg::ArgumentParser arguments( &argc, argv );
|
|
|
|
osg::ref_ptr< osg::Group > root = new osg::Group;
|
|
|
|
// Child 0: We'll replace this every frame with an updated representation
|
|
// of the view frustum.
|
|
root->addChild( makeFrustumFromCamera( NULL ) );
|
|
|
|
osg::ref_ptr< osg::Node > scene;
|
|
scene = osgDB::readNodeFiles( arguments );
|
|
if (!scene)
|
|
{
|
|
// User didn't specify anything, or file(s) didn't exist.
|
|
// Try to load the cow...
|
|
osg::notify( osg::WARN ) << arguments.getApplicationName() << ": Could not find specified files. Trying \"cow.osgt\" instead." << std::endl;
|
|
if ( !(scene = osgDB::readNodeFile( std::string( "cow.osgt" ) ) ) )
|
|
{
|
|
osg::notify( osg::FATAL ) << arguments.getApplicationName() << ": No data loaded." << std::endl;
|
|
return 1;
|
|
}
|
|
}
|
|
root->addChild( scene.get() );
|
|
|
|
|
|
osgViewer::CompositeViewer viewer( arguments );
|
|
// Turn on FSAA, makes the lines look better.
|
|
osg::DisplaySettings::instance()->setNumMultiSamples( 4 );
|
|
|
|
// Create View 0 -- Just the loaded model.
|
|
{
|
|
osgViewer::View* view = new osgViewer::View;
|
|
viewer.addView( view );
|
|
|
|
view->setUpViewInWindow( 10, 10, 640, 480 );
|
|
view->setSceneData( scene.get() );
|
|
view->setCameraManipulator( new osgGA::TrackballManipulator );
|
|
}
|
|
|
|
// Create view 1 -- Contains the loaded moel, as well as a wireframe frustum derived from View 0's Camera.
|
|
{
|
|
osgViewer::View* view = new osgViewer::View;
|
|
viewer.addView( view );
|
|
|
|
view->setUpViewInWindow( 10, 510, 640, 480 );
|
|
view->setSceneData( root.get() );
|
|
view->setCameraManipulator( new osgGA::TrackballManipulator );
|
|
}
|
|
|
|
while (!viewer.done())
|
|
{
|
|
// Update the wireframe frustum
|
|
root->removeChild( 0, 1 );
|
|
root->insertChild( 0, makeFrustumFromCamera(
|
|
viewer.getView( 0 )->getCamera() ) );
|
|
|
|
viewer.frame();
|
|
}
|
|
return 0;
|
|
}
|
|
|