.. |
AlphaFunc
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
AnimationPath
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
ApplicationUsage
|
From Chris Hanson, typo and comment clean ups
|
2009-07-24 14:45:44 +00:00 |
ArgumentParser
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
Array
|
From Ryan Pavlik, "I have successfully compiled OpenSceneGraph trunk using the Clang compiler (using a recent trunk build of llvm and clang, haven't tested an older release). The attached files contain the change shown in the diff below, which was required to finish the build with Clang. It fixes an issue with two-phase name lookup - there's more information here http://blog.llvm.org/2009/12/dreaded-two-phase-name-lookup.html
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2011-06-23 09:26:27 +00:00 |
ArrayDispatchers
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
AudioStream
|
From Serge Lages, "Here is a patch to allow setting an audio volume with the AudioSink interface, I've also modified the ffmpeg plugin code to implement the ImageStream's setVolume method with its AudioSink."
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2010-01-18 12:43:02 +00:00 |
AutoTransform
|
From Javier Taibo, "ere is the new code with Billboard "rotate around axis" functionality.
|
2010-11-05 17:24:50 +00:00 |
Billboard
|
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
|
2007-12-10 17:30:18 +00:00 |
BlendColor
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
BlendEquation
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
BlendFunc
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
BoundingBox
|
Fixes for doxgen warnings
|
2009-02-11 10:41:55 +00:00 |
BoundingSphere
|
From Paul Obermeier, "Please find enclosed some changed OSG header files.
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2009-05-18 10:37:03 +00:00 |
BoundsChecking
|
Updated copyright years.
|
2006-07-18 15:21:48 +00:00 |
buffered_value
|
Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
|
2007-01-04 14:11:51 +00:00 |
BufferIndexBinding
|
From Wang Rui, Compile fixes
|
2010-11-30 08:12:06 +00:00 |
BufferObject
|
From Johannes Baeuerle, opptimization of ES support of osg/BufferObject
|
2011-09-12 16:17:33 +00:00 |
Camera
|
Added asCamera() methods into osg::Camera and osg::Node
|
2011-09-14 10:02:11 +00:00 |
CameraNode
|
Renamed osg::CameraNode to osg::Camera, cleaned up osg::View.
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2006-11-27 14:52:07 +00:00 |
CameraView
|
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
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2010-09-15 12:00:12 +00:00 |
ClampColor
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
ClearNode
|
Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
ClipNode
|
Added ClipNode::set/getReferenceFrame();
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2008-12-19 15:29:59 +00:00 |
ClipPlane
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
ClusterCullingCallback
|
Removed the using to avoid VS 7.1 build problem
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2007-03-29 15:41:59 +00:00 |
CollectOccludersVisitor
|
Introduce NodeVisitor::className and libraryName()
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2008-12-17 12:13:15 +00:00 |
ColorMask
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
ColorMatrix
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
ComputeBoundsVisitor
|
Introduce NodeVisitor::className and libraryName()
|
2008-12-17 12:13:15 +00:00 |
ConvexPlanarOccluder
|
Removed inappropriate comment about normal orientation.
|
2007-01-05 09:55:04 +00:00 |
ConvexPlanarPolygon
|
From Tim Moore, removed redundent forward declartion of BoundingBox and BoundingSphere
|
2008-11-07 13:18:40 +00:00 |
CoordinateSystemNode
|
From Ronald van Maarseveen and Robert Osfield, changed compute of up vector and localToWorld transform so that it takes in to account the geographic latitude.
|
2009-08-20 14:19:10 +00:00 |
CopyOp
|
Introduced new user object support into osg::Object that allows assignment of a list of user objects to an osg::Object.
|
2011-06-02 22:04:08 +00:00 |
CullFace
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
CullingSet
|
From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support."
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2011-09-13 09:59:21 +00:00 |
CullSettings
|
From Paul Martz, "Here's my proposed change regarding the osg-users post "small feature culling threshold". I've updated the comments and brought the default values into agreement, but didn't bother to add the environment variable support."
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2011-09-13 09:59:21 +00:00 |
CullStack
|
Moved push/popCulling set it public scope.
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2009-01-28 15:15:19 +00:00 |
DeleteHandler
|
Converted FrameStamp::g/setFrameNumber from int to uint
|
2010-12-22 20:11:05 +00:00 |
Depth
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
DisplaySettings
|
From WojciechLewandowski, Added DispaySettings::SwapMethod and support for it in GraphicsContext::Traits
|
2010-09-30 14:25:27 +00:00 |
Drawable
|
Fixed Coverity issue.
|
2011-05-24 10:14:03 +00:00 |
DrawPixels
|
Fixed parameter name
|
2007-05-14 16:16:22 +00:00 |
Endian
|
From Mathias Froehlich, "Fix possible problem with aliasing rules.. and fix a gcc warning :)Use a union to determine if we are on a little endian or big endian machine."
|
2009-06-25 13:26:26 +00:00 |
Export
|
Added a couple more pragma's to resolve final Windows warnings
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2009-02-06 15:39:44 +00:00 |
fast_back_stack
|
Updated copyright years.
|
2006-07-18 15:21:48 +00:00 |
Fog
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
FragmentProgram
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
FrameBufferObject
|
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
|
2011-04-20 11:45:01 +00:00 |
FrameStamp
|
Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
FrontFace
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
Geode
|
Added asSwitch and asGeode convinience methods to Node
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2008-12-09 09:24:47 +00:00 |
Geometry
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Added osg::Geometry::verifyArray(std::ostream&) method to enable checks to be done on osg::Geometry to see if the arrays
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2011-01-03 19:41:06 +00:00 |
GL
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From Jorge Ciges, "1rst - Changes in Cmake: They make possible "make install" with the android building.
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2011-04-21 12:53:22 +00:00 |
GL2Extensions
|
From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders.
|
2011-02-14 12:54:21 +00:00 |
GLBeginEndAdapter
|
Fixed handling of Vec3dArray in GLBeginEdnAdapter/ArrayDispatchers.
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2011-10-21 15:39:51 +00:00 |
GLExtensions
|
Copied libutil and libtess implementations in form Mesa 7.9/src/glu into the src/osg/glu,
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2010-10-06 14:44:52 +00:00 |
GLObjects
|
From Jean-Sebastien Guay, "Changeset 10833 renames discardAllDeletedGLObjects() to discardAllGLObjects() in src/osg/GLObjects.cpp, but the declaration of the function in include/osg/GLObjects remained. So an app using an old version of OSG that called this function would now fail with a linker error instead of a compile error as it should.
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2010-09-24 14:40:56 +00:00 |
GLU
|
From Brad Christiansen, fix function entry points under Windows to address crash
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2010-10-14 11:10:16 +00:00 |
GraphicsContext
|
From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler."
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2011-09-13 11:09:39 +00:00 |
GraphicsCostEstimator
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Added newline to end of file
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2011-05-12 18:40:18 +00:00 |
GraphicsThread
|
Added optional bool keep to BarrierOperation to make it more resuable
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2008-11-18 15:18:34 +00:00 |
Group
|
Fixed warnings, updated NEWS
|
2009-01-30 10:55:28 +00:00 |
Hint
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
Image
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Added flipDepth() method
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2011-10-21 10:59:42 +00:00 |
ImageSequence
|
Refactored the way that osg::Image/ImageSequence manages the update callback that needs to be attached to Textures to make it possible to use the Image::update() mechansim in other subclasses from osg::Image.
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2010-01-07 12:14:47 +00:00 |
ImageStream
|
From David Fries, merge from a series of related submission emails:
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2010-08-09 17:02:31 +00:00 |
ImageUtils
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Added support for creating a 3D Image from an image list.
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2011-06-08 16:10:46 +00:00 |
io_utils
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From Mikhail Izmestev, "This patch fixes operator >> used with std::istream without std::ios::skipws flag. This allow using boost::lexical_cast with osg vectors types, because boost's lexical_cast disable std::ios::skipws flag of std::istream before using operator >>.
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2010-09-24 14:38:01 +00:00 |
KdTree
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From Lars Nilsson, "Attached is a small program doing intersection calculations, both with and without KdTree. The geometry is a TRIANGLE_STRIP consisting of five vertices, all with the same rather high Z-value. If the intersection calculation uses KdTree, it fails. When I changed osg::Vec3 to osg::Vec3d in a few places in osg::KdTree it finds the correct intersection point."
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2010-01-26 13:05:05 +00:00 |
Light
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
LightModel
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
LightSource
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Added setThreadSafeRefUnref to LightSource
|
2007-01-07 10:00:50 +00:00 |
LineSegment
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Added double versions of intersect methods
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2008-03-13 16:05:40 +00:00 |
LineStipple
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
LineWidth
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Renamed SG_LIBRARY and SG_EXPORT macro's to OSG_LIBRARY and OSG_EXPORT
|
2005-04-11 17:14:17 +00:00 |
LOD
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From Luc Frauciel, "You'll find attached a new option that allow, when using LOD in USER_DEFINED_CENTER mode to expand the radius of the node by the radius of loaded objets.
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2011-09-19 10:34:31 +00:00 |
LogicOp
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
Material
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
Math
|
Form Jorge Ciges, improved GL version detection code.
|
2011-05-26 16:52:08 +00:00 |
Matrix
|
From Mathias Froehlich, moved optional config variables into include/osg/Config file that
|
2008-06-20 15:50:53 +00:00 |
Matrixd
|
From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
|
2008-09-17 16:14:28 +00:00 |
Matrixf
|
From Michael Platings, "Here's the all-new, all-dancing DAE plugin, with support for reading
|
2010-02-26 14:41:50 +00:00 |
MatrixTransform
|
Updated copyright years.
|
2006-07-18 15:21:48 +00:00 |
MixinVector
|
Simplified the MixinVector class so that it no longer supports custom allocators,
|
2008-06-27 12:44:41 +00:00 |
Multisample
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
Node
|
Added missing forward declaration
|
2011-09-14 10:22:04 +00:00 |
NodeCallback
|
From Paul Martz, "minor code comment cleaup/rewording"
|
2006-12-19 17:16:14 +00:00 |
NodeTrackerCallback
|
Refactor various NodeTracker and MatrixManipulator classes to use the osg::ObserverNodePath and osg::oberserver_ptr<> classes
|
2010-02-15 20:15:32 +00:00 |
NodeVisitor
|
Refactored the way that the DatabasePager passes the Terrain decorator node onto the TerrainTile.
|
2011-01-12 19:29:24 +00:00 |
Notify
|
From Wang Rui, "The Notify header doesn't include the OSG_ALWAYS macro, which is used
|
2010-06-01 09:23:21 +00:00 |
Object
|
Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class,
|
2011-06-09 12:57:14 +00:00 |
Observer
|
From Hartwig Wiesmann, "in the files Image, Observer and TerrainTechnique unused parameters exist resulting in a couple of compiler warnings (depending on the compiler settings though).
|
2010-11-25 12:07:59 +00:00 |
observer_ptr
|
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
|
2010-09-15 12:00:12 +00:00 |
ObserverNodePath
|
Refactored Observer/ObserverNodePath and DatabasePager to improve their robustness.
|
2010-05-14 12:24:13 +00:00 |
OccluderNode
|
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
|
2010-09-15 12:00:12 +00:00 |
OcclusionQueryNode
|
From Morten Hauknes, "I have been using the getLastVisiblePixelCount on pre 3.0 osg. I believe maybe this was a private function that we made public in our side. I use(d) this method to make a simple algorithm to tell how much visible an object was in percent.
|
2011-09-13 13:38:26 +00:00 |
OperationThread
|
From Matthew Johnson-Roberson, "Small fix for operation thread to protect the access to _operations vector by functions getNumOperationsInQueue() and empty(). It is simply an addition of OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_operationsMutex);
|
2011-01-20 12:32:20 +00:00 |
PagedLOD
|
Converted FrameStamp::g/setFrameNumber from int to uint
|
2010-12-22 20:11:05 +00:00 |
Plane
|
From Sukender, fix for precision of Plane::asVec4()
|
2010-11-19 18:07:17 +00:00 |
Point
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
PointSprite
|
From Mike Wittman, " noticed that some type references of osg::Drawable::AttributeFunctor, osg::Drawable::ConstAttributeFunctor, and osg::StateAttribute::ModeUsage in osg and osgSim were not being properly reflected in osgIntrospection. This appears to be due to Doxygen not handling nested types from superclasses if they're not qualified when referenced in subclasses.
|
2007-03-05 17:34:36 +00:00 |
PolygonMode
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
PolygonOffset
|
Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0.
|
2009-10-28 20:31:57 +00:00 |
PolygonStipple
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
Polytope
|
Further work on basic ViewDependentShadowMaps, adding implementation of RTT camera and texgen setup.
|
2011-08-08 17:00:55 +00:00 |
PositionAttitudeTransform
|
Updated copyright years.
|
2006-07-18 15:21:48 +00:00 |
PrimitiveSet
|
Fixed Coverity reported issues.
|
2011-05-06 09:21:04 +00:00 |
Program
|
Moved ProgramBinary into osg::Program scope
|
2011-02-14 15:01:56 +00:00 |
Projection
|
Updated copyright years.
|
2006-07-18 15:21:48 +00:00 |
ProxyNode
|
From Luc Frauciel, "You'll find attached a new option that allow, when using LOD in USER_DEFINED_CENTER mode to expand the radius of the node by the radius of loaded objets.
|
2011-09-19 10:34:31 +00:00 |
Quat
|
Updated copyright years.
|
2006-07-18 15:21:48 +00:00 |
ref_ptr
|
From Tim Moore, "This is a patch that allows a ref_ptr to be constructed using an observer_ptr argument, which is locked. This is shorthand for declaring the ref_ptr and then passing it to observer_ptr::lock().
|
2010-06-01 11:28:04 +00:00 |
Referenced
|
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
|
2010-09-15 12:00:12 +00:00 |
RenderInfo
|
From Tim Moore, fixed typo and removed redundent include
|
2010-06-01 09:21:42 +00:00 |
Scissor
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
Sequence
|
From Wang Rui, "Attached are two simple modifications of osg::Sequence and
|
2010-01-13 13:30:14 +00:00 |
ShadeModel
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
Shader
|
From Holger Helmich, Tessellation shader support
|
2010-11-23 14:50:31 +00:00 |
ShaderAttribute
|
Added debug State::print(std::ostream&) method and extra debug messages in ShaderComposer and ShaderAttribute.
|
2010-07-10 17:14:59 +00:00 |
ShaderComposer
|
Added basic code injection fields to osg::Shader,
|
2010-07-05 16:32:58 +00:00 |
ShadowVolumeOccluder
|
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
|
2007-12-10 17:30:18 +00:00 |
Shape
|
From Mathias Goldau, "Added very brief documentation when to use the triangle mesh class. I
|
2010-11-01 10:31:30 +00:00 |
ShapeDrawable
|
Removed todo entry
|
2008-08-18 10:47:43 +00:00 |
State
|
Fixed typo
|
2011-06-27 10:20:37 +00:00 |
StateAttribute
|
From Tim Moore, "Here is initial support for uniform buffer objects. The binding between a buffer object and an indexed target is implemented as a new StateAttribute, UniformBufferBinding. I've included an example program based on the code in the ARB_uniform_buffer_object specification.
|
2010-11-29 17:43:27 +00:00 |
StateAttributeCallback
|
From Cedric Pinson, new StateAttributeCallback replacing StateAttribute::Callback
|
2009-10-22 12:01:06 +00:00 |
StateSet
|
From Michael Platings, I've added initial support to osg for glGetProgramBinary and glProgramBinary. This means that shader programs can now be cached to disk and later reloaded, which is much faster than linking shaders from source code. This should mean significantly shorter load times for people who use lots of combinations of shaders.
|
2011-02-14 12:54:21 +00:00 |
Stats
|
Converted FrameStamp::g/setFrameNumber from int to uint
|
2010-12-22 20:11:05 +00:00 |
Stencil
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
StencilTwoSided
|
From Jan Peciva, "please, find attached improved Stencil and StencilTwoSided classes.
|
2010-09-15 09:56:16 +00:00 |
Switch
|
Added asSwitch and asGeode convinience methods to Node
|
2008-12-09 09:24:47 +00:00 |
TemplatePrimitiveFunctor
|
Fixed warnings
|
2009-01-07 10:32:59 +00:00 |
TexEnv
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
TexEnvCombine
|
Introduced usage of OSG_GLES*_AVAILABLE macros to headers and .cpp's to enable building against OpenGL ES 1.x and 2.x headers
|
2009-10-25 11:52:01 +00:00 |
TexEnvFilter
|
From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
|
2010-09-30 16:57:02 +00:00 |
TexGen
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
TexGenNode
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
TexMat
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
Texture
|
From Johannes Baeuerele, "I have extended the pvr reader plugin to support etc1 compression(GL_ETC1_RGB8_OES). The changes attached to this submission are based on today's trunk.
|
2011-04-21 17:04:50 +00:00 |
Texture1D
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
Texture2D
|
Introduced bool Texture2D::textureObjectValid(State) and bool SubloadCallback::textureObjectValid(Texture2D&,State&) method to make it tell Texture2D::apply() whether the texture object is still valid or whether it's no longed valid for the any changes to the image attached to the Texture
|
2010-12-03 14:18:16 +00:00 |
Texture2DArray
|
From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
|
2010-09-24 14:53:10 +00:00 |
Texture2DMultisample
|
Fixed warnings
|
2010-04-30 19:41:24 +00:00 |
Texture3D
|
Refactored the Texture3D extension setup in osg::Texture3D and gluBuild3DMipmaps and gluBuild3DMipmapLevels.
|
2010-10-08 11:20:56 +00:00 |
TextureCubeMap
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Removed redudent set up of GL_ cubemap defines as these are now also in include/osg/Texture
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2010-10-09 11:27:45 +00:00 |
TextureRectangle
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From Mathias Froehlich, Changed osg::TextureRectangle to use osg::Texutre::applyTexParameters() to take advantage of texture shadow extension settings for texture rectangle
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2009-04-24 09:07:22 +00:00 |
Timer
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
TransferFunction
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Transform
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Added EGL support into build system for GLES1 + GLES2.
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2009-10-30 15:17:38 +00:00 |
TriangleFunctor
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From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
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2007-12-10 17:30:18 +00:00 |
TriangleIndexFunctor
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Introuced a local typedef of the index array type to keep the functor parameters consistent
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2010-12-12 08:54:58 +00:00 |
Uniform
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From Marin Platings and Robert Osfield, fix of Uniform unique ID by making osg::Object::setName() virtual.
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2010-11-26 13:54:11 +00:00 |
UserDataContainer
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Refactored the UserDataContainer so that the osg::UserDataContainer is now a pure virtual base class,
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2011-06-09 12:57:14 +00:00 |
ValueObject
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From Sukender, "I added private constructors to osg::ValueObject & TemplatedValueObject, to avoid allocation on the stack and ugly things like:
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2011-09-12 10:43:24 +00:00 |
Vec2
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
Vec2b
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec2d
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec2f
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Vec2s
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
Vec3b
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3d
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3f
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec3s
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From Alexander Wiebel, "I did some spell checking in my spare time. Here come 20 files."
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2010-09-24 14:53:10 +00:00 |
Vec4
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Updated copyright years.
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2006-07-18 15:21:48 +00:00 |
Vec4b
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4d
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4f
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4s
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Vec4ub
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From Alexander Wiebel, "I came across some functions in Vec* that I thought could benefit from some
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2010-09-16 10:33:51 +00:00 |
Version
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Updated SO version number to 90 to allow for recent changes to the ABI, and to set the base for the 3.1.0 series.
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2011-09-12 10:46:42 +00:00 |
VertexProgram
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |
View
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Warning and build fixes
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2011-05-12 18:52:18 +00:00 |
Viewport
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From Magnus Kessler, "After a closer look at this particular issue, I used some grep and sed magic
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2010-09-30 16:57:02 +00:00 |