997ee30039
Requires shader files place in OpenSceneGraph-Data/shaders from OpenSceneGraph-Data's svn/trunk to function. Run osgterrain example with --shader command line option to select displacement mapping shader approach. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14458 16af8721-9629-0410-8352-f15c8da7e697
677 lines
23 KiB
C++
677 lines
23 KiB
C++
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#include <osgTerrain/Layer>
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#include <osgTerrain/TerrainTile>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Program>
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#include <osg/Uniform>
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#include <osg/io_utils>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/FileUtils>
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#include "ShaderTerrain.h"
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using namespace osgTerrain;
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const osgTerrain::Locator* osgTerrain::computeMasterLocator(const osgTerrain::TerrainTile* tile)
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{
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const osgTerrain::Layer* elevationLayer = tile->getElevationLayer();
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const osgTerrain::Layer* colorLayer = tile->getColorLayer(0);
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const Locator* elevationLocator = elevationLayer ? elevationLayer->getLocator() : 0;
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const Locator* colorLocator = colorLayer ? colorLayer->getLocator() : 0;
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const Locator* masterLocator = elevationLocator ? elevationLocator : colorLocator;
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if (!masterLocator)
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{
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OSG_NOTICE<<"Problem, no locator found in any of the terrain layers"<<std::endl;
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return 0;
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}
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return masterLocator;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////////////
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//
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// GeometryPool
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//
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bool GeometryPool::createKeyForTile(TerrainTile* tile, GeometryKey& key)
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{
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const osgTerrain::Locator* masterLocator = computeMasterLocator(tile);
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if (masterLocator)
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{
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const osg::Matrixd& matrix = masterLocator->getTransform();
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osg::Vec3d bottom_left = osg::Vec3d(0.0,0.0,0.0) * matrix;
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osg::Vec3d bottom_right = osg::Vec3d(1.0,0.0,0.0) * matrix;
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osg::Vec3d top_left = osg::Vec3d(1.0,1.0,0.0) * matrix;
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key.sx = static_cast<float>((bottom_right-bottom_left).length());
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key.sy = static_cast<float>((top_left-bottom_left).length());
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if (masterLocator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
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{
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// need to differentiate between tiles based of latitude, so use y position of bottom left corner.
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key.y = static_cast<float>(bottom_left.y());
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}
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else
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{
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// when the projection is linear there is no need to differentiate tiles according to their latitude
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key.y = 0.0;
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}
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}
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osgTerrain::HeightFieldLayer* layer = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer());
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if (layer)
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{
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osg::HeightField* hf = layer->getHeightField();
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if (hf)
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{
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key.nx = hf->getNumColumns();
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key.ny = hf->getNumRows();
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}
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}
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return true;
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}
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static int numberGeometryCreated = 0;
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static int numberSharedGeometry = 0;
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osg::Geometry* GeometryPool::getOrCreateGeometry(osgTerrain::TerrainTile* tile)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_geometryMapMutex);
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GeometryKey key;
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createKeyForTile(tile, key);
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GeometryMap::iterator itr = _geometryMap.find(key);
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if (itr != _geometryMap.end())
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{
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++numberSharedGeometry;
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// OSG_NOTICE<<"Sharing geometry "<<itr->second.get()<<", number shared = "<<std::dec<<numberSharedGeometry<<", number created "<<numberGeometryCreated<<std::endl;
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// OSG_NOTICE<<" GeometryKey "<<key.y<<", sx="<<key.sx<<", sy="<<key.sy<<", "<<key.nx<<", "<<key.ny<<std::endl;
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return itr->second.get();
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}
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osg::ref_ptr<osg::Geometry> geometry = new osg::Geometry;
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_geometryMap[key] = geometry;
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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geometry->setVertexArray(vertices.get());
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osg::ref_ptr<osg::Vec3Array> normals = new osg::Vec3Array;
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geometry->setNormalArray(normals.get(), osg::Array::BIND_PER_VERTEX);
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osg::ref_ptr<osg::Vec4Array> colours = new osg::Vec4Array;
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geometry->setColorArray(colours.get(), osg::Array::BIND_OVERALL);
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colours->push_back(osg::Vec4(1.0f, 1.0f, 1.0f, 1.0f));
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osg::ref_ptr<osg::Vec2Array> texcoords = new osg::Vec2Array;
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geometry->setTexCoordArray(0, texcoords.get(), osg::Array::BIND_PER_VERTEX);
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geometry->setTexCoordArray(1, texcoords.get(), osg::Array::BIND_PER_VERTEX);
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geometry->setTexCoordArray(2, texcoords.get(), osg::Array::BIND_PER_VERTEX);
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geometry->setTexCoordArray(3, texcoords.get(), osg::Array::BIND_PER_VERTEX);
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int nx = key.nx;
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int ny = key.nx;
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int numVertices = nx * ny;
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vertices->reserve(numVertices);
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normals->reserve(numVertices);
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texcoords->reserve(numVertices);
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double r_mult = 1.0/static_cast<double>(ny-1);
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double c_mult = 1.0/static_cast<double>(nx-1);
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typedef std::vector<osg::Vec2d> LocationCoords;
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LocationCoords locationCoords;
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locationCoords.reserve(numVertices);
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osg::Vec3d pos(0.0, 0.0, 0.0);
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osg::Vec3d normal(0.0, 0.0, 1.0);
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for(int r=0; r<ny; ++r)
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{
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pos.y () = static_cast<double>(r)*r_mult;
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for(int c=0; c<nx; ++c)
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{
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pos.x() = static_cast<double>(c)*c_mult;
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vertices->push_back(pos);
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normals->push_back(normal);
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texcoords->push_back(osg::Vec2(pos.x(), pos.y()));
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locationCoords.push_back(osg::Vec2d(pos.x(), pos.y()));
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}
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}
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bool smallTile = numVertices <= 16384;
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osg::ref_ptr<osg::DrawElements> elements = smallTile ?
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static_cast<osg::DrawElements*>(new osg::DrawElementsUShort(GL_QUADS)) :
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static_cast<osg::DrawElements*>(new osg::DrawElementsUInt(GL_QUADS));
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elements->reserveElements((nx-1) * (ny-1) * 4);
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geometry->addPrimitiveSet(elements.get());
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for(int r=0; r<ny-1; ++r)
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{
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for(int c=0; c<nx-1; ++c)
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{
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int i = c+r*nx;
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elements->addElement(i);
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elements->addElement(i+1);
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elements->addElement(i+nx+1);
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elements->addElement(i+nx);
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}
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}
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osg::Matrixd matrix;
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osg::Vec3d center(0.5, 0.5, 0.0);
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osg::Vec3d bottom_left(0.0,0.0,0.0);
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osg::Vec3d bottom_right(1.0,0.0,0.0);
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osg::Vec3d top_left(0.0,1.0,0.0);
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const osgTerrain::Locator* locator = computeMasterLocator(tile);
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if (locator)
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{
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matrix = locator->getTransform();
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center = center * matrix;
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bottom_left = bottom_left * matrix;
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bottom_right = bottom_right * matrix;
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top_left = top_left * matrix;
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// shift to center.x() to x=0 and carry all the corners with it.
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bottom_left.x() -= center.x();
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bottom_right.x() -= center.x();
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top_left.x() -= center.x();
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//center.x() = 0.0;
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// OSG_NOTICE<<" in lat/longs : bottom_left = "<<bottom_left<<std::endl;
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// OSG_NOTICE<<" in lat/longs : bottom_right = "<<bottom_right<<std::endl;
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// OSG_NOTICE<<" in lat/longs : top_left = "<<top_left<<std::endl;
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const osg::EllipsoidModel* em = locator->getEllipsoidModel();
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if (em && locator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
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{
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osg::Matrixd localToWorldTransform;
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// note y axis maps to latitude, x axis to longitude
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em->computeLocalToWorldTransformFromLatLongHeight(center.y(), center.x(), center.z(), localToWorldTransform);
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// OSG_NOTICE<<"We have a EllipsoidModel to take account of "<<localToWorldTransform<<std::endl;
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// note y axis maps to latitude, x axis to longitude
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em->convertLatLongHeightToXYZ(center.y(), center.x(), center.z(), center.x(), center.y(),center.z());
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em->convertLatLongHeightToXYZ(bottom_left.y(), bottom_left.x(), bottom_left.z(), bottom_left.x(), bottom_left.y(),bottom_left.z());
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em->convertLatLongHeightToXYZ(bottom_right.y(), bottom_right.x(), bottom_right.z(), bottom_right.x(), bottom_right.y(),bottom_right.z());
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em->convertLatLongHeightToXYZ(top_left.y(), top_left.x(), top_left.z(), top_left.x(), top_left.y(),top_left.z());
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osg::Matrixd worldToLocalTransform;
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worldToLocalTransform.invert(localToWorldTransform);
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center = center * worldToLocalTransform;
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bottom_left = bottom_left * worldToLocalTransform;
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bottom_right = bottom_right * worldToLocalTransform;
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top_left = top_left * worldToLocalTransform;
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for(int i=0; i<numVertices; ++i)
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{
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const osg::Vec2d& location = locationCoords[i];
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osg::Vec3d pos = osg::Vec3d(location.x(), location.y(), 0.0) * matrix;
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em->convertLatLongHeightToXYZ(pos.y(), pos.x(), 0.0, pos.x(), pos.y(),pos.z());
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osg::Vec3d normal(pos);
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normal = osg::Matrixd::transform3x3(localToWorldTransform, normal);
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normal.normalize();
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pos = pos * worldToLocalTransform;
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pos -= center;
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(*vertices)[i] = pos;
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(*normals)[i] = normal;
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}
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}
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}
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// double tileWidth = (bottom_right-bottom_left).length();
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// double skirtHeight = tileWidth*0.05;
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// OSG_NOTICE<<" in local coords : center = "<<center<<std::endl;
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// OSG_NOTICE<<" in local coords : bottom_left = "<<bottom_left<<std::endl;
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// OSG_NOTICE<<" in local coords : bottom_right = "<<bottom_right<<std::endl;
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// OSG_NOTICE<<" in local coords : top_left = "<<top_left<<std::endl;
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// OSG_NOTICE<<" skirtHeight = "<<skirtHeight<<std::endl;
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//osgDB::writeNodeFile(*geometry, "geometry.osgt");
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++ numberGeometryCreated;
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// OSG_NOTICE<<"Creating new geometry "<<geometry.get()<<std::endl;
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return geometry.release();
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}
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osg::MatrixTransform* GeometryPool::getTileSubgraph(osgTerrain::TerrainTile* tile)
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{
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// create or reuse Geometry
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osg::ref_ptr<osg::Geometry> geometry = getOrCreateGeometry(tile);
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osg::ref_ptr<HeightFieldDrawable> hfDrawable = new HeightFieldDrawable();
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osgTerrain::HeightFieldLayer* hfl = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer());
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osg::HeightField* hf = hfl ? hfl->getHeightField() : 0;
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hfDrawable->setHeightField(hf);
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hfDrawable->setGeometry(geometry.get());
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// create a transform to place the geometry in the appropriate place
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osg::ref_ptr<osg::MatrixTransform> transform = new osg::MatrixTransform;
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// transform->addChild(geometry.get());
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transform->addChild(hfDrawable.get());
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const osgTerrain::Locator* locator = computeMasterLocator(tile);
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if (locator)
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{
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osg::Matrixd matrix = locator->getTransform();
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osg::Vec3d center = osg::Vec3d(0.5, 0.5, 0.0) * matrix;
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// shift to center.x() to x=0 and carry all the corners with it.
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const osg::EllipsoidModel* em = locator->getEllipsoidModel();
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if (em && locator->getCoordinateSystemType()==osgTerrain::Locator::GEOCENTRIC)
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{
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osg::Matrixd localToWorldTransform;
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// note y axis maps to latitude, x axis to longitude
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em->computeLocalToWorldTransformFromLatLongHeight(center.y(), center.x(), center.z(), localToWorldTransform);
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// OSG_NOTICE<<"We have a EllipsoidModel to take account of "<<localToWorldTransform<<std::endl;
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transform->setMatrix(localToWorldTransform);
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//osgDB::writeNodeFile(*transform, "subgraph.osgt");
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}
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else
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{
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transform->setMatrix(locator->getTransform());
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}
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}
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osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
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osg::Vec3Array* normals = dynamic_cast<osg::Vec3Array*>(geometry->getNormalArray());
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if (hf && vertices && normals && (vertices->size()==normals->size()))
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{
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unsigned int nr = hf->getNumRows();
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unsigned int nc = hf->getNumColumns();
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osg::BoundingBox bb;
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osg::FloatArray* heights = hf->getFloatArray();
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for(unsigned int r=0; r<nr; ++r)
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{
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for(unsigned int c=0; c<nc; ++c)
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{
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unsigned int i = r*nc+c;
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float h = (*heights)[i];
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const osg::Vec3& v = (*vertices)[i];
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const osg::Vec3& n = (*normals)[i];
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const osg::Vec3 vt(v+n*h);
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bb.expandBy(vt);
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}
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}
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hfDrawable->setInitialBound(bb);
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// OSG_NOTICE<<"Assigning initial bound ("<<bb.xMin()<<", "<<bb.xMax()<<") , ("<<bb.yMin()<<", "<<bb.yMax()<<") ("<<bb.zMin()<<", "<<bb.zMax()<<")"<< std::endl;
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// bb = hfDrawable->getBoundingBox();
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//OSG_NOTICE<<" getBoundingBox ("<<bb.xMin()<<", "<<bb.xMax()<<") , ("<<bb.yMin()<<", "<<bb.yMax()<<") ("<<bb.zMin()<<", "<<bb.zMax()<<")"<< std::endl;
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}
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osg::ref_ptr<osg::StateSet> stateset = transform->getOrCreateStateSet();
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// apply colour layers
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applyLayers(tile, stateset.get());
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return transform.release();
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}
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osg::Program* GeometryPool::getOrCreateProgram(LayerTypes& layerTypes)
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{
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#if 0
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OSG_NOTICE<<"getOrCreateProgram(";
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for(LayerTypes::iterator itr = layerTypes.begin();
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itr != layerTypes.end();
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++itr)
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{
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if (itr!= layerTypes.begin()) OSG_NOTICE<<", ";
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switch(*itr)
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{
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case(HEIGHTFIELD_LAYER): OSG_NOTICE<<"HeightField"; break;
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case(COLOR_LAYER): OSG_NOTICE<<"Colour"; break;
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case(CONTOUR_LAYER): OSG_NOTICE<<"Contour"; break;
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}
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}
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#endif
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ProgramMap::iterator itr = _programMap.find(layerTypes);
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if (itr!=_programMap.end())
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{
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// OSG_NOTICE<<") returning exisitng Program "<<itr->second.get()<<std::endl;
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return itr->second.get();
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}
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osg::ref_ptr<osg::Program> program = new osg::Program;
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_programMap[layerTypes] = program;
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OSG_NOTICE<<") creating new Program "<<program.get()<<std::endl;
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osg::ref_ptr<osg::Shader> vertex_shader = osgDB::readShaderFile("terrain.vert");
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program->addShader(vertex_shader.get());
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osg::ref_ptr<osg::Shader> fragment_shader = osgDB::readShaderFile("terrain.frag");
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program->addShader(fragment_shader.get());
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return program.get();
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}
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void GeometryPool::applyLayers(osgTerrain::TerrainTile* tile, osg::StateSet* stateset)
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{
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typedef std::map<osgTerrain::Layer*, osg::Texture*> LayerToTextureMap;
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LayerToTextureMap layerToTextureMap;
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// OSG_NOTICE<<"tile->getNumColorLayers() = "<<tile->getNumColorLayers()<<std::endl;
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LayerTypes layerTypes;
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osgTerrain::HeightFieldLayer* hfl = dynamic_cast<osgTerrain::HeightFieldLayer*>(tile->getElevationLayer());
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if (hfl)
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{
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osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(layerToTextureMap[hfl]);
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if (!texture2D)
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{
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texture2D = new osg::Texture2D;
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osg::ref_ptr<osg::Image> image = new osg::Image;
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const void* dataPtr = hfl->getHeightField()->getFloatArray()->getDataPointer();
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image->setImage(hfl->getNumRows(), hfl->getNumColumns(), 1,
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GL_LUMINANCE32F_ARB,
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GL_LUMINANCE, GL_FLOAT,
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reinterpret_cast<unsigned char*>(const_cast<void*>(dataPtr)),
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osg::Image::NO_DELETE);
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texture2D->setImage(image.get());
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texture2D->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST);
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texture2D->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST);
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texture2D->setResizeNonPowerOfTwoHint(false);
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layerToTextureMap[hfl] = texture2D;
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}
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int textureUnit = layerTypes.size();
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stateset->setTextureAttributeAndModes(textureUnit, texture2D, osg::StateAttribute::ON);
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stateset->addUniform(new osg::Uniform("terrainTexture",textureUnit));
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layerTypes.push_back(HEIGHTFIELD_LAYER);
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}
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#if 1
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for(unsigned int layerNum=0; layerNum<tile->getNumColorLayers(); ++layerNum)
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{
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osgTerrain::Layer* colorLayer = tile->getColorLayer(layerNum);
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if (!colorLayer) continue;
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osgTerrain::SwitchLayer* switchLayer = dynamic_cast<osgTerrain::SwitchLayer*>(colorLayer);
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if (switchLayer)
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{
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if (switchLayer->getActiveLayer()<0 ||
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static_cast<unsigned int>(switchLayer->getActiveLayer())>=switchLayer->getNumLayers())
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{
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continue;
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}
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colorLayer = switchLayer->getLayer(switchLayer->getActiveLayer());
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if (!colorLayer) continue;
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}
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osg::Image* image = colorLayer->getImage();
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if (!image) continue;
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osgTerrain::ImageLayer* imageLayer = dynamic_cast<osgTerrain::ImageLayer*>(colorLayer);
|
|
osgTerrain::ContourLayer* contourLayer = dynamic_cast<osgTerrain::ContourLayer*>(colorLayer);
|
|
if (imageLayer)
|
|
{
|
|
osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(layerToTextureMap[colorLayer]);
|
|
if (!texture2D)
|
|
{
|
|
texture2D = new osg::Texture2D;
|
|
texture2D->setImage(image);
|
|
texture2D->setMaxAnisotropy(16.0f);
|
|
texture2D->setResizeNonPowerOfTwoHint(false);
|
|
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, colorLayer->getMinFilter());
|
|
texture2D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
|
|
|
|
texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
|
|
texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
bool mipMapping = !(texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::LINEAR || texture2D->getFilter(osg::Texture::MIN_FILTER)==osg::Texture::NEAREST);
|
|
bool s_NotPowerOfTwo = image->s()==0 || (image->s() & (image->s() - 1));
|
|
bool t_NotPowerOfTwo = image->t()==0 || (image->t() & (image->t() - 1));
|
|
|
|
if (mipMapping && (s_NotPowerOfTwo || t_NotPowerOfTwo))
|
|
{
|
|
OSG_INFO<<"Disabling mipmapping for non power of two tile size("<<image->s()<<", "<<image->t()<<")"<<std::endl;
|
|
texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
|
}
|
|
|
|
|
|
layerToTextureMap[colorLayer] = texture2D;
|
|
|
|
// OSG_NOTICE<<"Creating new ImageLayer texture "<<layerNum<<" image->s()="<<image->s()<<" image->t()="<<image->t()<<std::endl;
|
|
|
|
}
|
|
else
|
|
{
|
|
// OSG_NOTICE<<"Reusing ImageLayer texture "<<layerNum<<std::endl;
|
|
}
|
|
|
|
int textureUnit = layerTypes.size();
|
|
stateset->setTextureAttributeAndModes(textureUnit, texture2D, osg::StateAttribute::ON);
|
|
|
|
std::stringstream str;
|
|
str<<"colorTexture"<<textureUnit;
|
|
stateset->addUniform(new osg::Uniform(str.str().c_str(),textureUnit));
|
|
|
|
layerTypes.push_back(COLOR_LAYER);
|
|
|
|
}
|
|
else if (contourLayer)
|
|
{
|
|
osg::Texture1D* texture1D = dynamic_cast<osg::Texture1D*>(layerToTextureMap[colorLayer]);
|
|
if (!texture1D)
|
|
{
|
|
texture1D = new osg::Texture1D;
|
|
texture1D->setImage(image);
|
|
texture1D->setResizeNonPowerOfTwoHint(false);
|
|
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
|
|
texture1D->setFilter(osg::Texture::MAG_FILTER, colorLayer->getMagFilter());
|
|
|
|
layerToTextureMap[colorLayer] = texture1D;
|
|
}
|
|
|
|
int textureUnit = layerTypes.size();
|
|
stateset->setTextureAttributeAndModes(textureUnit, texture1D, osg::StateAttribute::ON);
|
|
|
|
std::stringstream str;
|
|
str<<"contourTexture"<<textureUnit;
|
|
stateset->addUniform(new osg::Uniform(str.str().c_str(),textureUnit));
|
|
|
|
layerTypes.push_back(CONTOUR_LAYER);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
osg::Program* program = getOrCreateProgram(layerTypes);
|
|
if (program)
|
|
{
|
|
stateset->setAttribute(program);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// HeightFieldDrawable
|
|
//
|
|
HeightFieldDrawable::HeightFieldDrawable()
|
|
{
|
|
setSupportsDisplayList(false);
|
|
}
|
|
|
|
HeightFieldDrawable::HeightFieldDrawable(const HeightFieldDrawable& rhs,const osg::CopyOp& copyop):
|
|
osg::Drawable(rhs, copyop),
|
|
_heightField(rhs._heightField),
|
|
_geometry(rhs._geometry)
|
|
{
|
|
setSupportsDisplayList(false);
|
|
}
|
|
|
|
void HeightFieldDrawable::drawImplementation(osg::RenderInfo& renderInfo) const
|
|
{
|
|
if (_geometry.valid()) _geometry->draw(renderInfo);
|
|
}
|
|
|
|
void HeightFieldDrawable::compileGLObjects(osg::RenderInfo& renderInfo) const
|
|
{
|
|
if (_geometry.valid()) _geometry->compileGLObjects(renderInfo);
|
|
}
|
|
|
|
void HeightFieldDrawable::resizeGLObjectBuffers(unsigned int maxSize)
|
|
{
|
|
if (_geometry.valid()) _geometry->resizeGLObjectBuffers(maxSize);
|
|
}
|
|
|
|
void HeightFieldDrawable::releaseGLObjects(osg::State* state) const
|
|
{
|
|
if (_geometry.valid()) _geometry->releaseGLObjects(state);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::Drawable::AttributeFunctor& af)
|
|
{
|
|
if (_geometry) _geometry->accept(af);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::Drawable::ConstAttributeFunctor& caf) const
|
|
{
|
|
if (_geometry) _geometry->accept(caf);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::PrimitiveFunctor& pf) const
|
|
{
|
|
if (_geometry) _geometry->accept(pf);
|
|
}
|
|
|
|
void HeightFieldDrawable::accept(osg::PrimitiveIndexFunctor& pif) const
|
|
{
|
|
if (_geometry) _geometry->accept(pif);
|
|
}
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ShaderTerrain
|
|
//
|
|
ShaderTerrain::ShaderTerrain()
|
|
{
|
|
// OSG_NOTICE<<"ShaderTerrain::ShaderTerrain()"<<std::endl;
|
|
_geometryPool = new GeometryPool;
|
|
}
|
|
|
|
ShaderTerrain::ShaderTerrain(const ShaderTerrain& st,const osg::CopyOp& copyop):
|
|
osgTerrain::TerrainTechnique(st, copyop),
|
|
_geometryPool(st._geometryPool)
|
|
{
|
|
// OSG_NOTICE<<"ShaderTerrain::ShaderTerrain(ShaderTerrain&, CopyOp&) "<<_geometryPool.get()<<std::endl;
|
|
}
|
|
|
|
void ShaderTerrain::init(int dirtyMask, bool assumeMultiThreaded)
|
|
{
|
|
if (!_terrainTile) return;
|
|
|
|
//OSG_NOTICE<<"ShaderTerrain::init("<<dirtyMask<<", "<<assumeMultiThreaded<<")"<<std::endl;
|
|
|
|
_transform = _geometryPool->getTileSubgraph(_terrainTile);
|
|
|
|
// set tile as no longer dirty.
|
|
_terrainTile->setDirtyMask(0);
|
|
}
|
|
|
|
void ShaderTerrain::update(osgUtil::UpdateVisitor* uv)
|
|
{
|
|
if (_terrainTile) _terrainTile->osg::Group::traverse(*uv);
|
|
|
|
if (_transform.valid()) _transform->accept(*uv);
|
|
}
|
|
|
|
|
|
void ShaderTerrain::cull(osgUtil::CullVisitor* cv)
|
|
{
|
|
if (_transform.valid()) _transform->accept(*cv);
|
|
}
|
|
|
|
|
|
void ShaderTerrain::traverse(osg::NodeVisitor& nv)
|
|
{
|
|
if (!_terrainTile) return;
|
|
|
|
// if app traversal update the frame count.
|
|
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
|
|
{
|
|
if (_terrainTile->getDirty()) _terrainTile->init(_terrainTile->getDirtyMask(), false);
|
|
|
|
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
|
|
if (uv)
|
|
{
|
|
update(uv);
|
|
return;
|
|
}
|
|
}
|
|
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
|
|
{
|
|
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
|
|
if (cv)
|
|
{
|
|
cull(cv);
|
|
return;
|
|
}
|
|
}
|
|
|
|
|
|
if (_terrainTile->getDirty())
|
|
{
|
|
// OSG_INFO<<"******* Doing init ***********"<<std::endl;
|
|
_terrainTile->init(_terrainTile->getDirtyMask(), false);
|
|
}
|
|
|
|
if (_transform.valid())
|
|
{
|
|
_transform->accept(nv);
|
|
}
|
|
}
|
|
|
|
|
|
void ShaderTerrain::cleanSceneGraph()
|
|
{
|
|
}
|
|
|
|
void ShaderTerrain::releaseGLObjects(osg::State* state) const
|
|
{
|
|
_transform->releaseGLObjects(state);
|
|
}
|