OpenSceneGraph/include/osgParticle/AccelOperator
2002-06-06 13:25:36 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_ACCELOPERATOR_
#define OSGPARTICLE_ACCELOPERATOR_ 1
#include <osgParticle/ModularProgram>
#include <osgParticle/Operator>
#include <osgParticle/Particle>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
namespace osgParticle
{
/** An operator class that applies a constant acceleration to the particles.
*/
class AccelOperator: public Operator {
public:
inline AccelOperator();
inline AccelOperator(const AccelOperator &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Object(osgParticle, AccelOperator);
/// Get the acceleration vector.
inline const osg::Vec3 &getAcceleration() const;
/// Set the acceleration vector.
inline void setAcceleration(const osg::Vec3 &v);
/** Quickly set the acceleration vector to the gravity on earth (0, 0, -9.81).
The acceleration will be multiplied by the <CODE>scale</CODE> parameter.
*/
inline void setToGravity(float scale = 1);
/// Apply the acceleration to a particle. Do not call this method manually.
inline void operate(Particle *P, double dt);
/// Perform some initializations. Do not call this method manually.
inline void beginOperate(Program *prg);
protected:
virtual ~AccelOperator() {}
AccelOperator &operator=(const AccelOperator &) { return *this; }
private:
osg::Vec3 accel_;
osg::Vec3 xf_accel_;
};
// INLINE FUNCTIONS
inline AccelOperator::AccelOperator()
: Operator(), accel_(0, 0, 0)
{
}
inline AccelOperator::AccelOperator(const AccelOperator &copy, const osg::CopyOp &copyop)
: Operator(copy, copyop), accel_(copy.accel_)
{
}
inline const osg::Vec3 &AccelOperator::getAcceleration() const
{
return accel_;
}
inline void AccelOperator::setAcceleration(const osg::Vec3 &v)
{
accel_ = v;
}
inline void AccelOperator::setToGravity(float scale)
{
accel_.set(0, 0, -9.80665f * scale);
}
inline void AccelOperator::operate(Particle *P, double dt)
{
P->addVelocity(xf_accel_ * dt);
}
inline void AccelOperator::beginOperate(Program *prg)
{
if (prg->getReferenceFrame() == ModularProgram::RELATIVE_TO_PARENTS) {
xf_accel_ = prg->rotateLocalToWorld(accel_);
} else {
xf_accel_ = accel_;
}
}
}
#endif