OpenSceneGraph/src
2011-10-27 16:33:18 +00:00
..
OpenThreads Fixed warnings generated by clang, 2011-06-23 19:58:52 +00:00
osg Added hack of using a 32bit depth buffer default setting for Traits when compiling under Apple. 2011-10-25 15:31:46 +00:00
osgAnimation Fixed warnings generated by clang, 2011-06-23 19:58:52 +00:00
osgDB Added support for ignore returns as white space. 2011-10-27 09:24:34 +00:00
osgFX From Rafa Gaitan, "I have added the macro SETUP_LIBRARY, similar to SETUP_PLUGIN or 2011-03-08 13:51:13 +00:00
osgGA Resolved warnings reported by g++ 4.6's -Wunused-but-set-variable. 2011-06-22 12:30:01 +00:00
osgManipulator Fixed warnings generated by clang, 2011-06-23 19:58:52 +00:00
osgParticle Resolved warnings reported by g++ 4.6's -Wunused-but-set-variable. 2011-06-22 12:30:01 +00:00
osgPlugins Added support for American spelling of swap and add supportOptions(..) documentation for the new options. 2011-10-27 08:34:53 +00:00
osgPresentation Reimplement the light direction controls so that they now work correctly with osgViewer::Viewer. 2011-10-27 13:11:20 +00:00
osgQt From Robert Milharcic, "This will hopefully fix some issues with osgQt, more precisely with GLWidget event handling. There are at least two current GL context braking events, QEvent::Hide and QEvent::ParentChange. When running in a multithreaded mode they both try to change current GL context in a wrong thread (main GUI thread). The QEvent::ParentChange is also problematic when running in a single threaded model because Qt is going to release current contex then delete it, and then it will create new one, and as a result the osg will continue to render to an invalid deleted context. This changes workaround above problems by deferring execution of the problematic evens. These events has to be enqueued and executed later. The enqueued event processing is currently done right after swap in a swapBuffersImplementation of GraphicsWindowQt while code is running in a render thread by calling QGLWidget handler directly. In principle the deferred events queue should be executed while in GUI thread but I couldn't find any reliable way to do this, that is without risking a deadlock. For now it is assumed, Qt is not going to execute any GUI thread only operations inside the QGLWidget handler." 2011-09-13 11:09:39 +00:00
osgShadow Fixed typo 2011-10-17 15:39:46 +00:00
osgSim From Martin Innus, fixed erroneous change of INTEGER to UNKNOWN, reverting back to INTEGER. 2011-06-24 13:35:20 +00:00
osgTerrain Resolved warnings reported by g++ 4.6's -Wunused-but-set-variable. 2011-06-22 12:30:01 +00:00
osgText From Farshild Lashkari, "Attached is a simple patch that avoids the depth write pass in Text::renderWithDelayedDepthWrites if the current osg::State object has GL_DEPTH_TEST disabled." 2011-09-13 09:21:07 +00:00
osgUtil Improvements to the compute near/far 2011-10-17 14:41:49 +00:00
osgViewer Added support for 32bit depth buffer 2011-10-25 15:55:33 +00:00
osgVolume Updated volume shaders to use the GL_LIGHT 0 values to control the direction of the light source 2011-10-27 16:33:18 +00:00
osgWidget Fixed Coverity reported issues. 2011-05-06 10:29:47 +00:00
osgWrappers Fixed handling of reading/writing of osgVolume::VolumeTile tiles 2011-10-20 16:49:08 +00:00
CMakeLists.txt From Rene Molenaar, "I have found a problem regarding manifest in the plugins, 2011-05-12 11:45:29 +00:00