98c8447ae9
OpenGL light is being operated on, and also now relies upong the standard osg::State handling of OpenGL modes to switch on the appropriate lights. The previous static counter mechansim for the light number was causing a redundent light to be created when the osg plugin created the first osg::Light to use a prototype for other osg::Light's to be cloned from in the .osg plugin execution. The static count mechanism also prevent the lights modes being controlled independantly from the setting of the light paramters themselves. This meant that a light once created was global, and couldn't be turned off locally via the OSG's support for OpenGL mode enabling/disabling. This has been overcome with the new implementation, the user has complete flexiblity of when and where to use the different lights at their disposal. |
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osg | ||
osgDB | ||
osgGLUT | ||
osgText | ||
osgUtil | ||
osgWX |