OpenSceneGraph/include
Robert Osfield 98c8447ae9 Fixed the osg::Light so that it requires the user to explicitly define which
OpenGL light is being operated on, and also now relies upong the standard
osg::State handling of OpenGL modes to switch on the appropriate lights.

The previous static counter mechansim for the light number was causing a
redundent light to be created when the osg plugin created the first osg::Light
to use a prototype for other osg::Light's to be cloned from in the
.osg plugin execution.

The static count mechanism also prevent the lights modes being controlled
independantly from the setting of the light paramters themselves.  This
meant that a light once created was global, and couldn't be turned off
locally via the OSG's support for OpenGL mode enabling/disabling.  This
has been overcome with the new implementation, the user has complete
flexiblity of when and where to use the different lights at their
disposal.
2001-12-24 21:34:40 +00:00
..
osg Fixed the osg::Light so that it requires the user to explicitly define which 2001-12-24 21:34:40 +00:00
osgDB Adding support for controlling visual settings via environmental variables 2001-12-19 00:38:23 +00:00
osgGLUT Updated the osgGLUT::Viewer to subclass from osgGLUT::Window as has been 2001-12-24 19:06:49 +00:00
osgText Updatedwidley used includes to remove most of the float/double warnings 2001-12-14 18:06:34 +00:00
osgUtil Further work on improving stereo support in the OSG. 2001-12-21 22:48:19 +00:00
osgWX Updatedwidley used includes to remove most of the float/double warnings 2001-12-14 18:06:34 +00:00