OpenSceneGraph/include/osgAnimation/AnimationManager

59 lines
1.8 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_ANIMATION_MANAGER_H
#define OSGANIMATION_ANIMATION_MANAGER_H
#include <osg/Group>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/Export>
#include <osg/FrameStamp>
namespace osgAnimation
{
class OSGANIMATION_EXPORT AnimationManager : public AnimationManagerBase
{
public:
META_Node(osgAnimation, AnimationManager);
AnimationManager();
AnimationManager(const AnimationManager& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) :
AnimationManagerBase(b,copyop) {}
virtual ~AnimationManager();
void update (double time);
void playAnimation (Animation* pAnimation, int priority = 0, float weight = 1.0);
bool stopAnimation (Animation* pAnimation);
bool findAnimation (Animation* pAnimation);
bool isPlaying (Animation* pAnimation);
bool isPlaying (const std::string& animationName);
void stopAll();
protected:
typedef std::map<int, AnimationList > AnimationLayers;
AnimationLayers _animationsPlaying;
// clock
double _lastUpdate;
};
}
#endif