59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ANIMATION_MANAGER_H
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#define OSGANIMATION_ANIMATION_MANAGER_H
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#include <osg/Group>
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#include <osgAnimation/AnimationManagerBase>
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#include <osgAnimation/Export>
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#include <osg/FrameStamp>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT AnimationManager : public AnimationManagerBase
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{
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public:
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META_Node(osgAnimation, AnimationManager);
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AnimationManager();
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AnimationManager(const AnimationManager& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) :
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AnimationManagerBase(b,copyop) {}
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virtual ~AnimationManager();
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void update (double time);
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void playAnimation (Animation* pAnimation, int priority = 0, float weight = 1.0);
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bool stopAnimation (Animation* pAnimation);
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bool findAnimation (Animation* pAnimation);
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bool isPlaying (Animation* pAnimation);
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bool isPlaying (const std::string& animationName);
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void stopAll();
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protected:
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typedef std::map<int, AnimationList > AnimationLayers;
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AnimationLayers _animationsPlaying;
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// clock
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double _lastUpdate;
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};
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}
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#endif
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