OpenSceneGraph/src
2009-11-27 11:48:21 +00:00
..
OpenThreads From David Fries, "I was trying to create a lot of threads under 32 bit Linux, but could 2009-11-20 10:27:43 +00:00
osg Implement deleteAllTextureObject/BufferObjects functionality. 2009-11-27 11:43:18 +00:00
osgAnimation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgDB From Chris Hanson, " Add support for requesting and setting the current directory (a la getcwd/chdir) via a 2009-11-23 10:19:37 +00:00
osgFX From Paul Martz, changes for compiling against OpenGL 3.x 2009-11-03 16:34:54 +00:00
osgGA Ported osgUtil, osgDB, osgGA, NodeKits and plugins to compile against OpenGL ES 1.1 and OpenGL ES 2.0. 2009-10-28 20:31:57 +00:00
osgIntrospection From Philip Lowman, "Here's the promised cleanup of the OSG's CMakeLists.txt files for the src/ folder. I'll submit the others separately. 2009-03-23 16:01:02 +00:00
osgManipulator From Stephan Huber, "attached you'll find a bugfix for removeTransformUpdating and another 2009-11-19 17:42:25 +00:00
osgParticle From Martin Scheffler, "osgParticle: method to set start and end tile for particle texture (for animated particles). I also updated examples/osgParticle to show the feature. 2009-11-24 15:00:11 +00:00
osgPlugins From Chris Hanson, " Add support for "OutputTextureFiles" option to IVE plugin to permit creation of external 2009-11-23 11:00:07 +00:00
osgPresentation <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgShadow <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgSim From Mathias Froechlich, "Attached the collected fixes I needed to compile with all of them. 2009-11-18 12:15:29 +00:00
osgTerrain From Jason Beverage, "I posted a question on osg users about resources not being properly released when using osgTerrain databases and multiple viewers are used a few weeks ago and I've found that at least part of the problem comes down to the fact that the nodes that are traversed by the GeometryTechnique are never actually added to the scene graph, and thus don't have releaseGLObjects called on them. I'm submitting a few changes that takes care of this by allowing the TerrainTechnique to provide a releaseGLObjects implementation. I've applied these changes in osgEarth and this example program no longer crashes on the second run, although I get corrupt geometry (see attached shot) which could be down to a driver issue. If I increment the context ID for the second viewer, I no longer get the corrupt geometry. 2009-11-20 11:08:40 +00:00
osgText From Terry Welsh, "As I mentioned here 2009-11-24 14:12:54 +00:00
osgUtil From Farshid Lashkari, 2009-11-24 14:32:51 +00:00
osgViewer From Lilin Xiong, "when using stlport5.3 (vc 2003) , this line cann't be compiled: 2009-11-24 14:22:12 +00:00
osgVolume Added return at end of to fix warning 2009-09-24 10:11:32 +00:00
osgWidget <iterator>, <stdlib.h> and <ctype.h> includes required for QNX compiler 2009-11-17 14:06:07 +00:00
osgWrappers Updated wrappers 2009-11-27 11:48:21 +00:00
CMakeLists.txt Refactored preset3D/p3d plugin so that common scene graph extensions and classes now live in a separate osgPresenttation NodeKit. 2009-06-24 16:03:49 +00:00