OpenSceneGraph/src/osgPlugins/flt/GroupRecord.h
2003-06-25 10:12:50 +00:00

74 lines
2.2 KiB
C++

// GroupRecord.h
#ifndef __FLT_GROUP_RECORD_H
#define __FLT_GROUP_RECORD_H
#include "opcodes.h"
#include "Record.h"
#include "RecordVisitor.h"
namespace flt {
struct SGroup
{
SRecHeader RecHeader;
char szIdent[8]; // 7 char ASCII ID; 0 terminates
int16 iGroupRelPriority; // Group relative priority
int16 iSpare; // Spare for fullword alignment
uint32 dwFlags; // Flags (bits, from left to right)
// 0 = Reserved
// 1 = Forward animation
// 2 = Cycling animation
// 3 = Bounding box follows
// 4 = Freeze bounding box
// 5 = Default parent
// 6-31 Spare
int16 iSpecialId_1; // Special effects ID 1 - defined by real time
int16 iSpecialId_2; // Special effects ID 2 - defined by real time
int16 iSignificance; // Significance Flags
uint8 swLayer; // Layer Number
uint8 swReserved[5]; // Reserved
};
class GroupRecord : public PrimNodeRecord
{
public:
enum FlagBit {
FORWARD_ANIM = 0x40000000,
SWING_ANIM = 0x20000000,
BOUND_BOX_FOLLOW = 0x10000000,
FREEZE_BOUND_BOX = 0x08000000,
DEFAULT_PARENT = 0x04000000
};
GroupRecord();
virtual Record* clone() const { return new GroupRecord(); }
virtual const char* className() const { return "GroupRecord"; }
virtual int classOpcode() const { return GROUP_OP; }
virtual size_t sizeofData() const { return sizeof(SGroup); }
virtual void accept(RecordVisitor& rv) { rv.apply(*this); }
// virtual void traverse(RecordVisitor& rv);
SGroup* getData() const { return (SGroup*)_pData; }
virtual const std::string getName( void ) const { return std::string(getData()->szIdent); }
int childLODs();
protected:
virtual ~GroupRecord();
virtual void endian();
};
}; // end namespace flt
#endif