OpenSceneGraph/doc/doc++/osgGA/CompositeGUIEventHandler.html
2002-07-16 20:07:32 +00:00

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<TITLE>class OSGGA_EXPORT osgGA::CompositeGUIEventHandler</TITLE>
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<H2>class OSGGA_EXPORT <A HREF="#DOC.DOCU">osgGA::CompositeGUIEventHandler</A></H2></H2><BLOCKQUOTE> CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CCompositeGUIEventHandler,MCompositeGUIEventHandler.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt; osg::ref_ptr&lt;<!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>&gt; &gt;virtual ChildList bool <B><A HREF="#DOC.2.7.1">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B><A HREF="#DOC.2.7.2">getComposite</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* <B><A HREF="#DOC.2.7.3">getComposite</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.7.4">accept</A></B>(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.7.5">addChild</A></B>(<!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* geh)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.7.6">removeChild</A></B>(<!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* geh)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.7.7">getNumChildren</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* <B><A HREF="#DOC.2.7.8">getChild</A></B>( int i)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* <B><A HREF="#DOC.2.7.9">getChild</A></B>( int i ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.7.10">containsNode</A></B>( const <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* node ) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>ChildList::iterator <B><A HREF="#DOC.2.7.11">findChild</A></B>( const <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* node )
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<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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CompositeGUIEventHandler allows GUIEventHandlers to be composed into hierarchies</BLOCKQUOTE>
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<A NAME="handle"></A>
<A NAME="DOC.2.7.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt; osg::ref_ptr&lt;<!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>&gt; &gt;virtual ChildList bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>&amp; ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>&amp; aa)</B></TT>
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<A NAME="getComposite"></A>
<A NAME="DOC.2.7.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* getComposite() const </B></TT>
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<A NAME="getComposite"></A>
<A NAME="DOC.2.7.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="CompositeGUIEventHandler.html">CompositeGUIEventHandler</A>* getComposite()</B></TT>
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<A NAME="accept"></A>
<A NAME="DOC.2.7.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="GUIEventHandlerVisitor.html">GUIEventHandlerVisitor</A>&amp; v)</B></TT>
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<A NAME="addChild"></A>
<A NAME="DOC.2.7.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool addChild(<!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* geh)</B></TT>
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<A NAME="removeChild"></A>
<A NAME="DOC.2.7.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool removeChild(<!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* geh)</B></TT>
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<A NAME="getNumChildren"></A>
<A NAME="DOC.2.7.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getNumChildren() const </B></TT>
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<A NAME="getChild"></A>
<A NAME="DOC.2.7.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* getChild( int i)</B></TT>
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<A NAME="getChild"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* getChild( int i ) const </B></TT>
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<A NAME="containsNode"></A>
<A NAME="DOC.2.7.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool containsNode( const <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* node ) const </B></TT>
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<A NAME="findChild"></A>
<A NAME="DOC.2.7.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ChildList::iterator findChild( const <!1><A HREF="GUIEventHandler.html">GUIEventHandler</A>* node )</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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