OpenSceneGraph/include/osg/VertexArrayState
2016-10-11 11:29:29 +01:00

186 lines
7.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_VertexArrayState
#define OSG_VertexArrayState 1
#include <osg/Referenced>
#include <osg/GLExtensions>
#include <osg/Array>
#include <osg/ArrayDispatchers>
namespace osg {
class VertexArrayState : public osg::Referenced
{
public:
VertexArrayState(osg::GLExtensions* ext);
struct ArrayDispatch : public osg::Referenced
{
ArrayDispatch():
array(0),
modifiedCount(0xffffffff),
active(false) {}
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
virtual void enable_and_dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
virtual void dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/) {} // = 0;
virtual void dispatch(osg::State& /*state*/, const osg::Array* /*new_array*/, const osg::GLBufferObject* /*vbo*/) {} // = 0;
virtual void disable(osg::State& /*state*/) {} // = 0;
const osg::Array* array;
unsigned int modifiedCount;
bool active;
};
typedef std::vector< ref_ptr<ArrayDispatch> > ArrayDispatchList;
void setCurrentVertexBufferObject(osg::GLBufferObject* vbo) { _currentVBO = vbo; }
GLBufferObject* getCurrentVertexBufferObject() { return _currentVBO; }
inline void bindVertexBufferObject(osg::GLBufferObject* vbo)
{
if (vbo == _currentVBO) return;
if (vbo->isDirty()) vbo->compileBuffer();
else vbo->bindBuffer();
_currentVBO = vbo;
}
inline void unbindVertexBufferObject()
{
if (!_currentVBO) return;
_ext->glBindBuffer(GL_ARRAY_BUFFER_ARB,0);
_currentVBO = 0;
}
void setCurrentElementBufferObject(osg::GLBufferObject* ebo) { _currentEBO = ebo; }
GLBufferObject* getCurrentElementBufferObject() { return _currentEBO; }
inline void bindElementBufferObject(osg::GLBufferObject* ebo)
{
if (ebo == _currentEBO) return;
if (ebo->isDirty()) ebo->compileBuffer();
else ebo->bindBuffer();
_currentEBO = ebo;
}
inline void unbindElementBufferObject()
{
if (!_currentEBO) return;
_ext->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB,0);
_currentEBO = 0;
}
void resetBufferObjectPointers() { _currentVBO = 0; _currentEBO = 0; }
void assignAllDispatchers();
virtual void assignVertexArrayDispatcher();
virtual void assignNormalArrayDispatcher();
virtual void assignColorArrayDispatcher();
virtual void assignSecondaryColorArrayDispatcher();
virtual void assignFogCoordArrayDispatcher();
virtual void assignTexCoordArrayDispatcher(unsigned int numUnits);
virtual void assignVertexAttribArrayDispatcher(unsigned int numUnits);
inline bool isVertexBufferObjectSupported() const { return true; }
void setArray(ArrayDispatch* vad, osg::State& state, const osg::Array* new_array);
void disable(ArrayDispatch* vad, osg::State& state) { vad->disable(state); vad->array=0; vad->modifiedCount=0xffffffff; vad->active=false; }
inline void setVertexArray(osg::State& state, const osg::Array* array) { setArray(_vertexArray.get(), state, array); }
inline void disableVertexArray(osg::State& state) { disable(_vertexArray.get(), state); }
inline void setNormalArray(osg::State& state, const osg::Array* array) { setArray(_normalArray.get(), state, array); }
inline void disableNormalArray(osg::State& state) { disable(_normalArray.get(), state); }
inline void setColorArray(osg::State& state, const osg::Array* array) { setArray(_colorArray.get(), state, array); }
inline void disableColorArray(osg::State& state) { disable(_colorArray.get(), state); }
inline void setSecondaryColorArray(osg::State& state, const osg::Array* array) { setArray(_secondaryColorArray.get(), state, array); }
inline void disableSecondaryColorArray(osg::State& state) { disable(_secondaryColorArray.get(), state); }
inline void setFogCoordArray(osg::State& state, const osg::Array* array) { setArray(_fogCoordArray.get(), state, array); }
inline void disableFogCoordArray(osg::State& state) { disable(_fogCoordArray.get(), state); }
inline void setTexCoordArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_texCoordArrays[unit].get(), state, array); }
inline void disableTexCoordArray(osg::State& state, unsigned int unit) { disable(_texCoordArrays[unit].get(),state); }
void disableTexCoordArrayAboveAndIncluding(osg::State& state, unsigned int index);
inline void setVertexAttribArray(osg::State& state, unsigned int unit, const osg::Array* array) { setArray(_vertexAttribArrays[unit].get(), state, array); }
inline void disableVertexAttribArray(osg::State& state, unsigned int unit) { disable(_vertexAttribArrays[unit].get(), state); }
void disableVertexAttribArrayAboveAndIncluding(osg::State& state, unsigned int index);
/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
void lazyDisablingOfVertexAttributes();
/** Disable all the vertex attributes that have been marked as to be disabled.*/
void applyDisablingOfVertexAttributes(osg::State& state);
// Verex Array Object methods.
void generateVretexArrayObject();
void bindVertexArrayObject() const;
void unbindVertexArrayObject() const;
void deleteVertexArrayObject();
GLint getVertexArrayObject() const { return _vertexArrayObject; }
void setRequiresSetArrays(bool flag) { _requiresSetArrays = flag; }
bool getRequiresSetArrays() const { return _requiresSetArrays; }
void release();
public:
// osg::GLBufferObject* getGLBufferObject(osg::Array* array);
osg::ref_ptr<osg::GLExtensions> _ext;
GLuint _vertexArrayObject;
osg::ref_ptr<ArrayDispatch> _vertexArray;
osg::ref_ptr<ArrayDispatch> _normalArray;
osg::ref_ptr<ArrayDispatch> _colorArray;
osg::ref_ptr<ArrayDispatch> _secondaryColorArray;
osg::ref_ptr<ArrayDispatch> _fogCoordArray;
ArrayDispatchList _texCoordArrays;
ArrayDispatchList _vertexAttribArrays;
typedef std::vector<ArrayDispatch*> ActiveDispatchers;
ActiveDispatchers _activeDispatchers;
ActiveDispatchers _previous_activeDispatchers;
GLBufferObject* _currentVBO;
GLBufferObject* _currentEBO;
bool _requiresSetArrays;
};
}
#endif