OpenSceneGraph/include/osgTerrain
Robert Osfield 4d60d73eca Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile
now holds the dirty flag and enables/disables event traversal in response dirty
being set/unset.  This allows terrain to be automatically updated in response
to Terrain scale and sample ratio changes.
2008-05-27 15:30:20 +00:00
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GeometryTechnique Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile 2008-05-27 15:30:20 +00:00
Layer Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Locator Added Locator::s/getTransformScaledByResolution(bool) to assist with VPB integration 2007-12-13 17:51:43 +00:00
Terrain From John Vidar Larring, "Added vertical scale as a property of osgTerrain::Terrain. Lets you configure vertical scale when initializing the terrain model. E.g: 2008-05-27 13:11:47 +00:00
TerrainTechnique Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile 2008-05-27 15:30:20 +00:00
TerrainTile Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile 2008-05-27 15:30:20 +00:00
ValidDataOperator From Mike Wittman, "Just found another issue building the C# wrappers: the osgTerrain ValidDataOperator file uses osg::Vec2, osg::Vec3, and osg::Vec4, but does not include their headers. The file with the relevant includes is attached. 2007-06-01 19:10:59 +00:00
Version From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00