7232a831da
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView Added frame(double simulationTime) and advance(double simulationTime) parameters to osgViewer::SimpleViewer, Vewer and CompositeViewer. Updated various examples and Nodes to use SimulationTime where appropriate.
213 lines
5.6 KiB
C++
213 lines
5.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/Sequence>
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#include <osg/Notify>
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using namespace osg;
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/**
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* Sequence constructor.
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*/
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Sequence::Sequence() :
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Group(),
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_value(-1),
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_last(-1.0f),
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_step(1),
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_loopMode(LOOP),
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_begin(0),
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_end(-1),
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_speed(0),
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_nreps(0),
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_nrepsremain(0),
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_defaultTime(1.f),
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_mode(STOP)
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{
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setNumChildrenRequiringUpdateTraversal(1);
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}
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Sequence::Sequence(const Sequence& seq, const CopyOp& copyop) :
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Group(seq, copyop),
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_value(seq._value),
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_last(seq._last),
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_frameTime(seq._frameTime),
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_step(seq._step),
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_loopMode(seq._loopMode),
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_begin(seq._begin),
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_end(seq._end),
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_speed(seq._speed),
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_nreps(seq._nreps),
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_nrepsremain(seq._nrepsremain),
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_defaultTime(seq._defaultTime),
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_mode(seq._mode)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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void Sequence::setTime(int frame, float t)
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{
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int sz = _frameTime.size();
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//cerr << "sz=" << sz << " frame=" << frame << endl;
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if (frame < sz)
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_frameTime[frame] = t;
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else
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for (int i = sz; i < (frame+1); i++) {
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_frameTime.push_back(t);
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}
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}
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float Sequence::getTime(int frame) const
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{
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if (frame >= 0 && frame < (int) _frameTime.size())
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return _frameTime[frame];
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else
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return -1.0f;
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}
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void Sequence::setInterval(LoopMode mode, int begin, int end)
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{
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_loopMode = mode;
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_begin = begin;
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_end = end;
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// switch to beginning of interval
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unsigned int nch = getNumChildren();
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begin = (_begin < 0 ? nch + _begin : _begin);
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end = (_end < 0 ? nch + _end : _end);
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setValue(begin);
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_step = (begin < end ? 1 : -1);
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}
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void Sequence::setDuration(float speed, int nreps)
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{
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_speed = (speed <= 0.0f ? 0.0f : speed);
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_nreps = (nreps < 0 ? -1 : nreps);
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_nrepsremain = _nreps;
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}
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void Sequence::setMode(SequenceMode mode)
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{
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switch (mode) {
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case START:
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// restarts sequence in 'traverse'
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setValue(-1);
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_mode = mode;
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break;
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case STOP:
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_mode = mode;
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break;
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case PAUSE:
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if (_mode == START)
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_mode = PAUSE;
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break;
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case RESUME:
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if (_mode == PAUSE)
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_mode = START;
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break;
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}
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}
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void Sequence::traverse(NodeVisitor& nv)
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{
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// if app traversal update the frame count.
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if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR && _mode == START && _nrepsremain)
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{
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const FrameStamp* framestamp = nv.getFrameStamp();
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if (framestamp)
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{
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double t = framestamp->getSimulationTime();
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if (_last == -1.0)
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_last = t;
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// first and last frame of interval
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unsigned int nch = getNumChildren();
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int begin = (_begin < 0 ? nch + _begin : _begin);
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int end = (_end < 0 ? nch + _end : _end);
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int sw = getValue();
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if (sw<0)
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{
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sw = begin;
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_step = (begin < end ? 1 : -1);
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}
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// default timeout for unset values
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if (sw >= (int) _frameTime.size())
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{
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setTime(sw, _defaultTime);
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}
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// frame time-out?
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float dur = _frameTime[sw] * _speed;
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if ((t - _last) > dur) {
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sw += _step;
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// check interval
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int ibegin = (begin < end ? begin : end);
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int iend = (end > begin ? end : begin);
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//cerr << this << " interval " << ibegin << "," << iend << endl;
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if (sw < ibegin || sw > iend) {
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// stop at last frame
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if (sw < ibegin)
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sw = ibegin;
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else
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sw = iend;
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// repeat counter
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if (_nrepsremain > 0)
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_nrepsremain--;
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if (_nrepsremain == 0) {
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// stop
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setMode(STOP);
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}
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else {
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// wrap around
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switch (_loopMode) {
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case LOOP:
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//cerr << this << " loop" << endl;
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sw = begin;
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break;
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case SWING:
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//cerr << this << " swing" << endl;
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_step = -_step;
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break;
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}
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}
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}
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_last = t;
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}
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setValue(sw);
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}
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else
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{
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osg::notify(osg::WARN) << "osg::Sequence::traverse(NodeVisitor&) requires a valid FrameStamp to function, sequence not updated.\n";
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}
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}
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// now do the traversal
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if (nv.getTraversalMode()==NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
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{
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if (getValue()>=0 && getValue()<(int)_children.size()) _children[getValue()]->accept(nv);
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}
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else
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{
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Group::traverse(nv);
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}
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}
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