OpenSceneGraph/src/osg/Sequence.cpp
Robert Osfield 7232a831da Added osg::FrameStamp::set/getSimulationTime().
Added setting of osg_SimulationTime and osg_DeltaSimulationTime to the uniforms set by SceneView

Added frame(double simulationTime) and advance(double simulationTime) parameters to
osgViewer::SimpleViewer, Vewer and CompositeViewer.

Updated various examples and Nodes to use SimulationTime where appropriate.
2007-01-25 12:02:51 +00:00

213 lines
5.6 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/Sequence>
#include <osg/Notify>
using namespace osg;
/**
* Sequence constructor.
*/
Sequence::Sequence() :
Group(),
_value(-1),
_last(-1.0f),
_step(1),
_loopMode(LOOP),
_begin(0),
_end(-1),
_speed(0),
_nreps(0),
_nrepsremain(0),
_defaultTime(1.f),
_mode(STOP)
{
setNumChildrenRequiringUpdateTraversal(1);
}
Sequence::Sequence(const Sequence& seq, const CopyOp& copyop) :
Group(seq, copyop),
_value(seq._value),
_last(seq._last),
_frameTime(seq._frameTime),
_step(seq._step),
_loopMode(seq._loopMode),
_begin(seq._begin),
_end(seq._end),
_speed(seq._speed),
_nreps(seq._nreps),
_nrepsremain(seq._nrepsremain),
_defaultTime(seq._defaultTime),
_mode(seq._mode)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
void Sequence::setTime(int frame, float t)
{
int sz = _frameTime.size();
//cerr << "sz=" << sz << " frame=" << frame << endl;
if (frame < sz)
_frameTime[frame] = t;
else
for (int i = sz; i < (frame+1); i++) {
_frameTime.push_back(t);
}
}
float Sequence::getTime(int frame) const
{
if (frame >= 0 && frame < (int) _frameTime.size())
return _frameTime[frame];
else
return -1.0f;
}
void Sequence::setInterval(LoopMode mode, int begin, int end)
{
_loopMode = mode;
_begin = begin;
_end = end;
// switch to beginning of interval
unsigned int nch = getNumChildren();
begin = (_begin < 0 ? nch + _begin : _begin);
end = (_end < 0 ? nch + _end : _end);
setValue(begin);
_step = (begin < end ? 1 : -1);
}
void Sequence::setDuration(float speed, int nreps)
{
_speed = (speed <= 0.0f ? 0.0f : speed);
_nreps = (nreps < 0 ? -1 : nreps);
_nrepsremain = _nreps;
}
void Sequence::setMode(SequenceMode mode)
{
switch (mode) {
case START:
// restarts sequence in 'traverse'
setValue(-1);
_mode = mode;
break;
case STOP:
_mode = mode;
break;
case PAUSE:
if (_mode == START)
_mode = PAUSE;
break;
case RESUME:
if (_mode == PAUSE)
_mode = START;
break;
}
}
void Sequence::traverse(NodeVisitor& nv)
{
// if app traversal update the frame count.
if (nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR && _mode == START && _nrepsremain)
{
const FrameStamp* framestamp = nv.getFrameStamp();
if (framestamp)
{
double t = framestamp->getSimulationTime();
if (_last == -1.0)
_last = t;
// first and last frame of interval
unsigned int nch = getNumChildren();
int begin = (_begin < 0 ? nch + _begin : _begin);
int end = (_end < 0 ? nch + _end : _end);
int sw = getValue();
if (sw<0)
{
sw = begin;
_step = (begin < end ? 1 : -1);
}
// default timeout for unset values
if (sw >= (int) _frameTime.size())
{
setTime(sw, _defaultTime);
}
// frame time-out?
float dur = _frameTime[sw] * _speed;
if ((t - _last) > dur) {
sw += _step;
// check interval
int ibegin = (begin < end ? begin : end);
int iend = (end > begin ? end : begin);
//cerr << this << " interval " << ibegin << "," << iend << endl;
if (sw < ibegin || sw > iend) {
// stop at last frame
if (sw < ibegin)
sw = ibegin;
else
sw = iend;
// repeat counter
if (_nrepsremain > 0)
_nrepsremain--;
if (_nrepsremain == 0) {
// stop
setMode(STOP);
}
else {
// wrap around
switch (_loopMode) {
case LOOP:
//cerr << this << " loop" << endl;
sw = begin;
break;
case SWING:
//cerr << this << " swing" << endl;
_step = -_step;
break;
}
}
}
_last = t;
}
setValue(sw);
}
else
{
osg::notify(osg::WARN) << "osg::Sequence::traverse(NodeVisitor&) requires a valid FrameStamp to function, sequence not updated.\n";
}
}
// now do the traversal
if (nv.getTraversalMode()==NodeVisitor::TRAVERSE_ACTIVE_CHILDREN)
{
if (getValue()>=0 && getValue()<(int)_children.size()) _children[getValue()]->accept(nv);
}
else
{
Group::traverse(nv);
}
}