7f1cb32fc1
Below is the changes made to the included files. The examples CMakeList.txt file was not included but the code change needed for osgviewerMFC inclusion is listed below. CMakeList.txt: This is a little different than other example cmakelist.txt files in that I could not use the setup_example macro. I had to go in and extract out the important parts of the macro and inline them in the CMakeList.txt file so that I could add the WIN32 declaration into the ADD_EXECUTABLE() statement. In the future the setup_example macro might be modified to support osgviewerMFC but this is special case so you might not want to muddy the water for one example. MFC_OSG.h: This file had some small changes: From: #include <osgViewer/GraphicsWindowWin32> To: #include <osgViewer/api/win32/GraphicsWindowWin32> Also added two new function declarations Void PreFrameUpdate(void); Void PostFrameUpdate(void); MFC_OSG.cpp: This file changed only in that I am explicitly showing the viewer run loop and added the two new functions in the MFC_OSG.h file. "
41 lines
1.0 KiB
C++
41 lines
1.0 KiB
C++
#pragma once
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#include <osgViewer/Viewer>
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#include <osgViewer/StatsHandler>
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#include <osgViewer/api/win32/GraphicsWindowWin32>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgDB/DatabasePager>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgUtil/Optimizer>
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#include <string>
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class cOSG
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{
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public:
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cOSG(HWND hWnd);
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~cOSG(){};
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void InitOSG(std::string filename);
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void InitManipulators(void);
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void InitSceneGraph(void);
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void InitCameraConfig(void);
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void SetupWindow(void);
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void SetupCamera(void);
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void PreFrameUpdate(void);
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void PostFrameUpdate(void);
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static void Render(void* ptr);
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osgViewer::Viewer* getViewer() { return mViewer.get(); }
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private:
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std::string m_ModelName;
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HWND m_hWnd;
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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osg::ref_ptr<osg::Group> mRoot;
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osg::ref_ptr<osg::Node> mModel;
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osg::ref_ptr<osgGA::TrackballManipulator> trackball;
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osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator;
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};
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