OpenSceneGraph/examples/osgtext3D/TextNode.cpp
Robert Osfield 65aee287e7 From Mathias Froehlich, "Attached are most of the fixes that are required to build osg on solaris and
hpux. I have skipped irix this time as irix is too dead to keep osg building
there.

As usual, solaris does not like member templates in stl containers.
Some headers missing and link problems due to missing libraries."
2010-12-02 14:13:54 +00:00

292 lines
8.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2010 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include "TextNode.h"
#include "../../src/osgText/GlyphGeometry.h"
#include <osg/PositionAttitudeTransform>
#include <osg/Geode>
#include <osgUtil/SmoothingVisitor>
#include <osg/io_utils>
using namespace osgText;
/////////////////////////////////////////////////////////////////////////////////////////
//
// Layout
//
Layout::Layout()
{
}
Layout::Layout(const Layout& layout, const osg::CopyOp& copyop):
osg::Object(layout,copyop)
{
}
osg::ref_ptr<Layout>& Layout::getDefaultLayout()
{
static OpenThreads::Mutex s_DefaultLayoutMutex;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultLayoutMutex);
static osg::ref_ptr<Layout> s_defaultLayout = new Layout;
return s_defaultLayout;
}
void Layout::layout(TextNode& text) const
{
OSG_NOTICE<<"Layout::layout"<<std::endl;
Font* font = text.getActiveFont();
Style* style = text.getActiveStyle();
TextTechnique* technique = text.getTextTechnique();
const String& str = text.getText();
if (!text.getTextTechnique())
{
OSG_NOTICE<<"Warning: no TextTechnique assigned to Layout"<<std::endl;
return;
}
osg::Vec3 pos(0.0f,0.0f,0.0f);
float characterSize = text.getCharacterSize();
osg::Vec3 size(characterSize, characterSize, 0.0);
if (style)
{
size.y() = characterSize;
size.z() = characterSize;
}
osgText::FontResolution resolution(32,32);
if (style)
{
resolution.first = static_cast<unsigned int>(static_cast<float>(resolution.first)*style->getSampleDensity());
resolution.second = static_cast<unsigned int>(static_cast<float>(resolution.second)*style->getSampleDensity());
}
float characterWidthScale = 1.0f;
float characterHeightScale = 1.0f;
bool textIs3D = (style && style->getThicknessRatio()!=0.0);
if (!textIs3D)
{
characterWidthScale = 1.0f/static_cast<float>(resolution.first);
characterHeightScale = 1.0f/static_cast<float>(resolution.second);
}
osgText::KerningType kerningType = osgText::KERNING_DEFAULT;
technique->start();
unsigned int previousCharcode = 0;
for(unsigned int i=0; i<str.size(); ++i)
{
unsigned int charcode = str[i];
if (size.z()==0.0f)
{
osgText::Glyph* glyph = font->getGlyph(resolution, charcode);
if (glyph)
{
technique->addCharacter(pos, size, glyph, style);
pos += osg::Vec3(size.x()*(glyph->getHorizontalAdvance()*characterWidthScale), 0.0f ,0.0f);
}
}
else
{
osgText::Glyph3D* glyph = font->getGlyph3D(charcode);
OSG_NOTICE<<"pos = "<<pos<<", charcode="<<charcode<<", glyph="<<glyph<< std::endl;
if (glyph)
{
osg::Vec3 local_scale( size );
technique->addCharacter(pos, local_scale, glyph, style);
pos += osg::Vec3(size.x()*glyph->getHorizontalWidth(), 0.0f ,0.0f);
}
}
if (previousCharcode!=0 && charcode!=0)
{
osg::Vec2 offset = font->getKerning(previousCharcode, charcode, kerningType);
OSG_NOTICE<<" offset = "<<offset<< std::endl;
pos.x() += offset.x();
pos.y() += offset.y();
}
previousCharcode = charcode;
}
technique->finish();
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// TextTechnique
//
TextTechnique::TextTechnique():
_textNode(0)
{
}
TextTechnique::TextTechnique(const TextTechnique& technique, const osg::CopyOp& copyop):
osg::Object(technique, copyop),
_textNode(0)
{
}
osg::ref_ptr<TextTechnique>& TextTechnique::getDefaultTextTechinque()
{
static OpenThreads::Mutex s_DefaultTextTechniqueMutex;
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_DefaultTextTechniqueMutex);
static osg::ref_ptr<TextTechnique> s_defaultTextTechnique = new TextTechnique;
return s_defaultTextTechnique;
}
void TextTechnique::start()
{
OSG_NOTICE<<"TextTechnique::start()"<<std::endl;
}
void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph* glyph, Style* style)
{
OSG_NOTICE<<"TextTechnique::addCharacter 2D("<<position<<", "<<size<<", "<<glyph<<", "<<style<<")"<<std::endl;
}
void TextTechnique::addCharacter(const osg::Vec3& position, const osg::Vec3& size, Glyph3D* glyph, Style* style)
{
OSG_NOTICE<<"TextTechnique::addCharacter 3D("<<position<<", "<<size<<", "<<glyph<<", "<<style<<")"<<std::endl;
osg::ref_ptr<osg::PositionAttitudeTransform> transform = new osg::PositionAttitudeTransform;
transform->setPosition(position);
transform->setAttitude(osg::Quat(osg::inDegrees(90.0),osg::Vec3d(1.0,0.0,0.0)));
transform->setScale(size);
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
const Bevel* bevel = style ? style->getBevel() : 0;
bool outline = style ? style->getOutlineRatio()>0.0f : false;
float width = style->getThicknessRatio();
float creaseAngle = 30.0f;
bool smooth = true;
if (bevel)
{
float thickness = bevel->getBevelThickness();
osg::ref_ptr<osg::Geometry> glyphGeometry = osgText::computeGlyphGeometry(glyph, thickness, width);
osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(glyphGeometry.get(), *bevel, width);
osg::ref_ptr<osg::Geometry> shellGeometry = outline ? osgText::computeShellGeometry(glyphGeometry.get(), *bevel, width) : 0;
if (textGeometry.valid()) geode->addDrawable(textGeometry.get());
if (shellGeometry.valid()) geode->addDrawable(shellGeometry.get());
// create the normals
if (smooth && textGeometry.valid())
{
osgUtil::SmoothingVisitor::smooth(*textGeometry, osg::DegreesToRadians(creaseAngle));
}
}
else
{
osg::ref_ptr<osg::Geometry> textGeometry = osgText::computeTextGeometry(glyph, width);
if (textGeometry.valid()) geode->addDrawable(textGeometry.get());
// create the normals
if (smooth && textGeometry.valid())
{
osgUtil::SmoothingVisitor::smooth(*textGeometry, osg::DegreesToRadians(creaseAngle));
}
}
transform->addChild(geode.get());
_textNode->addChild(transform.get());
transform->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
}
void TextTechnique::finish()
{
OSG_NOTICE<<"TextTechnique::finish()"<<std::endl;
}
void TextTechnique::traverse(osg::NodeVisitor& nv)
{
// OSG_NOTICE<<"TextTechnique::traverse()"<<std::endl;
if (_textNode) _textNode->osg::Group::traverse(nv);
}
/////////////////////////////////////////////////////////////////////////////////////////
//
// TextNode
//
TextNode::TextNode():
_characterSize(1.0f)
{
}
TextNode::TextNode(const TextNode& text, const osg::CopyOp& copyop):
osg::Group(text, copyop)
{
}
TextNode::~TextNode()
{
setTextTechnique(0);
}
void TextNode::traverse(osg::NodeVisitor& nv)
{
if (_technique.valid())
{
_technique->traverse(nv);
}
else
{
Group::traverse(nv);
}
}
void TextNode::setTextTechnique(TextTechnique* technique)
{
if (_technique==technique) return;
if (_technique.valid()) _technique->setTextNode(0);
if (TextTechnique::getDefaultTextTechinque()==technique)
{
OSG_NOTICE<<"Warning: Attempt to assign DefaultTextTechnique() prototype to TextNode::setTextTechnique(..), assigning a clone() of it instead."<<std::endl;
technique = new TextTechnique(*TextTechnique::getDefaultTextTechinque());
}
_technique = technique;
if (_technique.valid()) _technique->setTextNode(this);
}
void TextNode::update()
{
getActiveLayout()->layout(*this);
}
void TextNode::setText(const std::string& str)
{
_string.set(str);
}