bff4728eac
which forces the use of a typedef Texture2D Texture; in place of the orignal texure implementation.
218 lines
7.3 KiB
C++
218 lines
7.3 KiB
C++
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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// -*-c++-*-
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//#define TEXTURE_USE_DEPRECATED_API
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#ifdef TEXTURE_USE_DEPRECATED_API
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#ifndef OSG_TEXTURE
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#define OSG_TEXTURE 1
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#include <osg/TextureBase>
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namespace osg {
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/** Texture state class which encapsulates OpenGl texture functionality.*/
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class SG_EXPORT Texture : public TextureBase
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{
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public :
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Texture();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Texture(const Texture& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, Texture,TEXTURE);
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/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
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virtual int compare(const StateAttribute& rhs) const;
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virtual void getAssociatedModes(std::vector<GLMode>& modes) const
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{
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modes.push_back(GL_TEXTURE_2D);
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}
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/** Set the texture image. */
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void setImage(Image* image);
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/** Get the texture image. */
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Image* getImage() { return _image.get(); }
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/** Get the const texture image. */
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inline const Image* getImage() const { return _image.get(); }
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/** Copy pixels into a 2D texture image.As per glCopyTexImage2D.
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* Creates an OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two.
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*/
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void copyTexImage2D(State& state, int x, int y, int width, int height );
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/** Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
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* Updates portion of an existing OpenGL texture object from the current OpenGL background
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* framebuffer contents at pos \a x, \a y with width \a width and
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* height \a height. \a width and \a height must be a power of two,
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* and writing into the texture with offset \a xoffset and \a yoffset.
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*/
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void copyTexSubImage2D(State& state, int xoffset, int yoffset, int x, int y, int width, int height );
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/** Set the internal format to use when creating OpenGL textures.
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* Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
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*/
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inline void setInternalFormatValue(const int internalFormat)
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{
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_internalFormatMode = USE_USER_DEFINED_FORMAT;
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_internalFormat = internalFormat;
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}
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/** Get the internal format to use when creating OpenGL textures.*/
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inline const int getInternalFormatValue() const { return _internalFormat; }
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enum SubloadMode {
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OFF,
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AUTO,
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IF_DIRTY,
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USE_CALLBACK
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};
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/** Set the texture subload mode. */
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inline void setSubloadMode(const SubloadMode mode) { _subloadMode = mode; }
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/** Get the texture subload mode. */
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inline const SubloadMode getSubloadMode() const { return _subloadMode; }
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/** Set the texture subload texture offsets. */
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inline void setSubloadTextureOffset(const int x, const int y)
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{
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_subloadTextureOffsetX = x;
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_subloadTextureOffsetY = y;
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}
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/** Get the texture subload texture offsets. */
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inline void getSubloadTextureOffset(int& x, int& y) const
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{
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x = _subloadTextureOffsetX;
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y = _subloadTextureOffsetY;
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}
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/** Set the texture subload width. If width or height are zero then
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* the repsective size value is calculated from the source image sizes. */
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inline void setSubloadTextureSize(const int width, const int height) const
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{
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_textureWidth = width;
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_textureHeight = height;
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}
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/** Get the texture subload width. */
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inline void getSubloadTextureSize(int& width, int& height) const
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{
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width = _textureWidth;
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height = _textureHeight;
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}
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/** Set the subload image offsets. */
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inline void setSubloadImageOffset(const int x, const int y)
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{
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_subloadImageOffsetX = x;
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_subloadImageOffsetY = y;
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}
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/** Get the subload image offsets. */
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inline void getSubloadImageOffset(int& x, int& y) const
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{
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x = _subloadImageOffsetX;
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y = _subloadImageOffsetY;
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}
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/** Set the image subload width. If width or height are zero then
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* the repsective size value is calculated from the source image sizes. */
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inline void setSubloadImageSize(const int width, const int height)
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{
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_subloadImageWidth = width;
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_subloadImageHeight = height;
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}
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/** Get the image subload width. */
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inline void getSubloadImageSize(int& width, int& height) const
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{
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width = _subloadImageWidth;
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height = _subloadImageHeight;
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}
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class SubloadCallback : public Referenced
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{
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public:
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virtual void load(GLenum target, const Texture& texture,State& state) const = 0;
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virtual void subload(GLenum target, const Texture& texture,State& state) const = 0;
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};
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void setSubloadCallback(SubloadCallback* cb) { _subloadCallback = cb; _subloadMode = cb ? USE_CALLBACK:OFF; }
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SubloadCallback* getSubloadCallback() { return _subloadCallback.get(); }
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const SubloadCallback* getSubloadCallback() const { return _subloadCallback.get(); }
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/** Set the number of mip map levels the the texture has been created with,
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should only be called within an osg::Texuture::apply() and custom OpenGL texture load.*/
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void setNumMipmapLevels(unsigned int num) const { _numMimpmapLevels=num; }
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/** Get the number of mip map levels the the texture has been created with.*/
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unsigned int getNumMipmapLevels() const { return _numMimpmapLevels; }
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/** On first apply (unless already compiled), create the minmapped
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* texture and bind it, subsequent apply will simple bind to texture.*/
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virtual void apply(State& state) const;
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protected :
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virtual ~Texture();
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virtual void computeInternalFormat() const;
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// not ideal that _image is mutable, but its required since
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// Image::ensureDimensionsArePowerOfTwo() can only be called
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// in a valid OpenGL context, a therefore within an Texture::apply
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// which is const...
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mutable ref_ptr<Image> _image;
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// subloaded images can have different texture and image sizes.
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mutable GLsizei _textureWidth, _textureHeight;
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// number of mip map levels the the texture has been created with,
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mutable GLsizei _numMimpmapLevels;
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SubloadMode _subloadMode;
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GLint _subloadTextureOffsetX, _subloadTextureOffsetY;
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GLint _subloadImageOffsetX, _subloadImageOffsetY;
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GLsizei _subloadImageWidth, _subloadImageHeight;
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ref_ptr<SubloadCallback> _subloadCallback;
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};
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}
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#endif
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#else // USE_DEPRECATED_API
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#ifdef USE_DEPRECATED_API
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#include <osg/Texture2D>
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namespace osg {
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typedef Texture2D Texture;
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}
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#endif
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#endif // USE_DEPRECATED_API
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