OpenSceneGraph/src/osgPlugins/flt/RoadRecords.cpp
Robert Osfield 46af97727a Added Yefei He's RoadRecords to the flt loader, these records will be
ignored by the loader, but will allow the loader to skip over them and
continue reading the rest of the file correctly.
2002-07-10 09:32:44 +00:00

62 lines
1.1 KiB
C++

// RoadRecords.cpp
#include "flt.h"
#include "Registry.h"
#include "RoadRecords.h"
using namespace flt;
////////////////////////////////////////////////////////////////////
//
// RoadSegmentRecord
//
////////////////////////////////////////////////////////////////////
RegisterRecordProxy<RoadSegmentRecord> g_RoadSegmentProxy;
RoadSegmentRecord::RoadSegmentRecord()
{
}
// virtual
RoadSegmentRecord::~RoadSegmentRecord()
{
}
////////////////////////////////////////////////////////////////////
//
// RoadConstructionRecord
//
////////////////////////////////////////////////////////////////////
RegisterRecordProxy<RoadConstructionRecord> g_RoadConstructionProxy;
RoadConstructionRecord::RoadConstructionRecord()
{
}
// virtual
RoadConstructionRecord::~RoadConstructionRecord()
{
}
////////////////////////////////////////////////////////////////////
//
// RoadPathRecord
//
////////////////////////////////////////////////////////////////////
RegisterRecordProxy<RoadPathRecord> g_RoadPathProxy;
RoadPathRecord::RoadPathRecord()
{
}
// virtual
RoadPathRecord::~RoadPathRecord()
{
}