228fd04a19
as the RefMatrix& versions caused the wrappers to fail.
260 lines
8.0 KiB
C++
260 lines
8.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/CollectOccludersVisitor>
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#include <osg/Transform>
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#include <osg/Switch>
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#include <osg/LOD>
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#include <osg/OccluderNode>
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#include <osg/Projection>
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#include <algorithm>
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using namespace osg;
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CollectOccludersVisitor::CollectOccludersVisitor():
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NodeVisitor(COLLECT_OCCLUDER_VISITOR,TRAVERSE_ACTIVE_CHILDREN)
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{
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setCullingMode(VIEW_FRUSTUM_CULLING|
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NEAR_PLANE_CULLING|
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FAR_PLANE_CULLING|
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SMALL_FEATURE_CULLING);
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_minimumShadowOccluderVolume = 0.005f;
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_maximumNumberOfActiveOccluders = 10;
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_createDrawables = false;
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}
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CollectOccludersVisitor::~CollectOccludersVisitor()
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{
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}
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void CollectOccludersVisitor::reset()
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{
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CullStack::reset();
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_occluderSet.clear();
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}
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float CollectOccludersVisitor::getDistanceToEyePoint(const Vec3& pos, bool withLODScale) const
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{
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if (withLODScale) return (pos-getEyeLocal()).length()*getLODScale();
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else return (pos-getEyeLocal()).length();
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}
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float CollectOccludersVisitor::getDistanceToViewPoint(const Vec3& pos, bool withLODScale) const
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{
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if (withLODScale) return (pos-getViewPointLocal()).length()*getLODScale();
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else return (pos-getViewPointLocal()).length();
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}
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float CollectOccludersVisitor::getDistanceFromEyePoint(const Vec3& pos, bool withLODScale) const
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{
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const Matrix& matrix = *_modelviewStack.back();
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float dist = -(pos[0]*matrix(0,2)+pos[1]*matrix(1,2)+pos[2]*matrix(2,2)+matrix(3,2));
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if (withLODScale) return dist*getLODScale();
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else return dist*getLODScale();
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}
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void CollectOccludersVisitor::apply(osg::Node& node)
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{
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if (isCulled(node)) return;
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// push the culling mode.
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pushCurrentMask();
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handle_cull_callbacks_and_traverse(node);
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// pop the culling mode.
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popCurrentMask();
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}
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void CollectOccludersVisitor::apply(osg::Transform& node)
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{
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if (isCulled(node)) return;
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// push the culling mode.
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pushCurrentMask();
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ref_ptr<osg::RefMatrix> matrix = createOrReuseMatrix(*getModelViewMatrix());
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node.computeLocalToWorldMatrix(*matrix,this);
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pushModelViewMatrix(matrix.get(), node.getReferenceFrame());
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handle_cull_callbacks_and_traverse(node);
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popModelViewMatrix();
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// pop the culling mode.
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popCurrentMask();
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}
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void CollectOccludersVisitor::apply(osg::Projection& node)
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{
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if (isCulled(node)) return;
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// push the culling mode.
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pushCurrentMask();
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ref_ptr<osg::RefMatrix> matrix = createOrReuseMatrix(node.getMatrix());
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pushProjectionMatrix(matrix.get());
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handle_cull_callbacks_and_traverse(node);
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popProjectionMatrix();
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// pop the culling mode.
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popCurrentMask();
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}
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void CollectOccludersVisitor::apply(osg::Switch& node)
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{
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apply((Group&)node);
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}
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void CollectOccludersVisitor::apply(osg::LOD& node)
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{
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if (isCulled(node)) return;
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// push the culling mode.
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pushCurrentMask();
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handle_cull_callbacks_and_traverse(node);
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// pop the culling mode.
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popCurrentMask();
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}
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void CollectOccludersVisitor::apply(osg::OccluderNode& node)
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{
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// need to check if occlusion node is in the occluder
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// list, if so disable the appropriate ShadowOccluderVolume
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disableAndPushOccludersCurrentMask(_nodePath);
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if (isCulled(node))
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{
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popOccludersCurrentMask(_nodePath);
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return;
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}
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// std::cout<<"CollectOccludersVisitor:: We have found an Occlusion node in frustum"<<&node<<std::endl;
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// push the culling mode.
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pushCurrentMask();
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if (node.getOccluder())
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{
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// computeOccluder will check if the occluder is the view frustum,
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// if it ins't then the it will return false, when in it will
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// clip the occluder's polygons in clip space, then create occluder
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// planes, all with their normals facing inward towards the volume,
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// and then transform them back into projection space.
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ShadowVolumeOccluder svo;
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if (svo.computeOccluder(_nodePath, *node.getOccluder(), *this,_createDrawables))
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{
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if (svo.getVolume()>_minimumShadowOccluderVolume)
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{
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// need to test occluder against view frustum.
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//std::cout << " adding in Occluder"<<std::endl;
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_occluderSet.insert(svo);
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}
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else
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{
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//std::cout << " rejecting Occluder as its volume is too small "<<svo.getVolume()<<std::endl;
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}
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}
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}
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handle_cull_callbacks_and_traverse(node);
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// pop the culling mode.
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popCurrentMask();
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// pop the current mask for the disabled occluder
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popOccludersCurrentMask(_nodePath);
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}
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void CollectOccludersVisitor::removeOccludedOccluders()
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{
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if (_occluderSet.empty()) return;
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ShadowVolumeOccluderSet::iterator occludeeItr=_occluderSet.begin();
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// skip the first element as this can't be occluded by anything else.
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occludeeItr++;
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// step through the rest of the occluders, remove occluders which are themselves occluded.
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for(;
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occludeeItr!=_occluderSet.end();
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++occludeeItr)
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{
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// search for any occluders that occlude the current occluder,
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// we only need to test any occluder near the front of the set since
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// you can't be occluder by something smaller than you.
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ShadowVolumeOccluder& occludee = const_cast<ShadowVolumeOccluder&>(*occludeeItr);
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ShadowVolumeOccluder::HoleList& holeList = occludee.getHoleList();
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for(ShadowVolumeOccluderSet::iterator occluderItr=_occluderSet.begin();
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occluderItr!=occludeeItr;
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++occluderItr)
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{
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// cast away constness of the std::set element since ShadowVolumeOccluder::contains() is non const,
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// and the std::set is a const, just for the invariance of the operator <!! Ahhhhh. oh well the below
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// should be robust since contains won't change the getVolume which is used by the operator <. Honest, :-)
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ShadowVolumeOccluder* occluder = const_cast<ShadowVolumeOccluder*>(&(*occluderItr));
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if (occluder->contains(occludee.getOccluder().getReferenceVertexList()))
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{
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// erase occluder from set.
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// take a copy of the iterator then rewind it one element so to prevent invalidating the occludeeItr.
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ShadowVolumeOccluderSet::iterator eraseItr = occludeeItr--;
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_occluderSet.erase(eraseItr);
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break;
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}
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// now check all the holes in the occludee against the occluder,
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// do so in reverse order so that the iterators remain valid.
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for(ShadowVolumeOccluder::HoleList::reverse_iterator holeItr=holeList.rbegin();
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holeItr!=holeList.rend();
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)
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{
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if (occluder->contains((*holeItr).getReferenceVertexList()))
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{
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holeList.erase((++holeItr).base());
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}
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else
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{
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++holeItr;
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}
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}
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}
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}
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if (_occluderSet.size()<=_maximumNumberOfActiveOccluders) return;
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// move the iterator to the _maximumNumberOfActiveOccluders th occluder.
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occludeeItr = _occluderSet.begin();
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for(unsigned int i=0;i<_maximumNumberOfActiveOccluders;++i)
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++occludeeItr;
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// discard last occluders.
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_occluderSet.erase(occludeeItr,_occluderSet.end());
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}
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