188 lines
7.4 KiB
C++
188 lines
7.4 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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* Copyright (C) 2017 Julien Valentin <mp3butcher@hotmail.com>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_RIGTRANSFORM_SOFTWARE
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#define OSGANIMATION_RIGTRANSFORM_SOFTWARE 1
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#include <osgAnimation/Export>
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#include <osgAnimation/RigTransform>
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#include <osgAnimation/Bone>
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#include <osgAnimation/VertexInfluence>
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#include <osg/observer_ptr>
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namespace osgAnimation
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{
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class RigGeometry;
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/// This class manage format for software skinning
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class OSGANIMATION_EXPORT RigTransformSoftware : public RigTransform
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{
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public:
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RigTransformSoftware();
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RigTransformSoftware(const RigTransformSoftware& rts,const osg::CopyOp& copyop);
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META_Object(osgAnimation,RigTransformSoftware)
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virtual void operator()(RigGeometry&);
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//to call when a skeleton is reacheable from the rig to prepare technic data
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virtual bool prepareData(RigGeometry&);
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typedef std::pair<unsigned int, float> LocalBoneIDWeight;
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class BonePtrWeight: LocalBoneIDWeight
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{
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public:
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BonePtrWeight(unsigned int id,float weight, Bone*bone=0 ): LocalBoneIDWeight(id,weight), _boneptr(bone) {}
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BonePtrWeight(const BonePtrWeight &bw2): LocalBoneIDWeight(bw2.getBoneID(),bw2.getWeight()), _boneptr(bw2._boneptr.get()) {}
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inline const float & getWeight() const { return second; }
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inline void setWeight(float b) { second=b; }
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inline const unsigned int & getBoneID() const { return first; }
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inline void setBoneID(unsigned int b) { first=b; }
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inline bool operator< (const BonePtrWeight &b1) const {
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if (second > b1.second) return true;
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if (second < b1.second) return false;
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return (first > b1.first);
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}
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///set Bone pointer
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inline const Bone * getBonePtr() const { return _boneptr.get(); }
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inline void setBonePtr(Bone*b) { _boneptr=b; }
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protected:
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osg::observer_ptr< Bone > _boneptr;
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};
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typedef std::vector<BonePtrWeight> BonePtrWeightList;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
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class VertexGroup
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{
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public:
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inline BonePtrWeightList& getBoneWeights() { return _boneweights; }
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inline IndexList& getVertices() { return _vertexes; }
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inline void resetMatrix()
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{
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_result.set(0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 1);
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}
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inline void accummulateMatrix(const osg::Matrix& invBindMatrix, const osg::Matrix& matrix, osg::Matrix::value_type weight)
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{
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osg::Matrix m = invBindMatrix * matrix;
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osg::Matrix::value_type* ptr = m.ptr();
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osg::Matrix::value_type* ptrresult = _result.ptr();
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ptrresult[0] += ptr[0] * weight;
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ptrresult[1] += ptr[1] * weight;
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ptrresult[2] += ptr[2] * weight;
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ptrresult[4] += ptr[4] * weight;
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ptrresult[5] += ptr[5] * weight;
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ptrresult[6] += ptr[6] * weight;
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ptrresult[8] += ptr[8] * weight;
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ptrresult[9] += ptr[9] * weight;
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ptrresult[10] += ptr[10] * weight;
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ptrresult[12] += ptr[12] * weight;
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ptrresult[13] += ptr[13] * weight;
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ptrresult[14] += ptr[14] * weight;
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}
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inline void computeMatrixForVertexSet()
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{
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if (_boneweights.empty())
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{
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osg::notify(osg::WARN) << this << " RigTransformSoftware::VertexGroup no bones found" << std::endl;
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_result = osg::Matrix::identity();
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return;
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}
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resetMatrix();
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for(BonePtrWeightList::iterator bwit=_boneweights.begin(); bwit!=_boneweights.end(); ++bwit )
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{
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const Bone* bone = bwit->getBonePtr();
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if (!bone)
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{
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osg::notify(osg::WARN) << this << " RigTransformSoftware::computeMatrixForVertexSet Warning a bone is null, skip it" << std::endl;
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continue;
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}
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const osg::Matrix& invBindMatrix = bone->getInvBindMatrixInSkeletonSpace();
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const osg::Matrix& matrix = bone->getMatrixInSkeletonSpace();
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osg::Matrix::value_type w = bwit->getWeight();
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accummulateMatrix(invBindMatrix, matrix, w);
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}
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}
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void normalize();
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inline const osg::Matrix& getMatrix() const { return _result; }
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protected:
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BonePtrWeightList _boneweights;
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IndexList _vertexes;
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osg::Matrix _result;
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};
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template <class V>
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inline void compute(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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// the result of matrix mult should be cached to be used for vertices transform and normal transform and maybe other computation
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for(VertexGroupList::iterator itvg=_uniqVertexGroupList.begin(); itvg!=_uniqVertexGroupList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const IndexList& vertices = uniq.getVertices();
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for(IndexList::const_iterator vertIDit=vertices.begin(); vertIDit!=vertices.end(); ++vertIDit)
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{
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dst[*vertIDit] = src[*vertIDit] * matrix;
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}
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}
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}
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template <class V>
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inline void computeNormal(const osg::Matrix& transform, const osg::Matrix& invTransform, const V* src, V* dst)
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{
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for(VertexGroupList::iterator itvg=_uniqVertexGroupList.begin(); itvg!=_uniqVertexGroupList.end(); ++itvg)
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{
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VertexGroup& uniq = *itvg;
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uniq.computeMatrixForVertexSet();
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osg::Matrix matrix = transform * uniq.getMatrix() * invTransform;
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const IndexList& vertices = uniq.getVertices();
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for(IndexList::const_iterator vertIDit=vertices.begin(); vertIDit!=vertices.end(); ++vertIDit)
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{
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dst[*vertIDit] = osg::Matrix::transform3x3(src[*vertIDit],matrix);
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}
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}
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}
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protected:
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bool _needInit;
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virtual bool init(RigGeometry&);
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std::map<std::string,bool> _invalidInfluence;
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typedef std::vector<VertexGroup> VertexGroupList;
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VertexGroupList _uniqVertexGroupList;
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void buildMinimumUpdateSet(const RigGeometry&rig );
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};
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}
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#endif
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