OpenSceneGraph/include
Robert Osfield d555e727ef From Wang Rui, "Henry and Brendan just found a small bug of the ListSerializer which
will cause the writing of osg::Switch incorrectly. The original thread
was posted on osg-users. I would like to follow the suggestion of
Brendan and add a std::endl before the END_BRACKET in
ListSerializer::write().
"
2010-06-09 10:01:25 +00:00
..
OpenThreads Added automatic updating of the OpenThreads version number from the CMake version numbers 2010-03-10 09:37:04 +00:00
osg Changed types from unsigned int to int's to address warnings, and changed the extension requirements so the GLES2 builds with FBO's where supported 2010-06-01 18:20:38 +00:00
osgAnimation From Wang Rui, "Attached is the osgAnimation wrappers for serialize IO operations. A 2010-04-19 10:35:18 +00:00
osgDB From Wang Rui, "Henry and Brendan just found a small bug of the ListSerializer which 2010-06-09 10:01:25 +00:00
osgFX From Ulrich Hertlein, removed email address 2009-12-09 13:13:02 +00:00
osgGA Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function 2010-05-27 15:54:37 +00:00
osgIntrospection Replaced nullptr with isNullPointer 2010-01-05 20:03:02 +00:00
osgManipulator From Wang Rui, "The osgManipulator serializers are ready now. I need to modify the 2010-04-28 20:16:44 +00:00
osgParticle From Wang Rui, "Changes: 2010-01-27 17:09:05 +00:00
osgPresentation Added support for passing options to the .dot plugin 2010-04-28 18:53:34 +00:00
osgQt Added #include <QtWebKit/QtWebKit> 2010-06-02 18:09:34 +00:00
osgShadow Fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF. 2010-05-12 11:37:27 +00:00
osgSim From Wang Rui, serializers for osgSim and osgVolume 2010-05-18 11:00:06 +00:00
osgTerrain Moved across to using more flexible dirtyMark when dirtying tiles 2010-05-27 13:58:46 +00:00
osgText Added setting of the charcode during construction of osgText::Font::Glyph() 2010-01-14 15:15:42 +00:00
osgUtil From Tim Moore, "I noticed that the "Materials" statistic in the camera scene stats display seemed to be identical to the number of drawables. In fact, it displays the nummat member of osgUtil::Statistics, but that variable has nothing to do with materials. nummat tracks the number of matrices associated with Drawable objects in a RenderBin; as I understand it, Drawables pretty much always have a model-view matrix tied to them in RenderBins, so this statistic doesn't seem very useful. So, I added statistics for the number of StateGraph objects in RenderBins and also for the number of Drawables in the "fine grain ordering" of RenderBins. The latter corresponds to the number of Drawables in the scene that are sorted by some criteria other than graphics state; usually that is distance for semi-transparent objects, though it could be traversal order. These two statistics give an idea of the number of graphic state changes happening in a visible scene: each StateGraph implies a state change, and there could be a change for each sorted object too. You can also subtract the number of sorted Drawables from the total number of Drawables and get an idea of how many Drawables are being drawn for each StateGraph. 2010-04-20 10:59:44 +00:00
osgViewer Fixed permissions 2010-06-03 15:07:21 +00:00
osgVolume Fixed typos in method names 2010-05-18 10:12:30 +00:00
osgWidget Improved the indentation/replaced tabs 2010-05-12 11:58:01 +00:00