79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_TexGenNode
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#define OSG_TexGenNode 1
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#include <osg/Group>
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#include <osg/TexGen>
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namespace osg {
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/** Node for defining the position of TexGen in the scene. */
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class OSG_EXPORT TexGenNode : public Group
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{
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public:
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TexGenNode();
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TexGenNode(TexGen* texgen);
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TexGenNode(const TexGenNode& tgb, const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(osg, TexGenNode);
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enum ReferenceFrame
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{
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RELATIVE_RF,
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ABSOLUTE_RF
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};
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/** Set the TexGenNode's ReferenceFrame, either to be relative to its
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* parent reference frame. */
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void setReferenceFrame(ReferenceFrame rf);
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/** Get the TexGenNode's ReferenceFrame.*/
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ReferenceFrame getReferenceFrame() const { return _referenceFrame; }
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/** Set the texture unit that this TexGenNode is associated with.*/
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void setTextureUnit(unsigned int textureUnit) { _textureUnit = textureUnit; }
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unsigned int getTextureUnit() const { return _textureUnit; }
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/** Set the TexGen. */
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void setTexGen(TexGen* texgen);
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/** Get the TexGen. */
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inline TexGen* getTexGen() { return _texgen.get(); }
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/** Get the const TexGen. */
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inline const TexGen* getTexGen() const { return _texgen.get(); }
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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protected:
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virtual ~TexGenNode();
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unsigned int _textureUnit;
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osg::ref_ptr<TexGen> _texgen;
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ReferenceFrame _referenceFrame;
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};
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}
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#endif
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