710 lines
29 KiB
C++
710 lines
29 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2017 Robert Osfield
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* Copyright (C) 2003-2005 3Dlabs Inc. Ltd.
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* Copyright (C) 2004-2005 Nathan Cournia
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* Copyright (C) 2007 Art Tevs
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* Copyright (C) 2008 Zebra Imaging
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* Copyright (C) 2010 VIRES Simulationstechnologie GmbH
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* Copyright (C) 2012 David Callu
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* Copyright (C) 2008 Mike Weiblen
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* Copyright (C) 2012 Holger Helmich
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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* applications, as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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#ifndef OSG_GLDEFINES
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#define OSG_GLDEFINES 1
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#include <osg/Referenced>
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#include <osg/GL>
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#include <string>
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// identify GLES 1.1
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#if (defined(GL_VERSION_ES_CM_1_0) && GL_VERSION_ES_CM_1_0 > 0) || \
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(defined(GL_VERSION_ES_CM_1_1) && GL_VERSION_ES_CM_1_1 > 0)
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#define OPENGLES_1_1_FOUND 1
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#endif
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#ifndef GL_SAMPLER_2D_ARRAY_EXT
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#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
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#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
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#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
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#endif
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#if !defined(GL_VERSION_2_0)
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typedef char GLchar;
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#endif
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#if !defined(GL_VERTEX_PROGRAM_POINT_SIZE)
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#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
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#endif
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#if !defined(GL_VERTEX_PROGRAM_TWO_SIDE)
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#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
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#endif
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#if !defined(GL_VERSION_2_0) && !defined(GL_ES_VERSION_2_0)
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#define GL_VERSION_2_0 1
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#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
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#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
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#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
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#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
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#define GL_CURRENT_VERTEX_ATTRIB 0x8626
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#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
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#define GL_STENCIL_BACK_FUNC 0x8800
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#define GL_STENCIL_BACK_FAIL 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
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#define GL_MAX_DRAW_BUFFERS 0x8824
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#define GL_DRAW_BUFFER0 0x8825
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#define GL_DRAW_BUFFER1 0x8826
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#define GL_DRAW_BUFFER2 0x8827
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#define GL_DRAW_BUFFER3 0x8828
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#define GL_DRAW_BUFFER4 0x8829
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#define GL_DRAW_BUFFER5 0x882A
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#define GL_DRAW_BUFFER6 0x882B
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#define GL_DRAW_BUFFER7 0x882C
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#define GL_DRAW_BUFFER8 0x882D
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#define GL_DRAW_BUFFER9 0x882E
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#define GL_DRAW_BUFFER10 0x882F
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#define GL_DRAW_BUFFER11 0x8830
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#define GL_DRAW_BUFFER12 0x8831
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#define GL_DRAW_BUFFER13 0x8832
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#define GL_DRAW_BUFFER14 0x8833
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#define GL_DRAW_BUFFER15 0x8834
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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#define GL_POINT_SPRITE 0x8861
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#define GL_COORD_REPLACE 0x8862
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#define GL_MAX_VERTEX_ATTRIBS 0x8869
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#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
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#define GL_MAX_TEXTURE_COORDS 0x8871
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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#define GL_FRAGMENT_SHADER 0x8B30
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#define GL_VERTEX_SHADER 0x8B31
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
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#define GL_MAX_VARYING_FLOATS 0x8B4B
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#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
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#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
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#define GL_SHADER_TYPE 0x8B4F
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#define GL_FLOAT_VEC2 0x8B50
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#define GL_FLOAT_VEC3 0x8B51
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#define GL_FLOAT_VEC4 0x8B52
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#define GL_INT_VEC2 0x8B53
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#define GL_INT_VEC3 0x8B54
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#define GL_INT_VEC4 0x8B55
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#define GL_BOOL 0x8B56
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#define GL_BOOL_VEC2 0x8B57
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#define GL_BOOL_VEC3 0x8B58
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#define GL_BOOL_VEC4 0x8B59
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#define GL_FLOAT_MAT2 0x8B5A
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#define GL_FLOAT_MAT3 0x8B5B
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#define GL_FLOAT_MAT4 0x8B5C
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#define GL_DELETE_STATUS 0x8B80
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#define GL_COMPILE_STATUS 0x8B81
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#define GL_LINK_STATUS 0x8B82
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#define GL_VALIDATE_STATUS 0x8B83
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#define GL_INFO_LOG_LENGTH 0x8B84
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#define GL_ATTACHED_SHADERS 0x8B85
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#define GL_ACTIVE_UNIFORMS 0x8B86
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#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
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#define GL_SHADER_SOURCE_LENGTH 0x8B88
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#define GL_ACTIVE_ATTRIBUTES 0x8B89
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#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
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#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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#define GL_CURRENT_PROGRAM 0x8B8D
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#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
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#define GL_LOWER_LEFT 0x8CA1
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#define GL_UPPER_LEFT 0x8CA2
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#define GL_STENCIL_BACK_REF 0x8CA3
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#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
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#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
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#define GL_SAMPLER_2D 0x8B5E
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#define GL_SAMPLER_CUBE 0x8B60
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#endif
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#if !defined(GL_SAMPLER_1D)
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#define GL_SAMPLER_1D 0x8B5D
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#endif
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#if !defined(GL_SAMPLER_3D)
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#define GL_SAMPLER_3D 0x8B5F
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#endif
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#if !defined(GL_SAMPLER_1D_SHADOW)
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#define GL_SAMPLER_1D_SHADOW 0x8B61
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#define GL_SAMPLER_2D_SHADOW 0x8B62
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#endif
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#ifndef GL_VERSION_2_1
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#define GL_VERSION_2_1 1
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#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
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#define GL_PIXEL_PACK_BUFFER 0x88EB
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#define GL_PIXEL_UNPACK_BUFFER 0x88EC
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#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
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#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
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#define GL_FLOAT_MAT2x3 0x8B65
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#define GL_FLOAT_MAT2x4 0x8B66
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#define GL_FLOAT_MAT3x2 0x8B67
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#define GL_FLOAT_MAT3x4 0x8B68
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#define GL_FLOAT_MAT4x2 0x8B69
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#define GL_FLOAT_MAT4x3 0x8B6A
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#define GL_SRGB 0x8C40
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#define GL_SRGB8 0x8C41
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#define GL_SRGB_ALPHA 0x8C42
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#define GL_SRGB8_ALPHA8 0x8C43
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#define GL_SLUMINANCE_ALPHA 0x8C44
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#define GL_SLUMINANCE8_ALPHA8 0x8C45
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#define GL_SLUMINANCE 0x8C46
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#define GL_SLUMINANCE8 0x8C47
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#define GL_COMPRESSED_SRGB 0x8C48
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#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define GL_COMPRESSED_SLUMINANCE 0x8C4A
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#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
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#endif
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#ifndef GL_ARB_framebuffer_sRGB
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif
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#ifndef GL_EXT_geometry_shader4
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#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
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#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
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#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
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#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
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#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
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#define GL_LINES_ADJACENCY_EXT 0x000A
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#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
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#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
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#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
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#endif
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#ifndef GL_VERSION_3_0
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#define GL_MAX_VARYING_COMPONENTS 0x8B4B
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#endif
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#ifndef GL_VERSION_3_2
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#define GL_GEOMETRY_SHADER 0x8DD9
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#define GL_GEOMETRY_VERTICES_OUT 0x8916
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#define GL_GEOMETRY_INPUT_TYPE 0x8917
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#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
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#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
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#define GL_MAX_GEOMETRY_VARYING_COMPONENTS 0x8DDD
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#define GL_MAX_VERTEX_VARYING_COMPONENTS 0x8DDE
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#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
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#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
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#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
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#define GL_LINES_ADJACENCY 0x000A
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#define GL_LINE_STRIP_ADJACENCY 0x000B
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#define GL_TRIANGLES_ADJACENCY 0x000C
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#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
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#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT 0x8DA9
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#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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#define GL_PROGRAM_POINT_SIZE 0x8642
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#endif
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// ARB_tessellation_shader
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#ifndef GL_ARB_tessellation_shader
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#define GL_PATCHES 0x000E
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#define GL_PATCH_VERTICES 0x8E72
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#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
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#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
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#define GL_MAX_PATCH_VERTICES 0x8E7D
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#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
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#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
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#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
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#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
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#define GL_MAX_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
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#define GL_MAX_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
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#define GL_MAX_MAX_TESS_PATCH_COMPONENTS 0x8E84
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#define GL_MAX_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
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#define GL_MAX_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
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#define GL_MAX_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
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#define GL_MAX_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
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#define GL_MAX_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
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#define GL_MAX_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
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#define GL_MAX_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
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#define GL_MAX_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
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#define GL_TESS_EVALUATION_SHADER 0x8E87
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#define GL_TESS_CONTROL_SHADER 0x8E88
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#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
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#define GL_TESS_GEN_MODE 0x8E76
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#define GL_TESS_GEN_SPACING 0x8E77
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#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
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#define GL_TESS_GEN_POINT_MODE 0x8E79
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#define GL_ISOLINES 0x8E7A
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#define GL_FRACTIONAL_ODD 0x8E7B
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#define GL_FRACTIONAL_EVEN 0x8E7C
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
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#endif
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// EXT_gpu_shader4
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#ifndef GL_EXT_gpu_shader4
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#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
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#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
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#define GL_SAMPLER_BUFFER_EXT 0x8DC2
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#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
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#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
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#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
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#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
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#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
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#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
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#define GL_INT_SAMPLER_1D_EXT 0x8DC9
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#define GL_INT_SAMPLER_2D_EXT 0x8DCA
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#define GL_INT_SAMPLER_3D_EXT 0x8DCB
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#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
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#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
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#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
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#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
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#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
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#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
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#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
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#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
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#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
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#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
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#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
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#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
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#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
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#endif
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// ARB_uniform_buffer_object
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#ifndef GL_ARB_uniform_buffer_object
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#define GL_UNIFORM_BUFFER 0x8A11
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#define GL_UNIFORM_BUFFER_BINDING 0x8A28
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#define GL_UNIFORM_BUFFER_START 0x8A29
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#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
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#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
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#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
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#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
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#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
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#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
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#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
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#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
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#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
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#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
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#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
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#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
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#define GL_UNIFORM_TYPE 0x8A37
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#define GL_UNIFORM_SIZE 0x8A38
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#define GL_UNIFORM_NAME_LENGTH 0x8A39
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#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
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#define GL_UNIFORM_OFFSET 0x8A3B
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#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
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#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
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#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
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#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
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#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
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#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
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#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
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#define GL_INVALID_INDEX 0xFFFFFFFFu
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#endif
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// ARB_get_program_binary
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#ifndef GL_ARB_get_program_binary
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#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
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#define GL_PROGRAM_BINARY_LENGTH 0x8741
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#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
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#define GL_PROGRAM_BINARY_FORMATS 0x87FF
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#endif
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// ARB_gpu_shader_fp64
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#ifndef GL_ARB_gpu_shader_fp64
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#define GL_DOUBLE_VEC2 0x8FFC
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#define GL_DOUBLE_VEC3 0x8FFD
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#define GL_DOUBLE_VEC4 0x8FFE
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#define GL_DOUBLE_MAT2 0x8F46
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#define GL_DOUBLE_MAT3 0x8F47
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#define GL_DOUBLE_MAT4 0x8F48
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#define GL_DOUBLE_MAT2x3 0x8F49
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#define GL_DOUBLE_MAT2x4 0x8F4A
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#define GL_DOUBLE_MAT3x2 0x8F4B
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#define GL_DOUBLE_MAT3x4 0x8F4C
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#define GL_DOUBLE_MAT4x2 0x8F4D
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#define GL_DOUBLE_MAT4x3 0x8F4E
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#endif
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// ARB_texture_multisample
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#ifndef GL_ARB_texture_multisample
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#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
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#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
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#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
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#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
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#endif
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// GL_ARB_shader_image_load_store
|
|
#ifndef GL_ARB_shader_image_load_store
|
|
#define GL_IMAGE_1D 0x904C
|
|
#define GL_IMAGE_2D 0x904D
|
|
#define GL_IMAGE_3D 0x904E
|
|
#define GL_IMAGE_2D_RECT 0x904F
|
|
#define GL_IMAGE_CUBE 0x9050
|
|
#define GL_IMAGE_BUFFER 0x9051
|
|
#define GL_IMAGE_1D_ARRAY 0x9052
|
|
#define GL_IMAGE_2D_ARRAY 0x9053
|
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
|
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
|
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
|
|
#define GL_INT_IMAGE_1D 0x9057
|
|
#define GL_INT_IMAGE_2D 0x9058
|
|
#define GL_INT_IMAGE_3D 0x9059
|
|
#define GL_INT_IMAGE_2D_RECT 0x905A
|
|
#define GL_INT_IMAGE_CUBE 0x905B
|
|
#define GL_INT_IMAGE_BUFFER 0x905C
|
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D
|
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E
|
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
|
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
|
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
|
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
|
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
|
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
|
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
|
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
|
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_3_1
|
|
#define GL_SAMPLER_2D_RECT 0x8B63
|
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
|
|
#define GL_SAMPLER_BUFFER 0x8DC2
|
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
|
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0
|
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
|
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
|
|
#define GL_TEXTURE_BUFFER 0x8C2A
|
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
|
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
|
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
|
#define GL_TEXTURE_RECTANGLE 0x84F5
|
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
|
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
|
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
|
|
#define GL_RGB_SNORM 0x8F92
|
|
#define GL_RGBA_SNORM 0x8F93
|
|
#define GL_R8_SNORM 0x8F94
|
|
#define GL_RG8_SNORM 0x8F95
|
|
#define GL_RGB8_SNORM 0x8F96
|
|
#define GL_RGBA8_SNORM 0x8F97
|
|
#define GL_R16_SNORM 0x8F98
|
|
#define GL_RG16_SNORM 0x8F99
|
|
#define GL_RGB16_SNORM 0x8F9A
|
|
#define GL_RGBA16_SNORM 0x8F9B
|
|
#define GL_SIGNED_NORMALIZED 0x8F9C
|
|
#define GL_PRIMITIVE_RESTART 0x8F9D
|
|
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
|
#endif
|
|
|
|
#ifndef GL_RED_SNORM
|
|
#define GL_RED_SNORM 0x8F90
|
|
#endif
|
|
#ifndef GL_RG_SNORM
|
|
#define GL_RG_SNORM 0x8F91
|
|
#endif
|
|
|
|
|
|
#ifndef GL_VERSION_4_0
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
|
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
|
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
|
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
|
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
|
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
|
|
#endif
|
|
|
|
// ARB_shader_atomic_counters
|
|
#ifndef GL_ARB_shader_atomic_counters
|
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
|
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
|
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
|
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
|
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
|
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
|
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
|
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
|
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
|
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
|
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
|
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
|
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
|
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
|
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
|
|
#endif
|
|
|
|
// ARB_compute_shader
|
|
#ifndef GL_ARB_compute_shader
|
|
#define GL_COMPUTE_SHADER 0x91B9
|
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
|
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
|
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
|
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
|
|
#define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
|
#define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
|
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
|
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
|
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
|
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
|
|
#define GL_COMPUTE_SHADER_BIT 0x00000020
|
|
#endif
|
|
|
|
#ifndef GL_ARB_clip_control
|
|
#define GL_LOWER_LEFT 0x8CA1
|
|
#define GL_UPPER_LEFT 0x8CA2
|
|
#define GL_CLIP_ORIGIN 0x935C
|
|
#define GL_CLIP_DEPTH_MODE 0x935D
|
|
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
|
|
#define GL_ZERO_TO_ONE 0x935F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_provoking_vertex
|
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
|
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
|
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
|
|
#define GL_PROVOKING_VERTEX 0x8E4F
|
|
#endif
|
|
|
|
#ifndef GL_ARB_seamless_cube_map
|
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
|
|
#endif
|
|
|
|
#ifndef GL_VERSION_4_3
|
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
|
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
|
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2
|
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
|
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
|
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
|
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
|
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
|
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
|
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
|
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
|
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
|
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
|
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
|
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
|
|
|
|
|
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
|
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
|
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004
|
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
|
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
|
|
#define GL_COMMAND_BARRIER_BIT 0x00000040
|
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
|
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
|
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
|
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
|
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
|
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
|
|
|
|
#define GL_MAP_READ_BIT 0x0001
|
|
#define GL_MAP_WRITE_BIT 0x0002
|
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
|
#endif
|
|
|
|
#define GL_INT64_ARB 0x140E
|
|
#define GL_UNSIGNED_INT64_ARB 0x140F
|
|
#define GL_INT64_VEC2_ARB 0x8FE9
|
|
#define GL_INT64_VEC3_ARB 0x8FEA
|
|
#define GL_INT64_VEC4_ARB 0x8FEB
|
|
#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
|
|
#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
|
|
#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
|
|
/* ------------------------------ GL_KHR_debug ----------------------------- */
|
|
#ifndef GL_KHR_debug
|
|
#define GL_KHR_debug 1
|
|
|
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
|
|
#define GL_STACK_OVERFLOW 0x0503
|
|
#define GL_STACK_UNDERFLOW 0x0504
|
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
|
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
|
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
|
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
|
|
#define GL_DEBUG_SOURCE_API 0x8246
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
|
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
|
|
#define GL_DEBUG_SOURCE_OTHER 0x824B
|
|
#define GL_DEBUG_TYPE_ERROR 0x824C
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
|
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
|
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
|
|
#define GL_DEBUG_TYPE_OTHER 0x8251
|
|
#define GL_DEBUG_TYPE_MARKER 0x8268
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
|
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
|
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
|
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
|
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
|
|
#define GL_BUFFER 0x82E0
|
|
#define GL_SHADER 0x82E1
|
|
#define GL_PROGRAM 0x82E2
|
|
#define GL_QUERY 0x82E3
|
|
#define GL_PROGRAM_PIPELINE 0x82E4
|
|
#define GL_SAMPLER 0x82E6
|
|
#define GL_DISPLAY_LIST 0x82E7
|
|
#define GL_MAX_LABEL_LENGTH 0x82E8
|
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
|
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
|
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
|
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146
|
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
|
|
#define GL_DEBUG_SEVERITY_LOW 0x9148
|
|
#define GL_DEBUG_OUTPUT 0x92E0
|
|
|
|
#endif /* GL_KHR_debug */
|
|
#ifndef GL_ARB_sync
|
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
|
#define GL_OBJECT_TYPE 0x9112
|
|
#define GL_SYNC_CONDITION 0x9113
|
|
#define GL_SYNC_STATUS 0x9114
|
|
#define GL_SYNC_FLAGS 0x9115
|
|
#define GL_SYNC_FENCE 0x9116
|
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
|
#define GL_UNSIGNALED 0x9118
|
|
#define GL_SIGNALED 0x9119
|
|
#define GL_ALREADY_SIGNALED 0x911A
|
|
#define GL_TIMEOUT_EXPIRED 0x911B
|
|
#define GL_CONDITION_SATISFIED 0x911C
|
|
#define GL_WAIT_FAILED 0x911D
|
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_2D_ARRAY
|
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
|
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
|
#define GL_COMPARE_REF_DEPTH_TO_TEXTURE 0x884E
|
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
|
#endif
|
|
|
|
#ifndef GL_MAX_3D_TEXTURE_SIZE
|
|
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_MIN_LOD
|
|
#define GL_TEXTURE_MIN_LOD 0x813A
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_MAX_LOD
|
|
#define GL_TEXTURE_MAX_LOD 0x813B
|
|
#endif
|
|
|
|
#ifndef GL_TEXTURE_LOD_BIAS
|
|
#define GL_TEXTURE_LOD_BIAS 0x8501
|
|
#endif
|
|
|
|
|
|
#ifndef GL_INTERLEAVED_ATTRIBS
|
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
|
#endif
|
|
|
|
#ifndef GL_SEPARATE_ATTRIBS
|
|
#define GL_SEPARATE_ATTRIBS 0x8C8D
|
|
#endif
|
|
|
|
#ifndef GL_RASTERIZER_DISCARD
|
|
#define GL_RASTERIZER_DISCARD 0x8C89
|
|
#endif
|
|
|
|
#ifndef GL_ALPHA_TEST
|
|
#define GL_ALPHA_TEST 0x0BC0
|
|
#endif
|
|
|
|
namespace osg
|
|
{
|
|
#ifndef GL_VERSION_3_2
|
|
typedef struct __GLsync *GLsync;
|
|
#endif
|
|
|
|
// for compatibility with gl.h headers that don't support VBO,
|
|
//GL_VERSION_1_5 and GL_ARB_vertex_buffer_object provide these types for OpenGL
|
|
//all ES versions except GL_OES_VERSION_1_0 provide these types for OpenGL ES
|
|
#if !defined(GL_VERSION_1_5) && !defined(GL_ARB_vertex_buffer_object) \
|
|
&& !defined(GL_ES_VERSION_2_0) && !defined(OPENGLES_1_1_FOUND)
|
|
|
|
#if 1
|
|
// experimental defination.
|
|
typedef ptrdiff_t GLsizeiptr;
|
|
typedef ptrdiff_t GLintptr;
|
|
#else
|
|
|
|
#if defined(_WIN64)
|
|
typedef __int64 GLintptr;
|
|
typedef __int64 GLsizeiptr;
|
|
#elif defined(__ia64__) || defined(__x86_64__) || defined(__ANDROID__)
|
|
typedef long int GLintptr;
|
|
typedef long int GLsizeiptr;
|
|
#else
|
|
typedef int GLintptr;
|
|
typedef int GLsizeiptr;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
#endif
|