OpenSceneGraph/examples/osgimpostor/osgimpostor.cpp
luzpaz 2cd31f65e4 misc. typo fixes
mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00

172 lines
6.2 KiB
C++

/* OpenSceneGraph example, osgimpostor.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osg/Geometry>
#include <osg/Material>
#include <osg/MatrixTransform>
#include <osg/Quat>
#include <osg/Geode>
#include <osgSim/Impostor>
#include <osgSim/InsertImpostorsVisitor>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgGA/KeySwitchMatrixManipulator>
#include <osgGA/StateSetManipulator>
#include <osgGA/AnimationPathManipulator>
#include <osgGA/TerrainManipulator>
#include <osgGA/SphericalManipulator>
#include "TestManipulator.h"
#include <iostream>
#include <list>
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// construct the viewer.
osgViewer::Viewer viewer;
// set up the camera manipulators.
{
osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator;
// add local test manipulator more suitable for testing impostors.
keyswitchManipulator->addMatrixManipulator( '0', "Test", new TestManipulator);
keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() );
keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() );
keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() );
keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() );
keyswitchManipulator->addMatrixManipulator( '5', "Orbit", new osgGA::OrbitManipulator() );
keyswitchManipulator->addMatrixManipulator( '6', "FirstPerson", new osgGA::FirstPersonManipulator() );
keyswitchManipulator->addMatrixManipulator( '7', "Spherical", new osgGA::SphericalManipulator() );
std::string pathfile;
double animationSpeed = 1.0;
while(arguments.read("--speed",animationSpeed) ) {}
char keyForAnimationPath = '8';
while (arguments.read("-p",pathfile))
{
osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile);
if (apm || !apm->valid())
{
apm->setTimeScale(animationSpeed);
unsigned int num = keyswitchManipulator->getNumMatrixManipulators();
keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm );
keyswitchManipulator->selectMatrixManipulator(num);
++keyForAnimationPath;
}
}
viewer.setCameraManipulator( keyswitchManipulator.get() );
}
viewer.addEventHandler(new osgViewer::StatsHandler);
viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
std::string output_filename;
arguments.read("-o", output_filename);
// load the nodes from the commandline arguments.
osg::ref_ptr<osg::Node> model = osgDB::readRefNodeFiles(arguments);
if (!model)
{
OSG_NOTICE<<"No model loaded, please specify and model on the the command line"<<std::endl;
return 0;
}
// the osgSim::InsertImpostorsVisitor used lower down to insert impostors
// only operators on subclass of Group's, if the model top node is not
// a group then it won't be able to insert an impostor. We therefore
// manually insert an impostor above the model.
if (dynamic_cast<osg::Group*>(model.get())==0)
{
const osg::BoundingSphere& bs = model->getBound();
if (bs.valid())
{
osgSim::Impostor* impostor = new osgSim::Impostor;
// standard LOD settings
impostor->addChild(model.get());
impostor->setRange(0,0.0f,1e7f);
impostor->setCenter(bs.center());
// impostor specific settings.
impostor->setImpostorThresholdToBound(5.0f);
model = impostor;
}
}
// we insert an impostor node above the model, so we keep a handle
// on the rootnode of the model, the is required since the
// InsertImpostorsVisitor can add a new root in automatically and
// we would know about it, other than by following the parent path
// up from model. This is really what should be done, but I'll pass
// on it right now as it requires a getRoots() method to be added to
// osg::Node, and we're about to make a release so no new features!
osg::ref_ptr<osg::Group> rootnode = new osg::Group;
rootnode->addChild(model);
// now insert impostors in the model using the InsertImpostorsVisitor.
osgSim::InsertImpostorsVisitor ov;
// traverse the model and collect all osg::Group's and osg::LOD's.
// however, don't traverse the rootnode since we want to keep it as
// the start of traversal, otherwise the insertImpostor could insert
// and Impostor above the current root, making it nolonger a root!
model->accept(ov);
// insert the Impostors above groups and LOD's
ov.insertImpostors();
if (!output_filename.empty())
{
osgDB::writeNodeFile(*rootnode, output_filename);
return 1;
}
// add model to viewer.
viewer.setSceneData(rootnode);
return viewer.run();
}