262 lines
7.1 KiB
C++
262 lines
7.1 KiB
C++
/**********************************************************************
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*
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* FILE: Uniform.cpp
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*
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* DESCRIPTION: Read/Write osg::Uniform in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 20.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Uniform.h"
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#include "Object.h"
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#include <osg/Notify>
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using namespace ive;
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void Uniform::write(DataOutputStream* out){
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// Write Uniform's identification.
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out->writeInt(IVEUNIFORM);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj)
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{
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Uniform::write(): Could not cast this osg::Uniform to an osg::Object.");
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out->writeInt(getType());
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if ( out->getVersion() < VERSION_0012 )
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{
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out->writeString(getName());
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}
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if ( out->getVersion() >= VERSION_0016 )
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{
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out->writeUInt(getNumElements());
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if( getFloatArray() ) out->writeArray( getFloatArray() );
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if( getIntArray() ) out->writeArray( getIntArray() );
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}
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else
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{
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switch( Uniform::getGlApiType(getType()) )
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{
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case(osg::Uniform::FLOAT):
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{
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float value;
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get(value);
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out->writeFloat(value);
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break;
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}
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case(osg::Uniform::FLOAT_VEC2):
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{
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osg::Vec2 value;
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get(value);
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out->writeVec2(value);
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break;
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}
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case(osg::Uniform::FLOAT_VEC3):
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{
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osg::Vec3 value;
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get(value);
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out->writeVec3(value);
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break;
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}
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case(osg::Uniform::FLOAT_VEC4):
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{
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osg::Vec4 value;
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get(value);
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out->writeVec4(value);
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break;
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}
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case(osg::Uniform::INT):
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{
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int i0;
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get(i0);
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out->writeInt(i0);
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break;
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}
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case(osg::Uniform::INT_VEC2):
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{
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int i0, i1;
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get(i0, i1);
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out->writeInt(i0);
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out->writeInt(i1);
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break;
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}
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case(osg::Uniform::INT_VEC3):
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{
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int i0, i1, i2;
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get(i0, i1, i2);
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out->writeInt(i0);
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out->writeInt(i1);
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out->writeInt(i2);
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break;
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}
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case(osg::Uniform::INT_VEC4):
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{
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int i0, i1, i2, i3;
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get(i0, i1, i2, i3);
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out->writeInt(i0);
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out->writeInt(i1);
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out->writeInt(i2);
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out->writeInt(i3);
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break;
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}
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case(osg::Uniform::FLOAT_MAT2):
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{
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osg::Matrix2 m2;
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get(m2);
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for(int i=0; i<4; ++i) out->writeFloat(m2[i]);
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break;
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}
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case(osg::Uniform::FLOAT_MAT3):
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{
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osg::Matrix3 m3;
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get(m3);
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for(int i=0; i<9; ++i) out->writeFloat(m3[i]);
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break;
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}
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case(osg::Uniform::FLOAT_MAT4):
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{
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osg::Matrixf matrix;
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get(matrix);
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out->writeMatrixf(matrix);
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break;
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}
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default:
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{
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osg::notify(osg::WARN)<<"Warning : uniform "<<getType()<<"type not supported for writing."<<std::endl;
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break;
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}
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}
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}
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}
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void Uniform::read(DataInputStream* in)
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{
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// Read Uniform's identification.
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int id = in->peekInt();
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if(id == IVEUNIFORM)
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{
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// Read Uniform's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj)
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{
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Uniform::read(): Could not cast this osg::Uniform to an osg::Object.");
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}
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else
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{
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throw Exception("Uniform::read(): Expected Uniform identification.");
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}
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setType(static_cast<Type>(in->readInt()));
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if ( in->getVersion() < VERSION_0012 )
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{
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setName(in->readString());
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}
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if ( in->getVersion() >= VERSION_0016 )
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{
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setNumElements( in->readUInt() );
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osg::Array* data = in->readArray();
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setArray( dynamic_cast<osg::FloatArray*>(data) );
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setArray( dynamic_cast<osg::IntArray*>(data) );
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}
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else
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{
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switch( Uniform::getGlApiType(getType()) )
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{
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case(osg::Uniform::FLOAT):
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{
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set(in->readFloat());
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break;
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}
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case(osg::Uniform::FLOAT_VEC2):
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{
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set(in->readVec2());
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break;
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}
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case(osg::Uniform::FLOAT_VEC3):
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{
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set(in->readVec3());
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break;
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}
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case(osg::Uniform::FLOAT_VEC4):
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{
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set(in->readVec4());
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break;
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}
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case(osg::Uniform::INT):
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{
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set(in->readInt());
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break;
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}
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case(osg::Uniform::INT_VEC2):
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{
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int i0 = in->readInt();
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int i1 = in->readInt();
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set(i0,i1);
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break;
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}
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case(osg::Uniform::INT_VEC3):
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{
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int i0 = in->readInt();
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int i1 = in->readInt();
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int i2 = in->readInt();
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set(i0,i1,i2);
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break;
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}
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case(osg::Uniform::INT_VEC4):
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{
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int i0 = in->readInt();
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int i1 = in->readInt();
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int i2 = in->readInt();
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int i3 = in->readInt();
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set(i0,i1,i2,i3);
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break;
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}
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case(osg::Uniform::FLOAT_MAT2):
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{
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osg::Matrix2 m2;
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for(int i=0; i<9; ++i) m2[i]=in->readFloat();
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set(m2);
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break;
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}
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case(osg::Uniform::FLOAT_MAT3):
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{
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osg::Matrix3 m3;
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for(int i=0; i<9; ++i) m3[i]=in->readFloat();
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set(m3);
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break;
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}
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case(osg::Uniform::FLOAT_MAT4):
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{
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set( in->readMatrixf() );
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break;
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}
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default:
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{
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osg::notify(osg::WARN)<<"Warning : uniform "<<getType()<<"type not supported for reading."<<std::endl;
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break;
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}
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}
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}
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}
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