46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2002 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGDB_WRITEFILE
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#define OSGDB_WRITEFILE 1
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#include <osg/Image>
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#include <osg/Node>
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#include <osgDB/Export>
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#include <string>
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namespace osgDB {
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/** Write an osg::Object to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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OSGDB_EXPORT extern bool writeObjectFile(const osg::Object& object, const std::string& filename);
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/** Write an osg::Image to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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OSGDB_EXPORT extern bool writeImageFile(const osg::Image& image, const std::string& filename);
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/** Write an osg::Node to file.
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* Return true on success,
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* return false on failure.
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* The osgDB::Registry is used to load the appropriate ReaderWriter plugin
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* for the filename extension, and this plugin then handles the request
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* to write the specified file.*/
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OSGDB_EXPORT extern bool writeNodeFile(const osg::Node& node, const std::string& filename);
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}
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#endif
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