OpenSceneGraph/include/osgAnimation/UpdateCallback

69 lines
2.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_CALLBACK_H
#define OSGANIMATION_UPDATE_CALLBACK_H
#include <osg/Vec3>
#include <osg/NodeCallback>
#include <osg/observer_ptr>
#include <osgAnimation/AnimationManagerBase>
#include <osgAnimation/Export>
namespace osgAnimation
{
class OSGANIMATION_EXPORT AnimationUpdateCallback : public osg::NodeCallback
{
protected:
osg::observer_ptr<osgAnimation::AnimationManagerBase> _manager;
public:
AnimationUpdateCallback(const std::string& name = "") { setName(name); }
AnimationUpdateCallback(const AnimationUpdateCallback& apc,const osg::CopyOp& copyop);
osgAnimation::AnimationManagerBase* getAnimationManager();
virtual bool needLink() const = 0;
virtual bool link(osgAnimation::Channel* channel) = 0;
virtual int link(osgAnimation::Animation* animation);
virtual void updateLink();
};
class OSGANIMATION_EXPORT UpdateTransform : public AnimationUpdateCallback
{
protected:
osg::ref_ptr<osgAnimation::Vec3Target> _euler;
osg::ref_ptr<osgAnimation::Vec3Target> _position;
osg::ref_ptr<osgAnimation::Vec3Target> _scale;
public:
META_Object(osgAnimation, UpdateTransform);
UpdateTransform(const std::string& name = "");
UpdateTransform(const UpdateTransform& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
void update(osg::MatrixTransform& mat);
void update(osg::PositionAttitudeTransform& pat);
bool needLink() const;
bool link(osgAnimation::Channel* channel);
};
}
#endif