129 lines
5.9 KiB
HTML
129 lines
5.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class OSGUTIL_EXPORT osgUtil::Optimizer::FlattenStaticTransformsVisitor</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<BODY BGCOLOR="#ffffff">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">FlattenStaticTransformsVisitor</A></H2></H2><BLOCKQUOTE>Flatten Static Trasform nodes by applying their transform to the geometry on the leaves of the scene graph, then removing the now redundant transforms</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
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<param name=classes value="Mosg::NodeVisitor,M,CFlattenStaticTransformsVisitor,MFlattenStaticTransformsVisitor.html">
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<param name=before value="M,M">
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<param name=after value="Md_,M">
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<param name=indent value="0,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.11.4.1">FlattenStaticTransformsVisitor</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.4.2">apply</A></B>(osg::Geode& geode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.4.3">apply</A></B>(osg::Billboard& geode)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.11.4.4">apply</A></B>(osg::Transform& transform)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.11.4.5">removeTransforms</A></B>(osg::Node* nodeWeCannotRemove)
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.6">TransformStack</A> <B><A HREF="#DOC.2.11.4.10">_transformStack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.7">DrawableSet</A> <B><A HREF="#DOC.2.11.4.11">_drawableSet</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.8">BillboardSet</A> <B><A HREF="#DOC.2.11.4.12">_billboardSet</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.9">TransformSet</A> <B><A HREF="#DOC.2.11.4.13">_transformSet</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<osg::Transform*> <B><A HREF="#DOC.2.11.4.6">TransformStack</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::set<osg::Drawable*> <B><A HREF="#DOC.2.11.4.7">DrawableSet</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::set<osg::Billboard*> <B><A HREF="#DOC.2.11.4.8">BillboardSet</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::set<osg::Transform*> <B><A HREF="#DOC.2.11.4.9">TransformSet</A></B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Flatten Static Trasform nodes by applying their transform to the
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geometry on the leaves of the scene graph, then removing the
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now redundant transforms</BLOCKQUOTE>
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<DL>
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<A NAME="FlattenStaticTransformsVisitor"></A>
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<A NAME="DOC.2.11.4.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FlattenStaticTransformsVisitor()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.11.4.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode& geode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.11.4.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Billboard& geode)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="apply"></A>
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<A NAME="DOC.2.11.4.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Transform& transform)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="removeTransforms"></A>
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<A NAME="DOC.2.11.4.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool removeTransforms(osg::Node* nodeWeCannotRemove)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TransformStack"></A>
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<A NAME="DOC.2.11.4.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<osg::Transform*> TransformStack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="DrawableSet"></A>
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<A NAME="DOC.2.11.4.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::set<osg::Drawable*> DrawableSet</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="BillboardSet"></A>
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<A NAME="DOC.2.11.4.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::set<osg::Billboard*> BillboardSet</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="TransformSet"></A>
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<A NAME="DOC.2.11.4.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::set<osg::Transform*> TransformSet</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_transformStack"></A>
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<A NAME="DOC.2.11.4.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.6">TransformStack</A> _transformStack</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_drawableSet"></A>
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<A NAME="DOC.2.11.4.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.7">DrawableSet</A> _drawableSet</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_billboardSet"></A>
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<A NAME="DOC.2.11.4.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.8">BillboardSet</A> _billboardSet</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_transformSet"></A>
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<A NAME="DOC.2.11.4.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FlattenStaticTransformsVisitor.html#DOC.2.11.4.9">TransformSet</A> _transformSet</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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