OpenSceneGraph/src/osgPlugins/fbx
2010-07-21 17:34:28 +00:00
..
CMakeLists.txt From Michael Platings, "Hi Bob, thanks for the CMake fixes. I'm not sure what the purpose of the capitalisation changes was so I've reverted that (a) to make diff-ing easier and (b) because all-caps is consistent with all the other OSG CMake files. Aside from that the changes seem fine. 2010-06-15 09:14:20 +00:00
fbxMaterialToOsgStateSet.cpp From Alessandro Terenzi: previously the plugin ignored UV scaling values eventually stored in the FBX file, now they are read and set for each supported texture map (not considering reflection maps). 2010-06-09 09:12:20 +00:00
fbxMaterialToOsgStateSet.h From Alessandro Terenzi: previously the plugin ignored UV scaling values eventually stored in the FBX file, now they are read and set for each supported texture map (not considering reflection maps). 2010-06-09 09:12:20 +00:00
fbxRAnimation.cpp Added support for Euler angles and step/linear/cubic-bezier interpolation. 2010-06-08 17:32:36 +00:00
fbxRCamera.cpp From Alessandro Terenzi: modifications for supporting opacity, reflective and emissive maps beyond the already supported diffuse map in the FBX plugin. 2010-06-04 19:50:32 +00:00
fbxReader.h From Sukender: polygon tessellation 2010-07-21 17:34:28 +00:00
fbxRLight.cpp From Alessandro Terenzi: modifications for supporting opacity, reflective and emissive maps beyond the already supported diffuse map in the FBX plugin. 2010-06-04 19:50:32 +00:00
fbxRMesh.cpp From Sukender: polygon tessellation 2010-07-21 17:34:28 +00:00
fbxRNode.cpp Added support for Euler angles and step/linear/cubic-bezier interpolation. 2010-06-08 17:32:36 +00:00
ReaderWriterFBX.cpp From Sukender: polygon tessellation 2010-07-21 17:34:28 +00:00
ReaderWriterFBX.h From Sukender: polygon tessellation 2010-07-21 17:34:28 +00:00
WriterCompareTriangle.cpp Converted osg::notify to OSG_INFO etc. 2010-05-28 16:26:24 +00:00
WriterCompareTriangle.h Added support for double precision geometry 2010-04-13 14:50:31 +00:00
WriterNodeVisitor.cpp Converted osg::notify to OSG_INFO etc. 2010-05-28 16:26:24 +00:00
WriterNodeVisitor.h From Martins Innus: The current fbx writer doesn't seem to support BIND_PER_VERTEX for normals. If you have this type of geometry it, exports the the first normal in the array over the whole primitive set. I don't know that the attached change should be applied as is, since I don't know enough about DrawArrays and Draw Elements to know if the indices for the vertices and normals are guaranteed to be the same. I tried it on a couple models and that seemed to be the case. The alternative is to have the logic down in setControlPointAndNormalsAndUV and set the normals there with the "vertexIndex" if the binding type is per vertex. Not sure what is cleaner. 2010-05-12 08:54:22 +00:00