OpenSceneGraph/src/osgPlugins/ive/MatrixTransform.cpp

59 lines
1.7 KiB
C++

/**********************************************************************
*
* FILE: MatrixTransform.cpp
*
* DESCRIPTION: Read/Write osg::MatrixTransform in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 17.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "MatrixTransform.h"
#include "Group.h"
using namespace ive;
void MatrixTransform::write(DataOutputStream* out){
// Write MatrixTransform's identification.
out->writeInt(IVEMATRIXTRANSFORM);
// If the osg class is inherited by any other class we should also write this to file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->write(out);
}
else
throw Exception("MatrixTransform::write(): Could not cast this osg::MatrixTransform to an osg::Group.");
// Write MatrixTransform's properties.
out->writeMatrix(getMatrix());
}
void MatrixTransform::read(DataInputStream* in){
// Read MatrixTransform's identification.
int id = in->peekInt();
if(id == IVEMATRIXTRANSFORM){
// Code to read MatrixTransform's properties.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Group* group = dynamic_cast<osg::Group*>(this);
if(group){
((ive::Group*)(group))->read(in);
}
else
throw Exception("MatrixTransform::read(): Could not cast this osg::MatrixTransform to an osg::Group.");
// Read matrix
setMatrix(in->readMatrix());
}
else{
throw Exception("MatrixTransform::read(): Expected MatrixTransform identification");
}
}