OpenSceneGraph/src/osgPlugins/ive/ConeSector.cpp

44 lines
1.2 KiB
C++

/**********************************************************************
*
* FILE: ConeSector.cpp
*
* DESCRIPTION: Read/Write osgSim::ConeSector in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "ConeSector.h"
using namespace ive;
void ConeSector::write(DataOutputStream* out){
// Write ConeSector's identification.
out->writeInt(IVECONESECTOR);
// Write ConeSector's properties.
out->writeVec3(getAxis());
out->writeFloat(getAngle());
out->writeFloat(getFadeAngle());
}
void ConeSector::read(DataInputStream* in){
// Peek on ConeSector's identification.
int id = in->peekInt();
if(id == IVECONESECTOR){
// Read ConeSector's identification.
id = in->readInt();
// Read ConeSector's properties
setAxis(in->readVec3());
float angle = in->readFloat();
float fadeangle = in->readFloat();;
setAngle(angle, fadeangle);
}
else{
throw Exception("ConeSector::read(): Expected ConeSector identification.");
}
}