665 lines
30 KiB
Plaintext
665 lines
30 KiB
Plaintext
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OSG News (most significant items from ChangeLog)
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================================================
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osgProducer library adds very tight integration with OpenProducer,
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provide the OpenSceneGraph with a scalable, configurable and portable
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framework for developing real-time and interactive graphics application.
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The scalability afforded by OpenProducer allows applications to be
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developed which seemlessly run on single pipe machines up to multi-pipe
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machines such as Sgi Onyx IR system, and Sun Zulu systems, through
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to running of clusters. The osgProducer/OpenProducer framework
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automatically handles the multi-threading of cull-draw pairs and GUI
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events.
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All the example programs have been ported over from being based on
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GLUT to using osgProducer. This allows all the examples to scale from
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running on laptops up to multiple cpu and graphics pipe systems. The
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configuration of threading and multiple camera views can all be done
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via ASCII configuration files, no need to recompile.
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Added Linux 64 bit support for IA64 (Intel Itanium) and x86-64 (AMD Opteron)
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which augments the existing support for Solaris and IRIX 64 bit compilation.
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64 bit supports allows the use of very large data set, and potential
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peformance improvemnts.
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Improvements to the makefile system, all makefiles are now named
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GNUmakefile which ensures that they are only run by gmake. The new system
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allow multiple build targets to be built from one source code install.
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Completely new osgText implemention which is simpler to use, faster, and
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thread safe. Support for high quality true type fonts has now been moved
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to a freetype plugin which is dynamically loaded on demand, with the
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core osgText library providing a default font when the plugin is
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unavailable. Moving the freetype dependancy out of the osgText allows
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the text library to be just dependant on OpenGL and Standard C++ like
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the rest of the core libraries, virtual of this osgText now compiles
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by default on platforms.
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Improved thread safety when working multipipe systems.
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New DDS plugin for loading compressed and non-compressed images.
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New MD2 plugin which allows Quake animated characters to be loaded
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into the OSG.
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New osg::TextureRectangle texture class which encapsulates the
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NV_texture_rectangle and EXT_texture_rectange extensions.
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Added automatic subloading of textures when image data is updated.
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Added the option of automatic unref'ing of texture image data once the data has
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been download to OpenGL to active graphics contexts.
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New osg::ArgumentParser and osg::ApplicationUsage classes for
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convineiently and robustly parsing command line arguments and
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report command line usage, environmental variables and
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keyboard and mouse bindings used by applications. Running any
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of the examples with -h or --help will report full details example
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usage. Keyboard and Mouse bindings usage is now also available as
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a HUD on all examples, simply press 'h' while the app is runing to
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bring up help.
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New database cache in the osgDB library.
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Added support for early abort of rendering, useful for interactive
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applications which occasional have rendering that takes that long
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enough (i.e. several seconds) that end users may wish to abort
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during the drawing.
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Clean up of memory management in the OpenFlight loader.
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Various API clean ups and bug fixes.
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24th January 2003 - OpenSceneGraph-0.9.3.tar.gz
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>>> adds support navigational light points, multi-threaded dynamic
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>>> paging of Terrapage databases, ARB_vertex_program extension,
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>>> DirectD .x model loader, and integration with OpenProducer for
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>>> multi-threaded, multi-window/pipe rendering.
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Added osgProducer library which integrates the OpenSceneGraph seemlessly
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with OpenProducer to provide runtime configurable management of windows
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and multipipe graphic systems. The osgproducer demo illustrate how
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developers can write applications very simply that harness the power
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of the OpenProducer and OpenSceneGraph in an extremely flexible way.
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OpenProducer can be downloaded from:
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http://www.andesengineering.com/BlueMarbleViewer/producer_install.html
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Support added for dynamic paging of Terrage databases, the required
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multi-threading is set up by defult. All the end user application need
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to do is load the database and the paging then happens automatically -
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without any need for intervention by the users application.
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Addition of osgSim which is NodeKit designed for visual simulation
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market, currently features high fidelity light points support. Light
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point sectors, blink sequences and groups, and light point fading are
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all supported.
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From Brede Johansen, support added for the ARB VertexProgram extension
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with osgvertexprogram demo showing reflection and refraction in action, and
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osgpbuffer demo for Win32.
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From Ulrich Hertlein, new DirectX .x model loader.
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From Tree, Support for encoded text types in osgText.
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New osgshadowtexture demo which illustrates how to create
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dynamic shadow textures in your scene.
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New osglogo demo - features anti-aliased TrueType text and animation.
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The app phase of operations on the scene graph has been renamed
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the update phase to make its function clearer. The main phases are now
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named now does update, cull, draw. The AppVisitor, set/getAppCallback etc
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have be renamed UpdateVisitor, set/getUpdateCallback etc.
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Removed the osg/ManagerManger and associated #define osgNew's, this has
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been done to simplify users code and to solve the lack of thread safety
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that was causing problems with the MemoryManager.
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Support added for reading and writing of callbacks in the .osg format.
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Support added for reading and writing of osg::Shapes in the .osg format.
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Support added for reading OpenFlight comment records into osg::Node description
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fields.
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Improvements to the GEO loaders.
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Numerous bug fixes and API refinements.
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13th November 2002 - OpenSceneGraph-0.9.2.tar.gz
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>>> New AC3D and GEO loaders, new Shape primitives, improved OpenFlight support.
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From Geoff Michel, AC3D .wc and Carbon Graphics GEO .geo loaders.
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Support for multi-texturing added to OpenFlight loader.
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LOD has been revamped to allow independent min and max ranges for
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each LOD child, bringing it inline with the OpenFlight style LOD
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representation.
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Switch has been revamped to allow independent switching on or off of
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each Switch child, bringing it inline with the OpenFlight style Switch
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representation.
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New osg::Shape geometry primitives added which allow the specification
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of geometry in a form that can accelerate collision detection, and as
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a way of specifying the geometry to tessellate. Shapes include
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Sphere, Oriented Box, Cone, Cylinder, Grid, TriangleMesh, ConvexHull
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and CompositeShape which allows the storage of a hierarchy of shapes.
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Geometry has been extended to all per primitive bindings and
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per primitive set bindings of attributes, and indexing of attributes
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with the same or different index lists for each attribute list.
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From Macro Jez, new cubemap helper classes.
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Support added for handling different extensions on different graphics
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contexts.
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Draw and Sort callbacks added to osg::RenderStage.
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Added PolygonStipple class.
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Further refinement of class names and method calls:
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Renamed classes :
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Primitive -> PrimitiveSet
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Renamed methods :
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Geometry::addPrimitive(..) -> addPrimitiveSet(..)
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Drawable::drawImmediateMode(..) -> drawImplementation(..) const
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Drawable::DrawCallback::drawImmediateMode(..) -> drawImplementation(..) const
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30th August 2002 - OpenSceneGraph-0.9.1.tar.gz
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>>> Support added for 1D & 3D textures, texture env combiners, secondary color and fog coords, DOFTransform and Sequence nodes. Inventor/VRML and LWO2 loaders added and the a port HP-UX!
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Despite only 6 weeks passing between 0.9.0 and this latest 0.9.1 release
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there has been a number of significant new features, API clean ups and
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bug fixes. Follows is a quick run through the key improvements.
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Addition of osg::Texture1D, Texture2D & Texture3D classes, Texture2D replaces
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the original osg::Texture, which has now become a pure virtual base class. All
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Texture classes, including TextureCubeMap are derived from this base class..
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New osgtexture1D and osgtexture3D demos demonstrate the new texture classes in
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action.
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The build system has been updated to support HP-UX. This adds one of the last
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remaining mainstream platforms supported.
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A new Inventor/VRML1.0 loader was added. The inventor format has been requested
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on numerous occasions, so this is a welcome addition.
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Support added to lwo plugin for loading the new lwo2 format.
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osg::TexEnvCombine implemented texture_env_combine and texture_env_crossbar
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and texture_env_dot3 extensions.
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osg::TexEnv texture_env_add added.
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A osg::Sequence node has finally been implemented. It is accompanied by a
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demo, osgsequence.
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osg::DOFTransformNode implemented.
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Support for OpenFlight15.7 added, DOFTransforms and general enhancements and
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bug fixes.
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New PROTECTED mode for protecting local state mode and attributes from be
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overridden from state above it in the scene graph.
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Support for fog coord and secondary colors extensions added to osg::Geometry.
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osg::Billboard has been improved to allow rotations around all axes, as well
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as point rotations. Check osgbillboard for a new improved demo.
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The osglight example has been improved by utilizing AnimationPath and
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PositionAttitudeTransform to keep light sources in motion.
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osg::AnimationPath improved, now allowing swing and looping behavior and
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with two new app callbacks which can update PositionAttitudeTransform
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and MatrixTransform respectively.
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Support for writing osg::Image's to .rgb format added.
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To keep the overall API clean, and the following items have been
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renamed and deprecated parts of the API have been removed:
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Renamed classes:
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EarthSky -> ClearNode
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Transparency -> BlendFunc
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Texture -> Texture2D (old style subload parameters removed)
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Method's changed
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Matrix -> makeRotate(..) euler angles parameters generalized.
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Quat -> makeRotate(..) euler angles parameters generalized.
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BoundingBox -> isValid() renamed valid()
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BoundingSphere -> isValid() renamed valid()
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StateAttribute -> OVERRIDE_OFF & OVERRIDE_ON which were short hand
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versions of OVERRIDE | OFF and OVERRIDE | ON
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removed, as the meaning of the bitmask was
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often confused by the short hand notation.
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Transform -> setMatrix/getMatrix() etc methods removed,
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Transform becoming the transform base class,
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with MatrixTransform taking over all the original
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functionality.
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19th July 2002 - OpenSceneGraph-0.9.0.tar.gz
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>>> OpenSceneGraph goes beta - Multitexturing, Occlusion Culling, Particles and much more added!
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This release marks the beginning of the beta phase of the OpenSceneGraph
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development, which means that all the major core features are now
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in the scene graph, and 1.0 is not far away. Its performance, features
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and portability already compares very favorably to other scene graphs,
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both comerical and open source.
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Multi-texturing support added to osg::StateSet, osg::Geometry, osg::State
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and txp loader, so multi-texturing can now be done with very little coding
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from the user - all you need to do is specify the texture unit to use
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when setting texturing state and texture coordinates and the rest is
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handled automatically by the scene graph!
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The new osg::Geometry classes which supersedes the old Performer style
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osg::GeoSet, support multi-texturing, and uses sharable osg::Arrays which
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utilize std::vector<> for data storage and manipulation.
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Shadow volume occlusion culling adding to the core OSG, developed as a
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collobaration between Mike Connell and Robert Osfield. Our implementation
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uses convex planer occluders, with support for holes to allow larger
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and more effective occluders to be used. The approach is software
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based so it 100% portable, and by culling during the cull traversal
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both CPU and GPU loads are significantly reduced, making it an extremely
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powerful feature for large scale urban and indoor visulisation.
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osgParticle developed by Marco Jez adds support for a range of particle
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effects such smoke, fires, engine plumes, fountains, fire works, and
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is fully customizable to produce your own favorite effects. osgParticle
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is a NodeKit (see below) which can be directly linked to in your
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application to allow you to create particle effects by hand, or have
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the library dynamically loaded in when you load a database which contains
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particle effects.
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osgGA (Gui Abstraction) library written by Neil Salter adds classes for
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adapting different GUI toolkits to work with a standard set of manipulators for
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modifying the scene, such as camera and state manipulators.
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Support has been added to the plugin architecture to facilitate the
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development of NodeKits - add on libraries which can used directly
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in your code, or loaded indirectly when loading from file. The
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later allows you to load a .osg file with text or particle effects
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in them,the plugin architecture automatically loads the required
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library which supports these features.
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A range of new demos have been as code examples, and to demonstrate
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the range of features that OpenSceneGraph delivers:
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osgoccluder - demonstrates ocllusion culling, and has a mode
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which allows the users to interactively create
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their own convex planer occluders.
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osghud - how to mix head up display with 3d views.
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osgparticle - shows the new osgParticle node kit in action.
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osgprerender - pre renders and scene then textures the result onto
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an animated flag.
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osgcallback - examples of the full range of callbacks that you
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can use to add dynamic behaviors to your scene graph.
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osglight - a simple example of how to set up spot and position
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lights in the scene.
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osgclip - illustrates how to add clip planes to you scene.
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osggeometry - examples of the different ways to set up primitives
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and vertex/color/normal and texture attributes in
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the new osg::Geometry class.
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osgmultitexture - a simple example which adds a spherical reflection
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map to a whole scene using the second texture unit
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if one exists.
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osg::Drawable::PrimtiveFunctor has also been added to allow querrying
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of primitive data with Drawables subclasses without requiring knowledge
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of the types of Drawable subclasses that exists. This decoupling makes
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it a very powerful and flexible utility.
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26th April 2002 - OpenSceneGraph-0.8.45.tar.gz
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>>> Support added for Solaris, texture cube mapping & muliple projections.
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The OpenSceneGraph now has a new Makefile system which supports all Unix
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compilation including the new addition to the family - Solaris!
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OpenSceneGraph welcomes Solaris to the list of supported platforms. This
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release puts all of the OpenSceneGraph functionality at the fingertips of
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Sun Microsystem's customers and developers. Solaris users can now have
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the benefit of a high performance scene graph for visual simulation,
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virtual reality, scientific visualization, CAD, and architectural
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walk-throughs. Many thanks to Sun for providing resources for the port.
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Additional html documentation has been added to the distribution to
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make it easier to get an understanding of scene graph technology and
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the project itself and how to make use of it.
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Support has also been added for OpenGL's texture cube mapping which
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is ideal for accurate environmental reflections and much more.
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The scene graph has been extended to allow multiple projection (via
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the new osg::Projection node) and viewports within one scene graphs,
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this makes it much easier to set up head up displays, and we have
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an example to demonstrate how easy it is - osghud.
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The osgUtil::CullVisitor and osgUtil::SceneView has been revamped
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removing the dependency on osg::Camera, which is now simply an
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option for SceneView rather than a requirement. This allows users
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to set the camera entirely with the scene graph or create their own
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camera classes and use them with SceneView. The existing osg::Camera
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has also been simplified as support for setting projection and
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modelview matrices have been moved out to the cull traversal.
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Several sets of node callbacks have been added, including a Cull
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NodeCallback on each Node, ComputeTransformCallback on Transform
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Nodes, EvaluateLODCallback on LOD nodes, ComputeBillboardCallback
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on Billboard nodes. These make it my easier to customize the
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scene graphs behavior at runtime.
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osg::Image::readPixels() and support for writing .bmp files has been
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added which has made it easy to add screen capture the any OpenSceneGraph
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application. This feature is demonstrated in the scene graph viewer
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which comes with the distribution - just press 'O' to output a screenshot.
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Finally, include/osg/MemoryManager has been added which overrides new
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and delete for debug builds. The override new and delete track allocations
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and deallocations, ensure they are matched, checked for memory under and
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overruns, and outputs a memleaks.log file on the results of executing
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your applications. This help track down a number of memory leaks and
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unmatched new and deletes within the OpenSceneGraph and should make
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it easier to do with users applications as well.
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All in all, the OpenSceneGraph is now more portable, easier to
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customize, cleaner and more robust. Beta release and 1.0 is now not
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far away!
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24th February 2002 - osg-0.8.44.tar.gz
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>>> Support added for Mac OSX, Cygwin and MinGW, and new TerraPage loader.
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The major item for this release is the completion of the Mac OSX port,
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thanks to Phil Atkin and others for making this happen.
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Also added to support for Cygwin and MinGW builds which gives Windows
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users a free and robust alternative to the Visual C++, which we
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have Norman Vine to thank.
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Funtionality wise there has been a great deal of work behind the scenes
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putting in place a flexible and extensible framework for handling
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transform nodes, users can now extend the osg::Transform node through
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subclassing or via callbacks. This work will underpin future work
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on moving camera setup into the scene graph, and environmental effects
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such as cloud layers, ground planes, stars and earth sky implementations
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which are planned for the next release.
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Callbacks and virtual methods have also been added to the osg::LOD &
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osg::Billboard to allow users to customize their behavior. Draw
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callbacks have also been added to allow customization of osg::Drawables
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at runtime.
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The Open Flight .flt loader has undergone a number of improvements
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including support for instancing and billboards.
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New TerraPage (.txp) loader and OpenDX writer (.dx) plugins have been added.
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Support for the clone operation on osg::Object's has been expanded
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to allow cloneType() - a simple clone an blank object of the same type,
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and clone(CopyOp&) where CopyOp is a functor which allows users to
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specify the deep copy vs shallow copying of object data.
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2nd January 2002 - osg-0.8.43.tar.gz
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>>> Support for TrueType text, Stereo out of the box, and much more.
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Since the last release the OSG has moved to CVS based developments so
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many users will have seen gradual increments in functionality and changes
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to the API. Whereas a the leap from 0.8.42 to 0.8.43 is actually quite
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significant is likely to require code changes as several significant parts
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of the API have evolved to a more mature state.
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The most significant new functionality is the addition of the osgText
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library which provides support for true type font rendering, as textured,
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polygonal, pixmap, bitmap and 3D fonts.
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We now have new osg::Matrix implementation which cleans up its interface.
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Also all angular parameters are now based on radians rather than degrees
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as before (and as in Performer), this has been done to be more consistent
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with the basic trignometric functions and standard maths conventions.
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Scene graph optimization has been added which can boost performance
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on some database by as much as an order of magnititude, this is
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particularily noticable in .flt based databases. Display list performance
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has also been boosted on NVidia based machines thanks to changing the
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compilation and execution of display list into two seperate operations.
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App callbacks are now supported on all Nodes, and there now a proper
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app traversal which can be used to animate the scene.
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Stereo support has been added into the osgUtil::SceneView which allows
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quad buffered/anaglyphic stereo to enabled easily for almost all OSG
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applications without code modifications - simple set environmental
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variable or pass in appropriate arguments and your app will render in
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stereo!
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src/Demos/osgcluster has been added to demonstrate how easy it is
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to set up a graphics cluster across a standard networked PC's.
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There have been many minor code changes to fix bugs and address
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performance bottlenecks or to improve extensibility was, representing
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a significant step towards API maturity and a beta release which is
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now not far away.
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9th August 2001 - osg-0.8.42.tar.gz
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>>> New osgWX library for integration of OSG with wxWindows apps.
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This release sees a relatively minor number of enhancements over
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0.8.41, the most significant being the new osgWX library and wxsgv
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demo written by Ben Discoe.
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Also from Brede Johansen in this release is the improvements in support for older
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.flt (Open Flight) files such versions 12 & 13. Previously only version
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15.6 files had been tested and developed to.
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Last but by no means least, several bug fixes related to view frustum
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culling have been made.
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|
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25th July 2001 - osg-0.8.41.tar.gz
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|
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>>> Support added for multi-pass and multi-stage rendering including Impostors.
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|
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The key feature developed is a highly flexible framework for multi-pass and
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|
multi-stage rendering techniques. Unlike most scene graphs and games
|
|
engines the OSG has as dynamic framework which automatically configures
|
|
itself at runtime.
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|
|
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Building ontop of the new framework's multi-stage rendering capabilities,
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|
support for Impostors (hirachical image caching) has been integrated into
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|
the core scene graph library making extremely easy to take advantage of
|
|
this advanced rendering techinque - normally only seen in research papers.
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Check out osgimpostor demo to see how easy it is to add osg::Impostor
|
|
nodes to your own models. Impostors are particularily effective are
|
|
reducing scene complexity whilest minimizing the visual impact, making it
|
|
ideal for scenes with large numbers of complex objects such as a city
|
|
scene, or a dense forest.
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|
|
|
Taking advantage of the new framework's multi-pass rendering capabilities
|
|
is osgreflect demo which illustrates how to achieve planar relfections
|
|
using the stencil buffer and multi-pass rendering.
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|
|
|
The cool thing about both the osgreflect and osgimpostor demos is that
|
|
there is no hardwiring to achieve the results, the scene graph stores
|
|
all the information neccessary to specify the number and type of rendering
|
|
passes, and the framework handles the rest behind the scenes. This also
|
|
makes it very easy to add these advanced rendering techinques to your
|
|
own applications as everything is cleanly encapsulated with
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|
osgUtil::SceneView.
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|
|
|
New loaders have been added to support .lwo (Light Wave), .obj
|
|
(Alias Wavefront) and .dw (Design Workshop) 3D file formats making it
|
|
even easier to compose your own worlds from models sourced from the
|
|
web or your own.
|
|
|
|
osg::Camera has been totally revamped and now supports asymetric
|
|
and othographics projections in addition to the symetrical perspective
|
|
projections.
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|
|
|
And finally, support for texture subloading has been added to osg::Texture
|
|
and osg::Image. This allows textures to be updated dynamically, and
|
|
has already been used for mpeg video playback!
|
|
|
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|
19th May 2001 - osg-0.8.40.tar.gz
|
|
|
|
>>> Project lead, Robert Osfield, makes full-time commitment to OSG.
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|
|
|
This is the first full release since project lead, Robert Osfield, made
|
|
a move to pursue the OSG's development full-time. This commitment has
|
|
been made to bring the API rapidly towards maturity, and to provide
|
|
high quality support and consultancy services. Please contact
|
|
robert@openscenegraph.com if you have any queries.
|
|
|
|
This release marks a significant step forward in the maturity of the
|
|
API, with several major changes to the library in the areas of state
|
|
handling, database support, and portability.
|
|
|
|
To improve the extensibility of the OSG's handling of OpenGL state,
|
|
new classes have been introduced to replace the previous hardwired
|
|
state handling classes. The new classes also allow improved state
|
|
sorting and lazy state updating which boosts both cull traversal
|
|
and particularly draw traversal performance.
|
|
|
|
To improve the modularity, interopability and conceptual clarity the
|
|
support classes for database loading have been moved from the core
|
|
osg library into their own osgDB library. Support for the .osg
|
|
ASCII native database format and the .rgb reader has moved into its own
|
|
osgPlugins library to further the cleanliness of the core library.
|
|
|
|
Support has be added for multiple OpenGL context's and hence multi-pipe
|
|
systems such as sgi's Onyx2, allowing each context to have its own
|
|
display list and texture objects.
|
|
|
|
The culler and rendering support in osgUtil has also been improved, and
|
|
significantly speeded up for complex models.
|
|
|
|
Also just in, thanks to Randall Hopper for adding support for FreeBSD :-)
|
|
|
|
|
|
23rd March 2001 - osg-0.8.39.tar.gz
|
|
|
|
>>> Port of OSG to MacOS underway
|
|
|
|
The first steps towards support of MacOS have been taken by Bryan Woods,
|
|
adding Metrowerks project files and adding support for MacOS into the
|
|
core scene graph. Work still in progress so assistance welcome to
|
|
complete the task.
|
|
|
|
Other major developments have been the addition of two new base classes
|
|
osg::StateAttribute and osg::Drawable which are designed to allow greater
|
|
extensibility of OpenGL state management and primitives.
|
|
|
|
|
|
17th Feburary 2001 - osg-0.8.38.tar.gz
|
|
|
|
>>> New 3DS loader added
|
|
|
|
The OpenSceneGraph now supports the 3DS file format. This makes
|
|
available a huge range of potential models. Check out
|
|
http://www.3dcafe.com or http://www.3drocketfuel.com for some juice.
|
|
|
|
10th Feburary 2001 - osg_src-0.8-37.tar.gz
|
|
|
|
>>> Texture compression now supported
|
|
|
|
The OpenSceneGraph now provides support for ARB and S3TC texture
|
|
compression. This allows more textures to be loaded onto graphics
|
|
card memory, resulting in happier users and a better world in which
|
|
to live.
|
|
|
|
This release also sees the addition of a simple hang gliding flight sim
|
|
demo.
|
|
|
|
25th January 2001 - osg_src-0.8-35.tar.gz
|
|
|
|
>>> Anisotropic texturing now supported <i>and</i> loading of gzip compressed files
|
|
|
|
Anisotropic texturing provides for the next step in quality texturing
|
|
filtering above tri-linear and is especially effective when viewing
|
|
texture surfaces at shallow angles.
|
|
|
|
Also added in this release is on-the-fly support for loading gzipped
|
|
(.osgtgz, .tgz) and zipped (.zip) database files. This features allows
|
|
users to store whole databases (models and textures) in a single
|
|
tar ball and unpack them automatically on running the osg. This
|
|
is ideal for browsing the web.
|
|
|
|
22nd December 2000 - osg_src-0.8-33.tar.gz
|
|
|
|
>>> Support added for OpenGL vertex arrays, and several key image loaders.
|
|
|
|
Support for OpenGL vertex arrays has been added to improve performance,
|
|
particularly accelerating PC based graphics.
|
|
|
|
Also added is support gif, jpeg, pic, tga, tiff image formats via
|
|
dynamic plugins.
|
|
|
|
8th Decemeber 2000 - osg_src-0.8-32.tar.gz
|
|
|
|
>>> New high resolution, low latency timer class - osg::Timer.
|
|
|
|
Real-time graphics relies upon accurate timers for updating physics
|
|
simulations and managing constant framerates. The OSG now provides
|
|
osg::Timer which, when supported, takes advantage of hardware timers.
|
|
|
|
|
|
18th November 2000 - osg_src-0.8-29.tar.gz
|
|
|
|
>>> Support for detail drawing with osg::PolygonOffset.
|
|
|
|
Rendering of polygons which overlay underlying geometry, such
|
|
as white lines on a runway, can now be achieved utilizing the
|
|
new osg::PolygonOffset which encapsulates glPolygonOffset to
|
|
avoid z fighting which otherwise hampers such detailing.
|
|
|
|
10th November 2000 - osg_src-0.8-28.tar.gz
|
|
|
|
>>> New Open Flight .flt loader!
|
|
|
|
Thanks to Brede Johansen submission of .flt loader, the OSG can now
|
|
read Open Flight .flt databases.
|
|
|
|
3rd November 2000 - osg_src-0.8-26.tar.gz
|
|
|
|
>>> Driving and Flight modes have been added to viewers.
|
|
|
|
osgUtil::DriveManipulator and osgUtil::FlightManipulator have been
|
|
added to allow the scene graph viewer (sgv) and other viewers to
|
|
support a drive and flying modes. These modes can be accessed
|
|
in sgv by pressing '2' and '3' respectively ('1' returns to
|
|
trackball manipulator). Left mouse button accelerates forward,
|
|
middle stops motion and right deccelerates.
|
|
|