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/** compute, from normalized mouse coords, for sepecified Camera, the pixel coords relative to that Camera's RenderSurface.*/ bool computePixelCoords(float x,float y,unsigned int cameraNum,float& pixel_x,float& pixel_y); /** compute, from normalized mouse coords, for sepecified Camera, the near and far points in worlds coords.*/ bool computeNearFar(float x,float y,unsigned int cameraNum,osg::Vec3& near, osg::Vec3& far); /** compute, from normalized mouse coords, for sepecified Camera, intersections with the scene.*/ bool computeIntersections(float x,float y,unsigned int cameraNum,osgUtil::IntersectVisitor::HitList& hits); /** compute, from normalized mouse coords, for all Cameras, intersections with the scene.*/ bool computeIntersections(float x,float y,osgUtil::IntersectVisitor::HitList& hits); |
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bin | ||
dist | ||
doc | ||
examples | ||
include | ||
lib | ||
Make | ||
src | ||
VisualStudio | ||
AUTHORS.txt | ||
ChangeLog | ||
GNUmakefile | ||
index.html | ||
INSTALL.txt | ||
LICENSE.txt | ||
NEWS.txt | ||
README.txt | ||
runexamples.bat |
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribtion, how to compile and run libraries and examples, and for documention open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.