OpenSceneGraph/include/osgAnimation/UpdateMatrixTransform

49 lines
1.7 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_UPDATE_MATRIX_TRANSFORM
#define OSGANIMATION_UPDATE_MATRIX_TRANSFORM 1
#include <osg/Callback>
#include <osgAnimation/Export>
#include <osgAnimation/AnimationUpdateCallback>
#include <osgAnimation/StackedTransform>
namespace osgAnimation
{
class OSGANIMATION_EXPORT UpdateMatrixTransform : public AnimationUpdateCallback<osg::NodeCallback>
{
public:
META_Object(osgAnimation, UpdateMatrixTransform);
UpdateMatrixTransform(const std::string& name = "");
UpdateMatrixTransform(const UpdateMatrixTransform& apc,const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
// Callback method called by the NodeVisitor when visiting a node.
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
virtual bool link(osgAnimation::Channel* channel);
StackedTransform& getStackedTransforms() { return _transforms;}
const StackedTransform& getStackedTransforms() const { return _transforms;}
protected:
StackedTransform _transforms;
};
}
#endif