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forcing users to use osgDB::readRef*File() methods. The later is preferable as it closes a potential threading bug when using paging databases in conjunction with the osgDB::Registry Object Cache. This threading bug occurs when one thread gets an object from the Cache via an osgDB::read*File() call where only a pointer to the object is passed back, so taking a reference to the object is delayed till it gets reassigned to a ref_ptr<>, but at the same time another thread calls a flush of the Object Cache deleting this object as it's referenceCount is now zero. Using osgDB::readREf*File() makes sure the a ref_ptr<> is passed back and the referenceCount never goes to zero. To ensure the OSG builds when OSG_PROVIDE_READFILE is to OFF the many cases of osgDB::read*File() usage had to be replaced with a ref_ptr<> osgDB::readRef*File() usage. The avoid this change causing lots of other client code to be rewritten to handle the use of ref_ptr<> in place of C pointer I introduced a serious of templte methods in various class to adapt ref_ptr<> to the underly C pointer to be passed to old OSG API's, example of this is found in include/osg/Group: bool addChild(Node* child); // old method which can only be used with a Node* tempalte<class T> bool addChild(const osg::ref_ptr<T>& child) { return addChild(child.get()); } // adapter template method These changes together cover 149 modified files, so it's a large submission. This extent of changes are warrent to make use of the Object Cache and multi-threaded loaded more robust. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15164 16af8721-9629-0410-8352-f15c8da7e697
183 lines
5.7 KiB
C++
183 lines
5.7 KiB
C++
/* OpenSceneGraph example, osgviewerSDL.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
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// Simple example using GLUT to create an OpenGL window and OSG for rendering.
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// Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgDB/ReadFile>
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#include "SDL.h"
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#include <iostream>
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bool convertEvent(SDL_Event& event, osgGA::EventQueue& eventQueue)
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{
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switch (event.type) {
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case SDL_MOUSEMOTION:
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eventQueue.mouseMotion(event.motion.x, event.motion.y);
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return true;
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case SDL_MOUSEBUTTONDOWN:
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eventQueue.mouseButtonPress(event.button.x, event.button.y, event.button.button);
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return true;
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case SDL_MOUSEBUTTONUP:
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eventQueue.mouseButtonRelease(event.button.x, event.button.y, event.button.button);
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return true;
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case SDL_KEYUP:
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eventQueue.keyRelease( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode);
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return true;
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case SDL_KEYDOWN:
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eventQueue.keyPress( (osgGA::GUIEventAdapter::KeySymbol) event.key.keysym.unicode);
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return true;
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case SDL_VIDEORESIZE:
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eventQueue.windowResize(0, 0, event.resize.w, event.resize.h );
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return true;
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default:
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break;
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}
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return false;
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}
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int main( int argc, char **argv )
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{
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if (argc<2)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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}
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// init SDL
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if ( SDL_Init(SDL_INIT_VIDEO) < 0 )
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{
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fprintf(stderr, "Unable to init SDL: %s\n", SDL_GetError());
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exit(1);
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}
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atexit(SDL_Quit);
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(argv[1]);
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if (!loadedModel)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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// Starting with SDL 1.2.10, passing in 0 will use the system's current resolution.
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unsigned int windowWidth = 0;
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unsigned int windowHeight = 0;
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// Passing in 0 for bitdepth also uses the system's current bitdepth. This works before 1.2.10 too.
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unsigned int bitDepth = 0;
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// If not linked to SDL 1.2.10+, then we must use hardcoded values
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const SDL_version* linked_version = SDL_Linked_Version();
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if(linked_version->major == 1 && linked_version->minor == 2)
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{
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if(linked_version->patch < 10)
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{
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windowWidth = 1280;
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windowHeight = 1024;
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}
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}
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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// set up the surface to render to
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SDL_Surface* screen = SDL_SetVideoMode(windowWidth, windowHeight, bitDepth, SDL_OPENGL | SDL_FULLSCREEN | SDL_RESIZABLE);
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if ( screen == NULL )
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{
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std::cerr<<"Unable to set "<<windowWidth<<"x"<<windowHeight<<" video: %s\n"<< SDL_GetError()<<std::endl;
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exit(1);
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}
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SDL_EnableUNICODE(1);
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// If we used 0 to set the fields, query the values so we can pass it to osgViewer
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windowWidth = screen->w;
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windowHeight = screen->h;
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osgViewer::Viewer viewer;
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osg::ref_ptr<osgViewer::GraphicsWindowEmbedded> gw = viewer.setUpViewerAsEmbeddedInWindow(0,0,windowWidth,windowHeight);
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viewer.setSceneData(loadedModel.get());
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viewer.setCameraManipulator(new osgGA::TrackballManipulator);
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viewer.addEventHandler(new osgViewer::StatsHandler);
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viewer.realize();
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bool done = false;
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while( !done )
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{
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SDL_Event event;
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while ( SDL_PollEvent(&event) )
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{
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// pass the SDL event into the viewers event queue
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convertEvent(event, *(gw->getEventQueue()));
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switch (event.type) {
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case SDL_VIDEORESIZE:
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SDL_SetVideoMode(event.resize.w, event.resize.h, bitDepth, SDL_OPENGL | SDL_RESIZABLE);
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gw->resized(0, 0, event.resize.w, event.resize.h );
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break;
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case SDL_KEYUP:
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if (event.key.keysym.sym==SDLK_ESCAPE) done = true;
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if (event.key.keysym.sym=='f')
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{
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SDL_WM_ToggleFullScreen(screen);
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gw->resized(0, 0, screen->w, screen->h );
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}
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break;
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case SDL_QUIT:
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done = true;
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}
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}
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if (done) continue;
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// draw the new frame
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viewer.frame();
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// Swap Buffers
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SDL_GL_SwapBuffers();
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}
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return 0;
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}
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/*EOF*/
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