OpenSceneGraph/src/osg/BoundingSphere.cpp
Robert Osfield b12e36cede Added computation of the bounding volume of osg::OccluderNodes.
Added support for osg::BoundingSphere::expandBy*(osg::BoundingBox) and have
added osg::BoundingSphere/Box::valid() which deprecates isValid(), this
is to be more consistent with other classes in the OSG.
2002-06-19 15:18:47 +00:00

134 lines
2.9 KiB
C++

#include <osg/BoundingSphere>
#include <osg/BoundingBox>
using namespace osg;
void BoundingSphere::expandBy(const Vec3& v)
{
if (valid())
{
Vec3 dv = v-_center;
float r = dv.length();
if (r>_radius)
{
float dr = (r-_radius)*0.5f;
_center += dv*(dr/r);
_radius += dr;
} // else do nothing as vertex is within sphere.
}
else
{
_center = v;
_radius = 0.0f;
}
}
void BoundingSphere::expandRadiusBy(const Vec3& v)
{
if (valid())
{
float r = (v-_center).length();
if (r>_radius) _radius = r;
// else do nothing as vertex is within sphere.
}
else
{
_center = v;
_radius = 0.0f;
}
}
void BoundingSphere::expandBy(const BoundingSphere& sh)
{
if (sh.valid())
{
if (valid())
{
Vec3 dv = sh._center-_center;
float dv_len = dv.length();
if (dv_len+sh._radius>_radius)
{
Vec3 e1 = _center-(dv*(_radius/dv_len));
Vec3 e2 = sh._center+(dv*(sh._radius/dv_len));
_center = (e1+e2)*0.5f;
_radius = (e2-_center).length();
} // else do nothing as vertex is within sphere.
}
else
{
_center = sh._center;
_radius = sh._radius;
}
}
}
void BoundingSphere::expandRadiusBy(const BoundingSphere& sh)
{
if (sh.valid())
{
if (valid())
{
float r = (sh._center-_center).length()+sh._radius;
if (r>_radius) _radius = r;
// else do nothing as vertex is within sphere.
}
else
{
_center = sh._center;
_radius = sh._radius;
}
}
}
void BoundingSphere::expandBy(const BoundingBox& bb)
{
if (bb.valid())
{
if (valid())
{
BoundingBox newbb(bb);
for(unsigned int c=0;c<8;++c)
{
Vec3 v = bb.corner(c)-_center; // get the direction vector from corner
v.normalize(); // normalise it.
v *= -_radius; // move the vector in the opposite direction distance radius.
v += _center; // move to absolute position.
newbb.expandBy(v); // add it into the new bounding box.
}
_center = newbb.center();
_radius = newbb.radius();
}
else
{
_center = bb.center();
_radius = bb.radius();
}
}
}
void BoundingSphere::expandRadiusBy(const BoundingBox& bb)
{
if (bb.valid())
{
if (valid())
{
for(unsigned int c=0;c<8;++c)
{
expandRadiusBy(bb.corner(c));
}
}
else
{
_center = bb.center();
_radius = bb.radius();
}
}
}