138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGPRODUCER_OSGSCENEHANDLER
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#define OSGPRODUCER_OSGSCENEHANDLER 1
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <Producer/Camera>
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#include <osgProducer/Export>
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namespace osgProducer {
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class OSGPRODUCER_EXPORT OsgSceneHandler : public Producer::Camera::SceneHandler
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{
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public :
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OsgSceneHandler(osg::DisplaySettings *ds = NULL);
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/// set the scene view to which will manage rendering of the OSG scene.
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void setSceneView(osgUtil::SceneView* sceneView) { _sceneView = sceneView; }
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/// get the scene view.
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osgUtil::SceneView* getSceneView() { return _sceneView.get(); }
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/// get the const scene view.
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const osgUtil::SceneView* getSceneView() const { return _sceneView.get(); }
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/// override the init method to force it be run one at a time.
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virtual void init();
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class Callback : public osg::Referenced
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{
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public:
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virtual ~Callback() {}
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virtual void operator()(OsgSceneHandler&, Producer::Camera &) = 0;
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};
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virtual void clear(Producer::Camera& camera)
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{
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if (_clearCallback.valid()) (*_clearCallback)(*this,camera);
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else clearImplementation(camera);
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}
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virtual void clearImplementation(Producer::Camera& camera);
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void setClearCallback(Callback* callback) { _clearCallback = callback; }
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Callback* getClearCallback() { return _clearCallback.get(); }
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const Callback* getClearCallback() const { return _clearCallback.get(); }
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virtual void cull(Producer::Camera& camera)
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{
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if (_cullCallback.valid()) (*_cullCallback)(*this,camera);
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else cullImplementation(camera);
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}
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virtual void cullImplementation(Producer::Camera& camera);
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void setCullCallback(Callback* callback) { _cullCallback = callback; }
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Callback* getCullCallback() { return _cullCallback.get(); }
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const Callback* getCullCallback() const { return _cullCallback.get(); }
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virtual void draw(Producer::Camera& camera)
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{
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if (_cleanUpOnNextFrame)
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{
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_sceneView->flushAllDeletedGLObjects();
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_flushOfAllDeletedGLObjectsOnNextFrame = false;
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_cleanUpOnNextFrame = false;
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}
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else
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{
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if (_flushOfAllDeletedGLObjectsOnNextFrame && _sceneView.valid())
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{
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_sceneView->flushAllDeletedGLObjects();
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}
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if (_drawCallback.valid()) (*_drawCallback)(*this,camera);
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else drawImplementation(camera);
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_flushOfAllDeletedGLObjectsOnNextFrame = false;
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}
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}
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virtual void drawImplementation(Producer::Camera& camera);
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void setDrawCallback(Callback* callback) { _drawCallback = callback; }
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Callback* getDrawCallback() { return _drawCallback.get(); }
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const Callback* getDrawCallback() const { return _drawCallback.get(); }
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void setContextID( int id );
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void setFlushOfAllDeletedGLObjectsOnNextFrame(bool flag) { _flushOfAllDeletedGLObjectsOnNextFrame = flag; }
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bool getFlushOfAllDeletedGLObjectsOnNextFrame() const { return _flushOfAllDeletedGLObjectsOnNextFrame; }
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void setCleanUpOnNextFrame(bool flag) { _cleanUpOnNextFrame = flag; }
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bool getCleanUpOnNextFrame() const { return _cleanUpOnNextFrame; }
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protected:
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virtual ~OsgSceneHandler() {}
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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osg::ref_ptr<Callback> _clearCallback;
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osg::ref_ptr<Callback> _cullCallback;
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osg::ref_ptr<Callback> _drawCallback;
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osg::Timer_t _frameStartTick;
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osg::Timer_t _previousFrameStartTick;
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bool _flushOfAllDeletedGLObjectsOnNextFrame;
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bool _cleanUpOnNextFrame;
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};
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}
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#endif
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