9db6e84d3d
HeightFieldNode and HeightFieldRender to better reflect their function. Removed the GeoMipMapRenderer.cpp stub as the implemention will be left to a plugin. Added Version functions.
102 lines
3.8 KiB
C++
102 lines
3.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_HEIGHTFIELDNODE
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#define OSGTERRAIN_HEIGHTFIELDNODE 1
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#include <osg/Group>
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#include <osg/Image>
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#include <osg/CoordinateSystemNode>
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#include <osgTerrain/HeightFieldRenderer>
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namespace osgTerrain {
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/** Terrain provides a framework for loosly coupling height field data with height rendering algorithms.
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* This allows renderer's to be pluged in at runtime.*/
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class OSGTERRAIN_EXPORT HeightFieldNode : public osg::Group
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{
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public:
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HeightFieldNode();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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HeightFieldNode(const HeightFieldNode&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Node(osgTerrain, HeightFieldNode);
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virtual void traverse(osg::NodeVisitor& nv);
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/** Set the HeightField for this HeightFieldNode.
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* If a Renderer is attached then this will be notified.*/
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void setHeightField(osg::HeightField* heightField);
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/** Get the HeightField.*/
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osg::HeightField* getHeightField() { return _heightField.get(); }
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/** Get the const HeightField.*/
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const osg::HeightField* getHeightField() const { return _heightField.get(); }
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/** Tell the Renderer that the height field has been modified, so
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* that any cached data will need updating*/
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void heightFieldHasBeenModified();
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/** Set the Renderer*/
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void setRenderer(osgTerrain::HeightFieldRenderer* renderer);
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/** Get the Renderer*/
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HeightFieldRenderer* getRenderer() { return _renderer.get(); }
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/** Get the const Renderer*/
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const HeightFieldRenderer* getRenderer() const { return _renderer.get(); }
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void setBaseTextureImage(osg::Image* image) { _baseTextureImage = image; }
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osg::Image* getBaseTextureImage() { return _baseTextureImage.get(); }
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const osg::Image* getBaseTextureImage() const { return _baseTextureImage.get(); }
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void setDetailTextureImage(osg::Image* image) { _detailTextureImage = image; }
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osg::Image* getDetailTextureImage() { return _detailTextureImage.get(); }
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const osg::Image* getDetailTextureImage() const { return _detailTextureImage.get(); }
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void setCloudShadowTextureImage(osg::Image* image) { _cloudShadowTextureImage = image; }
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osg::Image* getCloudShadowTextureImage() { return _cloudShadowTextureImage.get(); }
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const osg::Image* getCloudShadowTextureImage() const { return _cloudShadowTextureImage.get(); }
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void setNormalMapImage(osg::Image* image) { _normalMapImage = image ; }
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osg::Image* getNormalMapImage() { return _normalMapImage.get(); }
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const osg::Image* getNormalMapImage() const { return _normalMapImage.get(); }
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void computeNormalMap();
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protected:
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virtual ~HeightFieldNode();
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osg::ref_ptr<osg::HeightField> _heightField;
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osg::ref_ptr<HeightFieldRenderer> _renderer;
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osg::ref_ptr<osg::Image> _baseTextureImage;
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osg::ref_ptr<osg::Image> _detailTextureImage;
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osg::ref_ptr<osg::Image> _cloudShadowTextureImage;
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osg::ref_ptr<osg::Image> _normalMapImage;
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};
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}
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#endif
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