192 lines
6.6 KiB
C++
192 lines
6.6 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_STATISTICS
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#define OSGUTIL_STATISTICS 1
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#include <osg/PrimitiveSet>
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#include <osg/Drawable>
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#include <map>
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namespace osgUtil {
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/**
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* Statistics base class. Used to extract primitive information from
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* the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat)
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* for any new drawable (or drawable derived class) that you generate
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* (eg see Geometry.cpp). There are 20 types of drawable counted - actually only
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* 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES
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* GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc
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* The number of triangles rendered is inferred:
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* each triangle = 1 triangle (number of vertices/3)
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* each quad = 2 triangles (nverts/2)
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* each trifan or tristrip = (length-2) triangles and so on.
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*/
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class Statistics : public osg::PrimitiveFunctor
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{
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public:
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typedef std::pair<unsigned int,unsigned int> PrimitivePair;
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typedef std::map<GLenum,PrimitivePair> PrimtiveValueMap;
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typedef std::map<GLenum, unsigned int> PrimtiveCountMap;
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Statistics()
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{
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reset();
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};
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enum statsType
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{
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STAT_NONE, // default
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STAT_FRAMERATE,
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STAT_GRAPHS,
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STAT_PRIMS,
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STAT_PRIMSPERVIEW,
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STAT_PRIMSPERBIN,
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STAT_DC,
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STAT_RESTART // hint to restart the stats
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};
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void reset()
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{
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numDrawables=0, nummat=0; depth=0; stattype=STAT_NONE;
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nlights=0; nbins=0; nimpostor=0;
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_vertexCount=0;
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_primitiveCount.clear();
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_currentPrimtiveFunctorMode=0;
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}
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void setType(statsType t) {stattype=t;}
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virtual void setVertexArray(unsigned int count,const osg::Vec3*) { _vertexCount += count; }
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virtual void setVertexArray(unsigned int count,const osg::Vec2*) { _vertexCount += count; }
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virtual void setVertexArray(unsigned int count,const osg::Vec4*) { _vertexCount += count; }
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virtual void drawArrays(GLenum mode,GLint,GLsizei count)
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{
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PrimitivePair& prim = _primitiveCount[mode];
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++prim.first;
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prim.second+=count;
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_primitives_count[mode] += _calculate_primitives_number_by_mode(mode, count);
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLubyte*)
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{
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PrimitivePair& prim = _primitiveCount[mode];
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++prim.first;
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prim.second+=count;
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_primitives_count[mode] += _calculate_primitives_number_by_mode(mode, count);
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLushort*)
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{
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PrimitivePair& prim = _primitiveCount[mode];
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++prim.first;
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prim.second+=count;
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_primitives_count[mode] += _calculate_primitives_number_by_mode(mode, count);
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}
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virtual void drawElements(GLenum mode,GLsizei count,const GLuint*)
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{
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PrimitivePair& prim = _primitiveCount[mode];
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++prim.first;
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prim.second+=count;
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_primitives_count[mode] += _calculate_primitives_number_by_mode(mode, count);
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}
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virtual void begin(GLenum mode)
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{
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_currentPrimtiveFunctorMode=mode;
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PrimitivePair& prim = _primitiveCount[mode];
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++prim.first;
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_number_of_vertexes = 0;
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}
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inline void vertex()
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{
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PrimitivePair& prim = _primitiveCount[_currentPrimtiveFunctorMode];
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++prim.second;
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_number_of_vertexes++;
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}
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virtual void vertex(float,float,float) { vertex(); }
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virtual void vertex(const osg::Vec3&) { vertex(); }
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virtual void vertex(const osg::Vec2&) { vertex(); }
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virtual void vertex(const osg::Vec4&) { vertex(); }
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virtual void vertex(float,float) { vertex(); }
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virtual void vertex(float,float,float,float) { vertex(); }
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virtual void end()
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{
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_primitives_count[_currentPrimtiveFunctorMode] +=
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_calculate_primitives_number_by_mode(_currentPrimtiveFunctorMode, _number_of_vertexes);
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}
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void addDrawable() { numDrawables++;}
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void addMatrix() { nummat++;}
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void addLight(int np) { nlights+=np;}
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void addImpostor(int np) { nimpostor+= np; }
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inline int getBins() { return nbins;}
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void setDepth(int d) { depth=d; }
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void addBins(int np) { nbins+= np; }
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void setBinNo(int n) { _binNo=n;}
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public:
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PrimtiveCountMap::iterator GetPrimitivesBegin() { return _primitives_count.begin(); }
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PrimtiveCountMap::iterator GetPrimitivesEnd() { return _primitives_count.end(); }
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int numDrawables, nummat, nbins;
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int nlights;
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int depth; // depth into bins - eg 1.1,1.2,1.3 etc
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int _binNo;
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statsType stattype;
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int nimpostor; // number of impostors rendered
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unsigned int _vertexCount;
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PrimtiveValueMap _primitiveCount;
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GLenum _currentPrimtiveFunctorMode;
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private:
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PrimtiveCountMap _primitives_count;
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unsigned int _total_primitives_count;
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unsigned int _number_of_vertexes;
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inline unsigned int _calculate_primitives_number_by_mode(GLenum, GLsizei);
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};
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inline unsigned int Statistics::_calculate_primitives_number_by_mode(GLenum mode, GLsizei count)
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{
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switch (mode)
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{
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case GL_POINTS:
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case GL_LINE_LOOP:
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case GL_POLYGON: return count;
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case GL_LINES: return count / 2;
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case GL_LINE_STRIP: return count - 1;
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case GL_TRIANGLES: return count / 3;
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case GL_TRIANGLE_STRIP:
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case GL_TRIANGLE_FAN: return count - 2;
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case GL_QUADS: return count / 4;
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case GL_QUAD_STRIP: return count - 3;
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default: return 0;
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}
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}
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}
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#endif
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