157 lines
7.9 KiB
HTML
157 lines
7.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<TITLE>class OSGUTIL_EXPORT osgUtil::SceneViewManipulator</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::SceneViewManipulator</A></H2></H2><HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="Mosg::Referenced,M,CGUIEventHandler,MGUIEventHandler.html,CSceneViewManipulator,MSceneViewManipulator.html">
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<param name=before value="M,M,M">
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<param name=after value="Md_SP,Md_,M">
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<param name=indent value="0,1,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.1">SceneViewManipulator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.24.2">~SceneViewManipulator</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.3">setSceneView</A></B>(<!1><A HREF="SceneView.html">SceneView</A>*)
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<DD><I>attach a scene view to the manipulator.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="SceneView.html">SceneView</A>* <B><A HREF="#DOC.2.24.4">getSceneView</A></B>()
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<DD><I>get the attached a scene view</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="SceneView.html">SceneView</A>* <B><A HREF="#DOC.2.24.5">getSceneView</A></B>() const
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<DD><I>get the attached a const scene view</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.6">setCameraManipulator</A></B>(<!1><A HREF="CameraManipulator.html">CameraManipulator</A>* cm)
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<DD><I>Set the camera manipulator on the object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* <B><A HREF="#DOC.2.24.7">getCameraManipulator</A></B>()
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<DD><I>Get the camera manipulator on the object </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* <B><A HREF="#DOC.2.24.8">getCameraManipulator</A></B>() const
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<DD><I>Get the const camera manipulator on the object </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.9">setStateSetManipulator</A></B>(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* cm)
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<DD><I>Set the geostate manipulator on the object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* <B><A HREF="#DOC.2.24.10">getStateSetManipulator</A></B>()
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<DD><I>Get the geostate manipulator on the object </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* <B><A HREF="#DOC.2.24.11">getStateSetManipulator</A></B>() const
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<DD><I>Get the geostate manipulator on the object </I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.24.12">handle</A></B>(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)
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<DD><I>Handle events, return true if handled, false otherwise</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="SceneView.html">SceneView</A>> <B><A HREF="#DOC.2.24.13">_sv</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CameraManipulator.html">CameraManipulator</A>> <B><A HREF="#DOC.2.24.14">_cm</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>> <B><A HREF="#DOC.2.24.15">_gm</A></B>
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="GUIEventHandler.html">GUIEventHandler</A>:</H3>
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<DL>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<DL>
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<A NAME="SceneViewManipulator"></A>
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<A NAME="DOC.2.24.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SceneViewManipulator()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~SceneViewManipulator"></A>
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<A NAME="DOC.2.24.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~SceneViewManipulator()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setSceneView"></A>
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<A NAME="DOC.2.24.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setSceneView(<!1><A HREF="SceneView.html">SceneView</A>*)</B></TT>
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<DD>attach a scene view to the manipulator.
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<DL><DT><DD></DL><P>
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<A NAME="getSceneView"></A>
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<A NAME="DOC.2.24.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="SceneView.html">SceneView</A>* getSceneView()</B></TT>
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<DD>get the attached a scene view
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<DL><DT><DD></DL><P>
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<A NAME="getSceneView"></A>
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<A NAME="DOC.2.24.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="SceneView.html">SceneView</A>* getSceneView() const </B></TT>
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<DD>get the attached a const scene view
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<DL><DT><DD></DL><P>
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<A NAME="setCameraManipulator"></A>
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<A NAME="DOC.2.24.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setCameraManipulator(<!1><A HREF="CameraManipulator.html">CameraManipulator</A>* cm)</B></TT>
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<DD>Set the camera manipulator on the object
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<DL><DT><DD></DL><P>
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<A NAME="getCameraManipulator"></A>
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<A NAME="DOC.2.24.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* getCameraManipulator()</B></TT>
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<DD>Get the camera manipulator on the object
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<DL><DT><DD></DL><P>
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<A NAME="getCameraManipulator"></A>
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<A NAME="DOC.2.24.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="CameraManipulator.html">CameraManipulator</A>* getCameraManipulator() const </B></TT>
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<DD>Get the const camera manipulator on the object
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<DL><DT><DD></DL><P>
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<A NAME="setStateSetManipulator"></A>
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<A NAME="DOC.2.24.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetManipulator(<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* cm)</B></TT>
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<DD>Set the geostate manipulator on the object
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<DL><DT><DD></DL><P>
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<A NAME="getStateSetManipulator"></A>
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<A NAME="DOC.2.24.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* getStateSetManipulator()</B></TT>
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<DD>Get the geostate manipulator on the object
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<DL><DT><DD></DL><P>
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<A NAME="getStateSetManipulator"></A>
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<A NAME="DOC.2.24.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>* getStateSetManipulator() const </B></TT>
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<DD>Get the geostate manipulator on the object
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<DL><DT><DD></DL><P>
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<A NAME="handle"></A>
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<A NAME="DOC.2.24.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool handle(const <!1><A HREF="GUIEventAdapter.html">GUIEventAdapter</A>& ea, <!1><A HREF="GUIActionAdapter.html">GUIActionAdapter</A>& us)</B></TT>
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<DD>Handle events, return true if handled, false otherwise
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<DL><DT><DD></DL><P>
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<A NAME="_sv"></A>
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<A NAME="DOC.2.24.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="SceneView.html">SceneView</A>> _sv</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_cm"></A>
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<A NAME="DOC.2.24.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CameraManipulator.html">CameraManipulator</A>> _cm</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_gm"></A>
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<A NAME="DOC.2.24.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="StateSetManipulator.html">StateSetManipulator</A>> _gm</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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