OpenSceneGraph/doc/doc++/osg/Projection.html
2002-04-24 20:13:50 +00:00

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<TITLE>class SG_EXPORT osg::Projection</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Projection</A></H2></H2><BLOCKQUOTE>Projection nodes set up the frustum/orthographic projection used when rendering the scene </BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="MNode,M,CGroup,MGroup.html,CProjection,MProjection.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.1">Projection</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.2">Projection</A></B>(const <!1><A HREF="Projection.html#DOC.2.81.2">Projection</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.3">Projection</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.81.4">META_Node</A></B>(<!1><A HREF="Projection.html">Projection</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.81.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
<DD><I>Set the transform's matrix</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.81.6">getMatrix</A></B>() const
<DD><I>Get the transform's matrix.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.81.7">preMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
<DD><I>preMult transform</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.81.8">postMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)
<DD><I>postMult transform</I>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; <B><A HREF="#DOC.2.81.10">_matrix</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.81.9">~Projection</A></B>()
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( Node* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( Node* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( Node* origChild, Node* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getChild</B>( const int i )
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getChild</B>( const int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const Node* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::iterator <B>findNode</B>( const Node* node )
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<IMG ALT="o" SRC=icon2.gif>inline ChildList::const_iterator <B>findNode</B>( const Node* node ) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>ChildList <B>_children</B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>Projection nodes set up the frustum/orthographic projection used when rendering the scene </BLOCKQUOTE>
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<A NAME="Projection"></A>
<A NAME="DOC.2.81.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Projection()</B></TT>
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<A NAME="Projection"></A>
<A NAME="DOC.2.81.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Projection(const <!1><A HREF="Projection.html#DOC.2.81.2">Projection</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="Projection"></A>
<A NAME="DOC.2.81.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Projection(const <!1><A HREF="Matrix.html">Matrix</A>&amp; matix)</B></TT>
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<A NAME="META_Node"></A>
<A NAME="DOC.2.81.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Projection.html">Projection</A>)</B></TT>
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<A NAME="setMatrix"></A>
<A NAME="DOC.2.81.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)</B></TT>
<DD>Set the transform's matrix
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.81.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>&amp; getMatrix() const </B></TT>
<DD>Get the transform's matrix.
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.81.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)</B></TT>
<DD>preMult transform
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.81.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult(const <!1><A HREF="Matrix.html">Matrix</A>&amp; mat)</B></TT>
<DD>postMult transform
<DL><DT><DD></DL><P>
<A NAME="~Projection"></A>
<A NAME="DOC.2.81.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Projection()</B></TT>
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<A NAME="_matrix"></A>
<A NAME="DOC.2.81.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Matrix.html">Matrix</A>&gt; _matrix</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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