551 lines
28 KiB
HTML
551 lines
28 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Node</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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</HEAD>
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Node</A></H2></H2><BLOCKQUOTE>Base class for all internal nodes in the scene graph.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
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<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CLightSource,MLightSource.html,CGroup,MGroup.html,CGeode,MGeode.html">
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<param name=before value="M,M,M,M|_,MR_,Mr_">
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<param name=after value="Md_SP,Md_,M,M,M,M">
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<param name=indent value="0,1,2,2,2,2">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.1">Node</A></B>()
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<DD><I>Construct a node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.2">Node</A></B>(const <!1><A HREF="Node.html#DOC.2.71.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.71.3">cloneType</A></B>() const
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<DD><I>clone the an object of the same type as the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.71.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
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<DD><I>return a clone of a node, with Object* return type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.71.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<DD><I>return true if this and obj are of the same kind of object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.71.6">className</A></B>() const
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<DD><I>return the name of the node's class type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.7">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DD><I>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.8">ascend</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
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<DD><I>Traverse upwards : calls parents' accept method with NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.9">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
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<DD><I>Traverse downwards : calls children's accept method with NodeVisitor</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.10">setName</A></B>( const std::string& name )
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<DD><I>Set the name of node using C++ style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.11">setName</A></B>( const char* name )
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<DD><I>Set the name of node using a C style string</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.71.12">getName</A></B>() const
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<DD><I>Get the name of node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B><A HREF="#DOC.2.71.14">getParents</A></B>() const
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<DD><I>Get the parent list of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B><A HREF="#DOC.2.71.15">getParents</A></B>()
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<DD><I>Get the a copy of parent list of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.71.16">getParent</A></B>(const int i)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.71.17">getParent</A></B>(const int i) const
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<DD><I> Get a single const parent of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.18">getNumParents</A></B>() const
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<DD><I> Get the number of parents of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.19">setAppCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<DD><I>Set app node callback, called during app traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.71.20">getAppCallback</A></B>()
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<DD><I>Get app node callback, called during app traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.71.21">getAppCallback</A></B>() const
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<DD><I>Get const app node callback, called during app traversal.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.22">getNumChildrenRequiringAppTraversal</A></B>() const
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<DD><I>Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.23">setCullingActive</A></B>(const bool active)
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<DD><I>Set the view frustum/small feature culling of this node to be active or inactive.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.71.24">getCullingActive</A></B>() const
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<DD><I>Get the view frustum/small feature _cullingActive flag.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.25">getNumChildrenWithCullingDisabled</A></B>() const
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<DD><I>Get the number of Children of this node which have culling disabled</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.26">setUserData</A></B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
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<DD><I> Set user data, data must be subclased from Referenced to allow automatic memory handling.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.71.27">getUserData</A></B>()
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<DD><I>Get user data</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.71.28">getUserData</A></B>() const
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<DD><I>Get const user data</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.29">setNodeMask</A></B>(const NodeMask nm)
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<DD><I>Set the node mask.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const NodeMask <B><A HREF="#DOC.2.71.30">getNodeMask</A></B>() const
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<DD><I>Get the node Mask.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B><A HREF="#DOC.2.71.32">getDescriptions</A></B>() const
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<DD><I>Get the description list of the const node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B><A HREF="#DOC.2.71.33">getDescriptions</A></B>()
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<DD><I>Get the description list of the const node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.71.34">getDescription</A></B>(const int i) const
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<DD><I>Get a single const description of the const node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::string& <B><A HREF="#DOC.2.71.35">getDescription</A></B>(const int i)
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<DD><I>Get a single description of the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.36">getNumDescriptions</A></B>() const
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<DD><I>Get the number of descriptions of the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.37">addDescription</A></B>(const std::string& desc)
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<DD><I>Add a description string to the node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.38">setStateSet</A></B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<DD><I>set the node's StateSet</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.71.39">getStateSet</A></B>()
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<DD><I>return the node's StateSet</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.71.40">getStateSet</A></B>() const
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<DD><I>return the node's const StateSet</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B><A HREF="#DOC.2.71.41">getBound</A></B>() const
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<DD><I>get the bounding sphere of node.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.42">dirtyBound</A></B>()
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<DD><I>Mark this node's bounding sphere dirty.</I>
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B><A HREF="#DOC.2.71.13">ParentList</A></B>
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<DD><I>A vector of osg::Group pointers which is used to store the parent(s) of node</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<std::string> <B><A HREF="#DOC.2.71.31">DescriptionList</A></B>
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<DD><I>A vector of std::string's which are used to describe the object</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B><A HREF="#DOC.2.71.45">_bsphere</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.71.46">_bsphere_computed</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.71.47">_name</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B><A HREF="#DOC.2.71.50">_parents</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.71.51">_appCallback</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.71.52">_numChildrenRequiringAppTraversal</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.71.54">_cullingActive</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.71.55">_numChildrenWithCullingDisabled</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B><A HREF="#DOC.2.71.57">_userData</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodeMask <B><A HREF="#DOC.2.71.58">_nodeMask</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B><A HREF="#DOC.2.71.59">_descriptions</A></B>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.71.60">_dstate</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.71.43">~Node</A></B>()
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<DD><I>Node destructor.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.71.44">computeBound</A></B>() const
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<DD><I>Compute the bounding sphere around Node's geometry or children.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.48">addParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.49">removeParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.53">setNumChildrenRequiringAppTraversal</A></B>(const int num)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.56">setNumChildrenWithCullingDisabled</A></B>(const int num)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DL>
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</DL>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Base class for all internal nodes in the scene graph.
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Provides interface for most common node operations (Composite Pattern).</BLOCKQUOTE>
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<DL>
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<A NAME="Node"></A>
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<A NAME="DOC.2.71.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node()</B></TT>
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<DD>Construct a node.
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Initialize the parent list to empty, node name to "" and
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bounding sphere dirty flag to true.
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<DL><DT><DD></DL><P>
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<A NAME="Node"></A>
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<A NAME="DOC.2.71.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node(const <!1><A HREF="Node.html#DOC.2.71.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="cloneType"></A>
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<A NAME="DOC.2.71.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
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<DD>clone the an object of the same type as the node
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<DL><DT><DD></DL><P>
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<A NAME="clone"></A>
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<A NAME="DOC.2.71.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
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<DD>return a clone of a node, with Object* return type
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<DL><DT><DD></DL><P>
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<A NAME="isSameKindAs"></A>
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<A NAME="DOC.2.71.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
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<DD>return true if this and obj are of the same kind of object
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<DL><DT><DD></DL><P>
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<A NAME="className"></A>
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<A NAME="DOC.2.71.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
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<DD>return the name of the node's class type
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<DL><DT><DD></DL><P>
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<A NAME="accept"></A>
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<A NAME="DOC.2.71.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
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<DD>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type
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<DL><DT><DD></DL><P>
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<A NAME="ascend"></A>
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<A NAME="DOC.2.71.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void ascend(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
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<DD>Traverse upwards : calls parents' accept method with NodeVisitor
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<DL><DT><DD></DL><P>
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<A NAME="traverse"></A>
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<A NAME="DOC.2.71.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )</B></TT>
|
|
<DD>Traverse downwards : calls children's accept method with NodeVisitor
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setName"></A>
|
|
<A NAME="DOC.2.71.10"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const std::string& name )</B></TT>
|
|
<DD>Set the name of node using C++ style string
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setName"></A>
|
|
<A NAME="DOC.2.71.11"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const char* name )</B></TT>
|
|
<DD>Set the name of node using a C style string
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getName"></A>
|
|
<A NAME="DOC.2.71.12"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getName() const </B></TT>
|
|
<DD>Get the name of node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="ParentList"></A>
|
|
<A NAME="DOC.2.71.13"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> ParentList</B></TT>
|
|
<DD>A vector of osg::Group pointers which is used to store the parent(s) of node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParents"></A>
|
|
<A NAME="DOC.2.71.14"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& getParents() const </B></TT>
|
|
<DD>Get the parent list of node.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParents"></A>
|
|
<A NAME="DOC.2.71.15"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> getParents()</B></TT>
|
|
<DD>Get the a copy of parent list of node. A copy is returned to
|
|
prevent modification of the parent list.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.71.16"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Group.html">Group</A>* getParent(const int i)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getParent"></A>
|
|
<A NAME="DOC.2.71.17"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Group.html">Group</A>* getParent(const int i) const </B></TT>
|
|
<DD>
|
|
Get a single const parent of node.
|
|
|
|
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
|
|
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
|
<A NAME="getNumParents"></A>
|
|
<A NAME="DOC.2.71.18"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
|
|
<DD>
|
|
Get the number of parents of node.
|
|
|
|
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
|
|
<A NAME="setAppCallback"></A>
|
|
<A NAME="DOC.2.71.19"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAppCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
|
<DD>Set app node callback, called during app traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppCallback"></A>
|
|
<A NAME="DOC.2.71.20"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback()</B></TT>
|
|
<DD>Get app node callback, called during app traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getAppCallback"></A>
|
|
<A NAME="DOC.2.71.21"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback() const </B></TT>
|
|
<DD>Get const app node callback, called during app traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumChildrenRequiringAppTraversal"></A>
|
|
<A NAME="DOC.2.71.22"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildrenRequiringAppTraversal() const </B></TT>
|
|
<DD>Get the number of Children of this node which require App traversal,
|
|
since they have an AppCallback attached to them or their children
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setCullingActive"></A>
|
|
<A NAME="DOC.2.71.23"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingActive(const bool active)</B></TT>
|
|
<DD>Set the view frustum/small feature culling of this node to be active or inactive.
|
|
The default value to true for _cullingActive. Used a guide
|
|
to the cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getCullingActive"></A>
|
|
<A NAME="DOC.2.71.24"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getCullingActive() const </B></TT>
|
|
<DD>Get the view frustum/small feature _cullingActive flag. Used a guide
|
|
to the cull traversal.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumChildrenWithCullingDisabled"></A>
|
|
<A NAME="DOC.2.71.25"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildrenWithCullingDisabled() const </B></TT>
|
|
<DD>Get the number of Children of this node which have culling disabled
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setUserData"></A>
|
|
<A NAME="DOC.2.71.26"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUserData(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)</B></TT>
|
|
<DD>
|
|
Set user data, data must be subclased from Referenced to allow
|
|
automatic memory handling. If you own data isn't directly
|
|
subclassed from Referenced then create and adapter object
|
|
which points to your own objects and handles the memory addressing.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUserData"></A>
|
|
<A NAME="DOC.2.71.27"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>* getUserData()</B></TT>
|
|
<DD>Get user data
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getUserData"></A>
|
|
<A NAME="DOC.2.71.28"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Referenced.html">Referenced</A>* getUserData() const </B></TT>
|
|
<DD>Get const user data
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNodeMask"></A>
|
|
<A NAME="DOC.2.71.29"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMask(const NodeMask nm)</B></TT>
|
|
<DD>Set the node mask. Note, node mask is will be replaced by TraversalMask.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNodeMask"></A>
|
|
<A NAME="DOC.2.71.30"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const NodeMask getNodeMask() const </B></TT>
|
|
<DD>Get the node Mask. Note, node mask is will be replaced by TraversalMask.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="DescriptionList"></A>
|
|
<A NAME="DOC.2.71.31"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<std::string> DescriptionList</B></TT>
|
|
<DD>A vector of std::string's which are used to describe the object
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescriptions"></A>
|
|
<A NAME="DOC.2.71.32"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& getDescriptions() const </B></TT>
|
|
<DD>Get the description list of the const node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescriptions"></A>
|
|
<A NAME="DOC.2.71.33"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& getDescriptions()</B></TT>
|
|
<DD>Get the description list of the const node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescription"></A>
|
|
<A NAME="DOC.2.71.34"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getDescription(const int i) const </B></TT>
|
|
<DD>Get a single const description of the const node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getDescription"></A>
|
|
<A NAME="DOC.2.71.35"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::string& getDescription(const int i)</B></TT>
|
|
<DD>Get a single description of the node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getNumDescriptions"></A>
|
|
<A NAME="DOC.2.71.36"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumDescriptions() const </B></TT>
|
|
<DD>Get the number of descriptions of the node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="addDescription"></A>
|
|
<A NAME="DOC.2.71.37"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addDescription(const std::string& desc)</B></TT>
|
|
<DD>Add a description string to the node
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setStateSet"></A>
|
|
<A NAME="DOC.2.71.38"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)</B></TT>
|
|
<DD>set the node's StateSet
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStateSet"></A>
|
|
<A NAME="DOC.2.71.39"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet()</B></TT>
|
|
<DD>return the node's StateSet
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getStateSet"></A>
|
|
<A NAME="DOC.2.71.40"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet() const </B></TT>
|
|
<DD>return the node's const StateSet
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="getBound"></A>
|
|
<A NAME="DOC.2.71.41"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& getBound() const </B></TT>
|
|
<DD>get the bounding sphere of node.
|
|
Using lazy evaluation computes the bounding sphere if it is 'dirty'.
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="dirtyBound"></A>
|
|
<A NAME="DOC.2.71.42"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
|
|
<DD>Mark this node's bounding sphere dirty.
|
|
Forcing it to be computed on the next call to getBound().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="~Node"></A>
|
|
<A NAME="DOC.2.71.43"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Node()</B></TT>
|
|
<DD>Node destructor. Note, is protected so that Nodes cannot
|
|
be deleted other than by being dereferenced and the reference
|
|
count being zero (see osg::Referenced), preventing the deletion
|
|
of nodes which are still in use. This also means that
|
|
Node's cannot be created on stack i.e Node node will not compile,
|
|
forcing all nodes to be created on the heap i.e Node* node
|
|
= new Node().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="computeBound"></A>
|
|
<A NAME="DOC.2.71.44"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
|
<DD>Compute the bounding sphere around Node's geometry or children.
|
|
This method is automatically called by getBound() when the bounding
|
|
sphere has been marked dirty via dirtyBound().
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_bsphere"></A>
|
|
<A NAME="DOC.2.71.45"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> _bsphere</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_bsphere_computed"></A>
|
|
<A NAME="DOC.2.71.46"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bsphere_computed</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_name"></A>
|
|
<A NAME="DOC.2.71.47"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _name</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="addParent"></A>
|
|
<A NAME="DOC.2.71.48"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="removeParent"></A>
|
|
<A NAME="DOC.2.71.49"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_parents"></A>
|
|
<A NAME="DOC.2.71.50"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> _parents</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_appCallback"></A>
|
|
<A NAME="DOC.2.71.51"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _appCallback</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_numChildrenRequiringAppTraversal"></A>
|
|
<A NAME="DOC.2.71.52"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numChildrenRequiringAppTraversal</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumChildrenRequiringAppTraversal"></A>
|
|
<A NAME="DOC.2.71.53"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenRequiringAppTraversal(const int num)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_cullingActive"></A>
|
|
<A NAME="DOC.2.71.54"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _cullingActive</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_numChildrenWithCullingDisabled"></A>
|
|
<A NAME="DOC.2.71.55"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numChildrenWithCullingDisabled</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="setNumChildrenWithCullingDisabled"></A>
|
|
<A NAME="DOC.2.71.56"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenWithCullingDisabled(const int num)</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_userData"></A>
|
|
<A NAME="DOC.2.71.57"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> _userData</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_nodeMask"></A>
|
|
<A NAME="DOC.2.71.58"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodeMask _nodeMask</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_descriptions"></A>
|
|
<A NAME="DOC.2.71.59"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> _descriptions</B></TT>
|
|
<DL><DT><DD></DL><P>
|
|
<A NAME="_dstate"></A>
|
|
<A NAME="DOC.2.71.60"></A>
|
|
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> _dstate</B></TT>
|
|
<DL><DT><DD></DL><P></DL>
|
|
<HR>
|
|
<DL><DT><B>Direct child classes:
|
|
</B><DD><A HREF="LightSource.html">LightSource</A><BR>
|
|
<A HREF="Group.html">Group</A><BR>
|
|
<A HREF="Geode.html">Geode</A><BR>
|
|
</DL>
|
|
|
|
<DL><DT><DT><B>Friends:</B><DD> class <!1><A HREF="Group.html">osg::Group</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
|
<BR>
|
|
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
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