186 lines
9.1 KiB
HTML
186 lines
9.1 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>class SG_EXPORT osg::Geode</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Geode</A></H2></H2><BLOCKQUOTE>Leaf Node for grouping Drawables</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
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<param name=classes value="MNode,M,CGeode,MGeode.html,CBillboard,MBillboard.html">
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<param name=before value="M,M,M^_">
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<param name=after value="Md_,M,M">
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<param name=indent value="0,1,1">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html">Drawable</A>> > DrawableList <B><A HREF="#DOC.2.37.1">Geode</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.37.2">Geode</A></B>(const <!1><A HREF="Geode.html#DOC.2.37.2">Geode</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.37.3">META_Node</A></B>(<!1><A HREF="Geode.html">Geode</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.4">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
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<DD><I>Add Drawable to Geode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.5">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* drawable )
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<DD><I>Remove Drawable from Geode.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.6">replaceDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )
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<DD><I>Replace specified Drawable with another Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.37.7">getNumDrawables</A></B>() const
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<DD><I>return the number of geoset's</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.37.8">getDrawable</A></B>( const int i )
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<DD><I>return geoset at position i</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Drawable.html">Drawable</A>* <B><A HREF="#DOC.2.37.9">getDrawable</A></B>( const int i ) const
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<DD><I>return geoset at position i</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.37.10">containsDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
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<DD><I>return true if geoset is contained within Geode</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::iterator <B><A HREF="#DOC.2.37.11">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset)
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<DD><I>return the iterator position for specified Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline DrawableList::const_iterator <B><A HREF="#DOC.2.37.12">findDrawable</A></B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
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<DD><I>return the const_iterator position for specified Drawable.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.37.13">compileDrawables</A></B>(<!1><A HREF="State.html">State</A>& state)
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<DD><I>compile OpenGL Display List for each geoset</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Fields</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DrawableList <B><A HREF="#DOC.2.37.16">_drawables</A></B>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.37.14">~Geode</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.37.15">computeBound</A></B>() const
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>Leaf Node for grouping Drawables</BLOCKQUOTE>
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<DL>
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<A NAME="Geode"></A>
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<A NAME="DOC.2.37.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Drawable.html">Drawable</A>> > DrawableList Geode()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="Geode"></A>
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<A NAME="DOC.2.37.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Geode(const <!1><A HREF="Geode.html#DOC.2.37.2">Geode</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<DD>Copy constructor using CopyOp to manage deep vs shallow copy
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.37.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Geode.html">Geode</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="addDrawable"></A>
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<A NAME="DOC.2.37.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool addDrawable( <!1><A HREF="Drawable.html">Drawable</A>* drawable )</B></TT>
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<DD>Add Drawable to Geode.
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If gset is not NULL and is not contained in Geode then increment its
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reference count, add it to the drawables list and dirty the bounding
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sphere to force it to recompute on next getBound() and return true for success.
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Otherwise return false.
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<DL><DT><DD></DL><P>
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<A NAME="removeDrawable"></A>
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<A NAME="DOC.2.37.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool removeDrawable( <!1><A HREF="Drawable.html">Drawable</A>* drawable )</B></TT>
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<DD>Remove Drawable from Geode.
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If gset is contained in Geode then remove it from the geoset
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list and decrement its reference count, and dirty the
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bounding sphere to force it to recompute on next getBound() and
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return true for success. If gset is not found then return false
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and do not change the reference count of gset.
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<DL><DT><DD></DL><P>
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<A NAME="replaceDrawable"></A>
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<A NAME="DOC.2.37.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool replaceDrawable( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )</B></TT>
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<DD>Replace specified Drawable with another Drawable.
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Decrement the reference count origGSet and increments the
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reference count of newGset, and dirty the bounding sphere
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to force it to recompute on next getBound() and returns true.
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If origDrawable is not found then return false and do not
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add newGset. If newGset is NULL then return false and do
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not remove origGset.
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<DL><DT><DD></DL><P>
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<A NAME="getNumDrawables"></A>
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<A NAME="DOC.2.37.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumDrawables() const </B></TT>
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<DD>return the number of geoset's
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<DL><DT><DD></DL><P>
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<A NAME="getDrawable"></A>
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<A NAME="DOC.2.37.8"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Drawable.html">Drawable</A>* getDrawable( const int i )</B></TT>
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<DD>return geoset at position i
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<DL><DT><DD></DL><P>
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<A NAME="getDrawable"></A>
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<A NAME="DOC.2.37.9"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Drawable.html">Drawable</A>* getDrawable( const int i ) const </B></TT>
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<DD>return geoset at position i
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<DL><DT><DD></DL><P>
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<A NAME="containsDrawable"></A>
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<A NAME="DOC.2.37.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool containsDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const </B></TT>
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<DD>return true if geoset is contained within Geode
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<DL><DT><DD></DL><P>
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<A NAME="findDrawable"></A>
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<A NAME="DOC.2.37.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline DrawableList::iterator findDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset)</B></TT>
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<DD>return the iterator position for specified Drawable.
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return _geoset.end() if gset not is contained in Geode.
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<DL><DT><DD></DL><P>
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<A NAME="findDrawable"></A>
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<A NAME="DOC.2.37.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline DrawableList::const_iterator findDrawable(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const </B></TT>
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<DD>return the const_iterator position for specified Drawable.
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return _geoset.end() if gset not is contained in Geode.
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<DL><DT><DD></DL><P>
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<A NAME="compileDrawables"></A>
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<A NAME="DOC.2.37.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compileDrawables(<!1><A HREF="State.html">State</A>& state)</B></TT>
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<DD>compile OpenGL Display List for each geoset
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<DL><DT><DD></DL><P>
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<A NAME="~Geode"></A>
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<A NAME="DOC.2.37.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Geode()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="computeBound"></A>
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<A NAME="DOC.2.37.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="_drawables"></A>
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<A NAME="DOC.2.37.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>DrawableList _drawables</B></TT>
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<DL><DT><DD></DL><P></DL>
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<HR>
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<DL><DT><B>Direct child classes:
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</B><DD><A HREF="Billboard.html">Billboard</A><BR>
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</DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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<BR>
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