OpenSceneGraph/doc/doc++/osg/ClipPlane.html
2002-04-24 20:13:50 +00:00

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<TITLE>class SG_EXPORT osg::ClipPlane</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ClipPlane</A></H2></H2><BLOCKQUOTE>ClipPlane state class which encapsulates OpenGL glClipPlane() functionality</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CClipPlane,MClipPlane.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DL>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.1">ClipPlane</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.2">ClipPlane</A></B>(const <!1><A HREF="ClipPlane.html#DOC.2.23.2">ClipPlane</A>&amp; cp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.3">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.92.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.92.6.37">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.23.17">_clipPlaneNum</A>))
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.23.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.92.2">GLModeValue</A> value) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.6">setClipPlane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)
<DD><I>Set the clip plane, using a Vec4 to define plane.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.7">setClipPlane</A></B>(const <!1><A HREF="Plane.html">Plane</A>&amp; plane)
<DD><I>Set the clip plane, using a Plane to define plane.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.8">setClipPlane</A></B>(const double* plane)
<DD><I>Set the clip plane, using a double[4] to define plane.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.9">getClipPlane</A></B>(<!1><A HREF="Vec4.html">Vec4</A>&amp; plane) const
<DD><I>Get the clip plane, values entered into a Vec4 passed to the getClipPlane.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.10">getClipPlane</A></B>(<!1><A HREF="Plane.html">Plane</A>&amp; plane) const
<DD><I>Get the clip plane, values entered into a Plane passed to the getClipPlane.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.11">getClipPlane</A></B>(double* plane) const
<DD><I>Get the clip plane, values entered into a double[4] passed to the getClipPlane.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.23.12">setClipPlaneNum</A></B>(const unsigned int num)
<DD><I>Set the clip plane number.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const unsigned int <B><A HREF="#DOC.2.23.13">getClipPlaneNum</A></B>() const
<DD><I>Get the clip plane number.</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.23.14">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>Apply the clip plane's state to the OpenGL state machine.</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.23.16">_clipPlane</A></B>[4]
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.23.17">_clipPlaneNum</A></B>
</DL></P>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.23.15">~ClipPlane</A></B>()
</DL></P>
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.92.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
</DL></P>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.74.7">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.74.7">DataVariance</A> <B>getDataVariance</B>() const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.74.7">DataVariance</A> <B>_dataVariance</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>ClipPlane state class which encapsulates OpenGL glClipPlane() functionality</BLOCKQUOTE>
<DL>
<A NAME="ClipPlane"></A>
<A NAME="DOC.2.23.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ClipPlane"></A>
<A NAME="DOC.2.23.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ClipPlane(const <!1><A HREF="ClipPlane.html#DOC.2.23.2">ClipPlane</A>&amp; cp, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.23.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.92.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.92.6.37">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.23.17">_clipPlaneNum</A>))</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.23.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setStateSetModes"></A>
<A NAME="DOC.2.23.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&amp; ds, const <!1><A HREF="StateAttribute.html#DOC.2.92.2">GLModeValue</A> value) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setClipPlane"></A>
<A NAME="DOC.2.23.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const <!1><A HREF="Vec4.html">Vec4</A>&amp; plane)</B></TT>
<DD>Set the clip plane, using a Vec4 to define plane.
<DL><DT><DD></DL><P>
<A NAME="setClipPlane"></A>
<A NAME="DOC.2.23.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const <!1><A HREF="Plane.html">Plane</A>&amp; plane)</B></TT>
<DD>Set the clip plane, using a Plane to define plane.
<DL><DT><DD></DL><P>
<A NAME="setClipPlane"></A>
<A NAME="DOC.2.23.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlane(const double* plane)</B></TT>
<DD>Set the clip plane, using a double[4] to define plane.
<DL><DT><DD></DL><P>
<A NAME="getClipPlane"></A>
<A NAME="DOC.2.23.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(<!1><A HREF="Vec4.html">Vec4</A>&amp; plane) const </B></TT>
<DD>Get the clip plane, values entered into a Vec4 passed to the getClipPlane.
<DL><DT><DD></DL><P>
<A NAME="getClipPlane"></A>
<A NAME="DOC.2.23.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(<!1><A HREF="Plane.html">Plane</A>&amp; plane) const </B></TT>
<DD>Get the clip plane, values entered into a Plane passed to the getClipPlane.
<DL><DT><DD></DL><P>
<A NAME="getClipPlane"></A>
<A NAME="DOC.2.23.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getClipPlane(double* plane) const </B></TT>
<DD>Get the clip plane, values entered into a double[4] passed to the getClipPlane.
<DL><DT><DD></DL><P>
<A NAME="setClipPlaneNum"></A>
<A NAME="DOC.2.23.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setClipPlaneNum(const unsigned int num)</B></TT>
<DD>Set the clip plane number.
<DL><DT><DD></DL><P>
<A NAME="getClipPlaneNum"></A>
<A NAME="DOC.2.23.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const unsigned int getClipPlaneNum() const </B></TT>
<DD>Get the clip plane number.
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.23.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>Apply the clip plane's state to the OpenGL state machine.
<DL><DT><DD></DL><P>
<A NAME="~ClipPlane"></A>
<A NAME="DOC.2.23.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ClipPlane()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clipPlane"></A>
<A NAME="DOC.2.23.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _clipPlane[4]</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_clipPlaneNum"></A>
<A NAME="DOC.2.23.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _clipPlaneNum</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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