OpenSceneGraph/src/osgShadow/ShadowTechnique.cpp

108 lines
2.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgShadow/ShadowTechnique>
#include <osgShadow/ShadowedScene>
#include <osg/Notify>
#include <osg/io_utils>
using namespace osgShadow;
ShadowTechnique::CameraCullCallback::CameraCullCallback(ShadowTechnique* st):
_shadowTechnique(st)
{
}
void ShadowTechnique::CameraCullCallback::operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (_shadowTechnique->getShadowedScene())
{
_shadowTechnique->getShadowedScene()->osg::Group::traverse(*nv);
}
}
ShadowTechnique::ShadowTechnique():
_shadowedScene(0),
_dirty(true)
{
}
ShadowTechnique::ShadowTechnique(const ShadowTechnique& copy, const osg::CopyOp& copyop):
osg::Object(copy,copyop),
_shadowedScene(0),
_dirty(true)
{
}
ShadowTechnique::~ShadowTechnique()
{
}
void ShadowTechnique::init()
{
OSG_NOTICE<<className()<<"::init() not implemented yet"<<std::endl;
_dirty = false;
}
void ShadowTechnique::update(osg::NodeVisitor& nv)
{
OSG_NOTICE<<className()<<"::update(osg::NodeVisitor&) not implemented yet."<<std::endl;
_shadowedScene->osg::Group::traverse(nv);
}
void ShadowTechnique::cull(osgUtil::CullVisitor& cv)
{
OSG_NOTICE<<className()<<"::cull(osgUtl::CullVisitor&) not implemented yet."<<std::endl;
_shadowedScene->osg::Group::traverse(cv);
}
void ShadowTechnique::cleanSceneGraph()
{
OSG_NOTICE<<className()<<"::cleanSceneGraph()) not implemented yet."<<std::endl;
}
void ShadowTechnique::traverse(osg::NodeVisitor& nv)
{
if (!_shadowedScene) return;
if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
if (_dirty) init();
update(nv);
}
else if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = nv.asCullVisitor();
if (cv) cull(*cv);
else _shadowedScene->osg::Group::traverse(nv);
}
else
{
_shadowedScene->osg::Group::traverse(nv);
}
}
osg::Vec3 ShadowTechnique::computeOrthogonalVector(const osg::Vec3& direction) const
{
float length = direction.length();
osg::Vec3 orthogonalVector = direction ^ osg::Vec3(0.0f, 1.0f, 0.0f);
if (orthogonalVector.normalize()<length*0.5f)
{
orthogonalVector = direction ^ osg::Vec3(0.0f, 0.0f, 1.0f);
orthogonalVector.normalize();
}
return orthogonalVector;
}