OpenSceneGraph/include/osg/Image
Robert Osfield 48b9b25805 From Johannes Baeurele, "The osg::Image class now contains a 'supportsTextureSubloading()' method that is used inside the Texture2D::apply method. For now it only checks for the etc1 format in which case it returns 'false'. All other formats lead to a return value of 'true'.
Without the change the application does not work properly. First I get the notification that an OpenGL error occured. After some more of this error messages I see broken textures on the screen. With the changes attached to this message my application works as intended."

Note from Robert Osfield, changed the Image::supportsTextureSubloading() to be const and to be implemented in the .cpp rather than inline.
2012-02-20 12:03:14 +00:00

493 lines
20 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_IMAGE
#define OSG_IMAGE 1
#include <osg/BufferObject>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/FrameStamp>
#include <osg/StateAttribute>
#include <string>
#include <vector>
#ifndef GL_VERSION_1_2
// 1.2 definitions...
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#endif
#ifndef GL_COMPRESSED_ALPHA
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#endif
#ifndef GL_ABGR_EXT
#define GL_ABGR_EXT 0x8000
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_DEPTH_COMPONENT 0x1902
#define GL_STENCIL_INDEX 0x1901
#endif
#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE) || defined(OSG_GL3_AVAILABLE)
#define GL_BITMAP 0x1A00
#define GL_COLOR_INDEX 0x1900
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_RGBA8 0x8058
#define GL_PACK_ROW_LENGTH 0x0D02
#endif
#ifndef GL_PACK_SKIP_IMAGES
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES 0x8D64
#endif
namespace osg {
// forward declare
class NodeVisitor;
/** Image class for encapsulating the storage texture image data. */
class OSG_EXPORT Image : public BufferData
{
public :
Image();
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
Image(const Image& image,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual Object* cloneType() const { return new Image(); }
virtual Object* clone(const CopyOp& copyop) const { return new Image(*this,copyop); }
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Image*>(obj)!=0; }
virtual const char* libraryName() const { return "osg"; }
virtual const char* className() const { return "Image"; }
virtual osg::Image* asImage() { return this; }
virtual const osg::Image* asImage() const { return this; }
virtual const GLvoid* getDataPointer() const { return data(); }
virtual unsigned int getTotalDataSize() const { return getTotalSizeInBytesIncludingMipmaps(); }
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const Image& rhs) const;
void setFileName(const std::string& fileName);
inline const std::string& getFileName() const { return _fileName; }
enum WriteHint {
NO_PREFERENCE,
STORE_INLINE,
EXTERNAL_FILE
};
void setWriteHint(WriteHint writeHint) { _writeHint = writeHint; }
WriteHint getWriteHint() const { return _writeHint; }
enum AllocationMode {
NO_DELETE,
USE_NEW_DELETE,
USE_MALLOC_FREE
};
/** Set the method used for deleting data once it goes out of scope. */
void setAllocationMode(AllocationMode mode) { _allocationMode = mode; }
/** Get the method used for deleting data once it goes out of scope. */
AllocationMode getAllocationMode() const { return _allocationMode; }
/** Allocate a pixel block of specified size and type. */
virtual void allocateImage(int s,int t,int r,
GLenum pixelFormat,GLenum type,
int packing=1);
/** Set the image dimensions, format and data. */
virtual void setImage(int s,int t,int r,
GLint internalTextureformat,
GLenum pixelFormat,GLenum type,
unsigned char* data,
AllocationMode mode,
int packing=1, int rowLength=0);
/** Read pixels from current frame buffer at specified position and size, using glReadPixels.
* Create memory for storage if required, reuse existing pixel coords if possible.
*/
virtual void readPixels(int x,int y,int width,int height,
GLenum pixelFormat,GLenum type);
/** Read the contents of the current bound texture, handling compressed pixelFormats if present.
* Create memory for storage if required, reuse existing pixel coords if possible.
*/
virtual void readImageFromCurrentTexture(unsigned int contextID, bool copyMipMapsIfAvailable, GLenum type = GL_UNSIGNED_BYTE);
/** Scale image to specified size. */
void scaleImage(int s,int t,int r) { scaleImage(s,t,r, getDataType()); }
/** Scale image to specified size and with specified data type. */
virtual void scaleImage(int s,int t,int r, GLenum newDataType);
/** Copy a source Image into a subpart of this Image at specified position.
* Typically used to copy to an already allocated image, such as creating
* a 3D image from a stack 2D images.
* If this Image is empty then image data is created to
* accomodate the source image in its offset position.
* If source is NULL then no operation happens, this Image is left unchanged.
*/
virtual void copySubImage(int s_offset, int t_offset, int r_offset, const osg::Image* source);
enum Origin
{
BOTTOM_LEFT,
TOP_LEFT
};
/** Set the origin of the image.
* The default value is BOTTOM_LEFT and is consistent with OpenGL.
* TOP_LEFT is used for imagery that follows standard Imagery convention, such as movies,
* and hasn't been flipped yet. For such images one much flip the t axis of the tex coords.
* to handle this origin position. */
void setOrigin(Origin origin) { _origin = origin; }
/** Get the origin of the image.*/
Origin getOrigin() const { return _origin; }
/** Width of image. */
inline int s() const { return _s; }
/** Height of image. */
inline int t() const { return _t; }
/** Depth of image. */
inline int r() const { return _r; }
void setRowLength(int length);
inline int getRowLength() const { return _rowLength; }
void setInternalTextureFormat(GLint internalFormat);
inline GLint getInternalTextureFormat() const { return _internalTextureFormat; }
void setPixelFormat(GLenum pixelFormat);
inline GLenum getPixelFormat() const { return _pixelFormat; }
void setDataType(GLenum dataType);
inline GLenum getDataType() const { return _dataType; }
void setPacking(unsigned int packing) { _packing = packing; }
inline unsigned int getPacking() const { return _packing; }
/** return true of the pixel format is an OpenGL compressed pixel format.*/
bool isCompressed() const;
/** Set the pixel aspect ratio, defined as the pixel width divided by the pixel height.*/
inline void setPixelAspectRatio(float pixelAspectRatio) { _pixelAspectRatio = pixelAspectRatio; }
/** Get the pixel aspect ratio.*/
inline float getPixelAspectRatio() const { return _pixelAspectRatio; }
/** Return the number of bits required for each pixel. */
inline unsigned int getPixelSizeInBits() const { return computePixelSizeInBits(_pixelFormat,_dataType); }
/** Return the number of bytes each row of pixels occupies once it has been packed. */
inline unsigned int getRowSizeInBytes() const { return computeRowWidthInBytes(_s,_pixelFormat,_dataType,_packing); }
/** Return the number of bytes between each successive row.
* Note, getRowSizeInBytes() will only equal getRowStepInBytes() when isDataContiguous() return true. */
inline unsigned int getRowStepInBytes() const { return computeRowWidthInBytes(_rowLength==0?_s:_rowLength,_pixelFormat,_dataType,_packing); }
/** Return the number of bytes each image (_s*_t) of pixels occupies. */
inline unsigned int getImageSizeInBytes() const { return getRowSizeInBytes()*_t; }
/** Return the number of bytes between each successive image.
* Note, getImageSizeInBytes() will only equal getImageStepInBytes() when isDataContiguous() return true. */
inline unsigned int getImageStepInBytes() const { return getRowStepInBytes()*_t; }
/** Return the number of bytes the whole row/image/volume of pixels occupies. */
inline unsigned int getTotalSizeInBytes() const { return getImageSizeInBytes()*_r; }
/** Return the number of bytes the whole row/image/volume of pixels occupies, including all mip maps if included. */
unsigned int getTotalSizeInBytesIncludingMipmaps() const;
/** Return true if the Image represent a valid and usable imagery.*/
bool valid() const { return _s!=0 && _t!=0 && _r!=0 && _data!=0 && _dataType!=0; }
/** Raw image data.
* Note, data in successive rows may not be contiguous, isDataContiguous() return false then you should
* take care to access the data per row rather than treating the whole data as a single block. */
inline unsigned char* data() { return _data; }
/** Raw const image data.
* Note, data in successive rows may not be contiguous, isDataContiguous() return false then you should
* take care to access the data per row rather than treating the whole data as a single block. */
inline const unsigned char* data() const { return _data; }
inline unsigned char* data(int column, int row=0,int image=0)
{
if (!_data) return NULL;
return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
}
inline const unsigned char* data(int column, int row=0,int image=0) const
{
if (!_data) return NULL;
return _data+(column*getPixelSizeInBits())/8+row*getRowStepInBytes()+image*getImageSizeInBytes();
}
/** return true if the data stored in the image is a contiguous block of data.*/
bool isDataContiguous() const { return _rowLength==0 || _rowLength==_s; }
/** Convenience class for assisting the copying of image data when the image data isn't contiguous.*/
class OSG_EXPORT DataIterator
{
public:
DataIterator(const Image* image);
DataIterator(const DataIterator& ri);
~DataIterator() {}
/** advance iterator to next block of data.*/
void operator ++ ();
/** is iterator valid.*/
bool valid() const { return _currentPtr!=0; }
/** data pointer of current block to copy.*/
const unsigned char* data() const { return _currentPtr; }
/** Size of current block to copy.*/
unsigned int size() const { return _currentSize; }
protected:
void assign();
const osg::Image* _image;
int _rowNum;
int _imageNum;
unsigned int _mipmapNum;
const unsigned char* _currentPtr;
unsigned int _currentSize;
};
/** Get the color value for specified texcoord.*/
Vec4 getColor(unsigned int s,unsigned t=0,unsigned r=0) const;
/** Get the color value for specified texcoord.*/
Vec4 getColor(const Vec2& texcoord) const { return getColor(Vec3(texcoord.x(),texcoord.y(),0.0f)); }
/** Get the color value for specified texcoord.*/
Vec4 getColor(const Vec3& texcoord) const;
/** Flip the image horizontally, around s dimension. */
void flipHorizontal();
/** Flip the image vertically, around t dimension. */
void flipVertical();
/** Flip the image around the r dimension. Only relevent for 3D textures. */
void flipDepth();
/** Ensure image dimensions are a power of two.
* Mipmapped textures require the image dimensions to be
* power of two and are within the maxiumum texture size for
* the host machine.
*/
void ensureValidSizeForTexturing(GLint maxTextureSize);
static bool isPackedType(GLenum type);
static GLenum computePixelFormat(GLenum pixelFormat);
static GLenum computeFormatDataType(GLenum pixelFormat);
static unsigned int computeBlockSize(GLenum pixelFormat, GLenum packing);
static unsigned int computeNumComponents(GLenum pixelFormat);
static unsigned int computePixelSizeInBits(GLenum pixelFormat,GLenum type);
static unsigned int computeRowWidthInBytes(int width,GLenum pixelFormat,GLenum type,int packing);
static unsigned int computeImageSizeInBytes(int width,int height, int depth, GLenum pixelFormat,GLenum type,int packing);
static int computeNearestPowerOfTwo(int s,float bias=0.5f);
static int computeNumberOfMipmapLevels(int s,int t = 1, int r = 1);
/** Precomputed mipmaps stuff. */
typedef std::vector< unsigned int > MipmapDataType;
inline bool isMipmap() const {return !_mipmapData.empty();};
unsigned int getNumMipmapLevels() const
{
return static_cast<unsigned int>(_mipmapData.size())+1;
};
/** Send offsets into data. It is assumed that first mipmap offset (index 0) is 0.*/
inline void setMipmapLevels(const MipmapDataType& mipmapDataVector) { _mipmapData = mipmapDataVector; }
inline const MipmapDataType& getMipmapLevels() const { return _mipmapData; }
inline unsigned int getMipmapOffset(unsigned int mipmapLevel) const
{
if(mipmapLevel == 0)
return 0;
else if (mipmapLevel < getNumMipmapLevels())
return _mipmapData[mipmapLevel-1];
return 0;
};
inline unsigned char* getMipmapData(unsigned int mipmapLevel)
{
return _data+getMipmapOffset(mipmapLevel);
}
inline const unsigned char* getMipmapData(unsigned int mipmapLevel) const
{
return _data+getMipmapOffset(mipmapLevel);
}
/** returns false for texture formats that do not support texture subloading */
bool supportsTextureSubloading() const;
/** Return true if this image is translucent - i.e. it has alpha values that are less 1.0 (when normalized). */
virtual bool isImageTranslucent() const;
/** Set the optional PixelBufferObject used to map the image memory efficiently to graphics memory. */
void setPixelBufferObject(PixelBufferObject* buffer) { setBufferObject(buffer); }
/** Get the PixelBufferObject.*/
PixelBufferObject* getPixelBufferObject() { return dynamic_cast<PixelBufferObject*>(_bufferObject.get()); }
/** Get the const PixelBufferObject.*/
const PixelBufferObject* getPixelBufferObject() const { return dynamic_cast<const PixelBufferObject*>(_bufferObject.get()); }
/** return whether the update(NodeVisitor* nv) should be required on each frame to enable proper working of osg::Image.*/
virtual bool requiresUpdateCall() const { return false; }
/** update method for osg::Image subclasses that update themselves during the update traversal.*/
virtual void update(NodeVisitor* /*nv*/) {}
/** convience update callback class that can be attached to StateAttribute (such as Textures) to ensure
* that the Image::update(NodeVisitor*) method is called during the update traversal. This callback
* is automatically attached when Image::requiresUpdateCall() is true (it's false by default.)
*/
struct OSG_EXPORT UpdateCallback : public osg::StateAttributeCallback
{
virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv);
};
/** method for hinting whether to enable or disable focus to images acting as front ends to interactive surfaces such as a vnc or browser window. Return true if handled. */
virtual bool sendFocusHint(bool /*focus*/) { return false; }
/** method for sending pointer events to images that are acting as front ends to interactive surfaces such as a vnc or browser window. Return true if handled. */
virtual bool sendPointerEvent(int /*x*/, int /*y*/, int /*buttonMask*/) { return false; }
/** method for sending key events to images that are acting as front ends to interactive surfaces such as a vnc or browser window. Return true if handled.*/
virtual bool sendKeyEvent(int /*key*/, bool /*keyDown*/) { return false; }
/** method for passing frame information to the custom Image classes, to be called only when objects associated with imagery are not culled.*/
virtual void setFrameLastRendered(const osg::FrameStamp* /*frameStamp*/) {}
protected :
virtual ~Image();
Image& operator = (const Image&) { return *this; }
std::string _fileName;
WriteHint _writeHint;
Origin _origin;
int _s, _t, _r;
int _rowLength;
GLint _internalTextureFormat;
GLenum _pixelFormat;
GLenum _dataType;
unsigned int _packing;
float _pixelAspectRatio;
AllocationMode _allocationMode;
unsigned char* _data;
void deallocateData();
void setData(unsigned char* data,AllocationMode allocationMode);
MipmapDataType _mipmapData;
ref_ptr<PixelBufferObject> _bufferObject;
};
class Geode;
/** Convenience function to be used by image loaders to generate a valid geode
* to return for readNode().
* Use the image's s and t values to scale the dimensions of the image.
*/
extern OSG_EXPORT Geode* createGeodeForImage(Image* image);
/** Convenience function to be used by image loaders to generate a valid geode
* to return for readNode().
* Use the specified s and t values to scale the dimensions of the image.
*/
extern OSG_EXPORT Geode* createGeodeForImage(Image* image,float s,float t);
}
#endif // __SG_IMAGE_H