OpenSceneGraph/include/osgAnimation/MorphTransformSoftware

47 lines
1.4 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_MORPHTRANSFORM_SOFTWARE
#define OSGANIMATION_MORPHTRANSFORM_SOFTWARE 1
#include <osgAnimation/Export>
#include <osgAnimation/RigTransform>
#include <osgAnimation/Bone>
#include <osg/observer_ptr>
namespace osgAnimation
{
class MorphGeometry;
/// This class manage format for software morphing
class OSGANIMATION_EXPORT MorphTransformSoftware : public MorphTransform
{
public:
MorphTransformSoftware():_needInit(true) {}
MorphTransformSoftware(const MorphTransformSoftware& rts,const osg::CopyOp& copyop): MorphTransform(rts, copyop), _needInit(true) {}
META_Object(osgAnimation,MorphTransformSoftware)
bool init(MorphGeometry&);
virtual void operator()(MorphGeometry&);
protected:
bool _needInit;
};
}
#endif